Would it be fair to suggest that Blitz could be delayed to Vet-2, while The Vet-2 Armored skirts could be moved to Vet-1? Then the HP-Pool + Damage + Range Increase could come at Vet-3?
This would give the Panzer IV's some more longevity, Panthers, a little more longevity on the battlefield unless the users are careless. (Not sure about Tigers) But it seems like a compromise at least.
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Nationality: United States
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Thread: Blitz ability too good?6 Oct 2014, 17:49 PM
In: COH2 Balance |
Thread: March of the Panzer-II's5 Oct 2014, 11:36 AM
These beautifully majestic and lethal creatures are pack hunters, capable of consuming 3x their weight in Allied carcasses. In: Replays |
Thread: Blitz ability too good?5 Oct 2014, 06:59 AM
The Panther does indeed get nice range, and even more impressive range with veterancy, but most other German tanks have pitiful range, especially the Tiger and King Tiger. Just because mechanical failures were reported, does not mean they happened all the time. They happened enough to be considered an issue with the tank design, but not enough to have them completely pulled from service. (Logic) Also Tiger Tanks were outfitted with 88mm cannons.. so (Largest gun on a German tank right there.) Jagdtiger and the King Tiger both have the same 88mm used by the PaK-43. They would have not only been able to maintain their amazing range (Since German optics were the best throughout the war.) They were also able to maintain their penetration (Even against IS-2) They shouldn't deflect as often as they do. @Mr. Someguy that's just it isn't it? It is up to debate, many sources say that the Panther was the first modern MBT. Other sources claim different. The Panther was reclassified as a Medium Tank after the war, though during the war, it was actually considered a heavy tank! I stick to my original statement though, the Tiger, King Tiger, and other thanks have pathetic range, on top of their poor sight radii and slow speeds, it's kind of insulting. The only saving graces are the hard hitting guns and thick armor + HP pools through the armor, and the hard hitting guns still deflect off of the IS-2! In: COH2 Balance |
Thread: Blitz ability too good?5 Oct 2014, 02:11 AM
It is an interesting debate really, because historically the Germans broke massive ground with their tanks which provided a perfect mix of mobility and protection. While the Soviets did have a sloped turret design with their tanks that provided protection benefits, they were often very vulnerable. (Lack of radios for communication for the T-34/76) and many weaknesses around the tracks/wheels, and their small-ish- caliber guns) The Panther was extremely fast, powerful, and well armored for its time, it is lauded as the "First Modern MBT". They even were issued Infrared Optics to work in tandem with the Uhu-Infrared Spotlight Halftrack(Eye of Sauron - Halftrack) For nigh-time operations. I'd be more than willing to say that the overdrive could use a rework if German tanks could make more efficient use of their guns. The most important thing being that their tanks had high velocity guns that allowed them to fire at extreme ranges and still maintain powerful penetration against other armored vehicles. As it stands most German tanks don't hit or do reliable damage unless they are at punching distance.. many don't even fire unless they are in punching distance. In: COH2 Balance |
Thread: Blitz ability too good?4 Oct 2014, 23:31 PM
Because as per Company of Heroes design, even back in vCoH, all "abilities" cost munitions. It's already been suggested and the reasons have been stated as to why it won't work that way. In: COH2 Balance |
Thread: Blitz ability too good?4 Oct 2014, 12:27 PM
Blitz was nerf (changed) pre-WFA and unnerf during WFA Actually.. it's fine as it is. Seems to be the only thing that can effectively kill shock troops according to that GIF! In: COH2 Balance |
Thread: Few Tips of OKW AA HT.4 Oct 2014, 05:08 AM
I'd rather save for a Puma, since kübels can already reliably stop inf. If he has AT guns, both the Flak and Kübel have no chance. Had my Puma run a suicide mission, killed a priest through smoke by attacking ground where I thought it was going to be since I couldn't see it. Nailed it, died by Jackson + ATG fire. In: OKW Strategies |
Thread: Payback to the Soviet FHQ Spammer3 Oct 2014, 22:23 PM
A FHQ is the only thing that can keep allies in the game on maps like these. OKW gets FHQs in their tech structure and can even convert it to a retreat point. The OKW FHQs also can't be countered 7 minutes into the game. Actually you're very, very wrong. My teams have been defeated several times by non-cheese strats that were very, very creative and in the end required no abuse or cheese whatsoever. It was refreshing every time. In: Replays |
Thread: Payback to the Soviet FHQ Spammer3 Oct 2014, 07:33 AM
ok? Like do you actually watch the replays, or do you just troll through replay threads, read the chatlogs and then make some smarmy comment every time to satiate your troll lust? My comments wouldn't seem so "stupid" put into context of what is happening within the replay as well as based on voice chat over teamspeak. "Sovieshits" being the derogatory term I coined for Soviet players, and then anyone with half a braincell would be able to bring up "Americunt" for American army players. The point is that it's not often the armies that my opponents play for the game, but the way they CHOOSE to play. Often like complete and utter douchers, relying upon cheese strats/tactics and obviously overly strong units or abilities. Not to win, but often just to annoy the hell out of their opponents. In: Replays |
Thread: Payback to the Soviet FHQ Spammer2 Oct 2014, 20:27 PM
its pretty funny how you find it necessary to make some dumb comment every game. Reported for trolling/flaming. In: Replays |
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VS[TTT] Carbon05? [TTT] CrazyAlpha d0ggY - gamoha.eu [TTT] PolishUndergroundSierra GCI Aone GCI Paranoia_Agent The FatMaxim's need to get nerfed back down.by: Sierra map: Lazenrath Ambush1-706
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