I do realize the current starting unit of an Infantry section is a throwback to the original Brits, especially how you can't build them until tier 2.
However personally, I'd like to see Brits start with a repair squad, you still can't build them until tier 2 but if you start with one you can get those early repairs on the Bren for example or use the destroy cover, although the destroy cover underused, can make a bigger difference in the early game denying cover compared to the early-mid when they normally come out. You may disagree but the face that you still won't be able to build them until tier 2 will keep what one of the things COH is known for, Unit preservation.
Some positives to have Engineers as the starting unit.
- Lower upkeep unit compared to Infantry sections
- Support unit to be used with Infantry section
- Cover destroying ability, once again showing themselves as a support unit
- Although rare to see extreme early mines, but can have the ability to sweep them
- Their repair ability, will help in team games or going Bren
- Will be able to get to vet 3 before normal engineers (due early time on the field)
- Vet 3 reinforce cost
- Possible earlier Bofors (due to not having to build Engineers, just got to tech to Bofors)
Some negatives
- Lower firepower at the start of the game (due to them playing more of a support role)
- Early Bren repairs without the Bren vet 1 ability may be OP, testing would need to be done
- Opponent may think you're already at tech 2 a few minuets in, when you're not (not really a negative, but hey it sorta is)
- Possible earlier Bofors (due to not having to build Engineers, just got to tech to Bofors)
Anyway this is not an instant buff to Brits, but it isn't an instant nerf, I will admit I couldn't think of many nerfs compared to buffs, but what do you guys think? and also anymore positives and negatives go for it and mention them.
If they did this, then they would HAVE to make sure they toned down brit late game too...
Currently the only saving grace vs brits is the fact they are MP starved at the start and take time to get going.
Doing this would be like having a Soviet start with an OKW endgame.
Personally i think the better work-around is to decrease inf section cost to 260, and reinforce cost to 30. And maybe verrryyy slightly tone down the damage, (to reflect the new price). |
If people are not willing to work around a nerf to the ability...
I guess the only solution left is to buff the HP of the trucks. |
I agree with the notion that the P4 could use some love...
Its window of effectiveness is currently fairly small.
Soviets can pretty much hard counter it streight away with 2 SU76's.
Brits Cromwell seems to face them down easily (and are cheaper), Firefly can 1 shot them with tulips.
USF are the only faction id probably build a P4 against. But even then... as soon as a jackson hits the field, youre gonna wish ur P4 was a stug.
Id be happy with a scatter or AP buff.
Or even a HP buff so its not 1 shot by fireflys burst.
PIV have 640 HP. Weak frontal armor without vet, with vet quite decent, decent AI performance, can fight all stock medium tanks, cant fight heavies even if flanking, good mobility, weak against all AT inf and tanks. Cost you 125 fuel.
Sherman have 640 HP. Weak frontal armor, poor AT perfomance, really good AI perfomance, decent mobility, cant fight heavies, weak against AT tanks, less weaker against AT inf.
T34\76 have 640 HP. Weak frontal armor, poor AT perfomance but better then shermans, decent AI, weak to any AT. Cost 90 fuel.
Im fairly sure sherman AP shells have the same AT pen as the p4. which are both better than the T34/76. |
Not really well spotted, everyone knew this since CoH1.
For some reason relic bloated scale of 222, which makes many players think it was actually big, bulky and durable.
Well im still paying the guy a compliment...
Out of your 6000 posts you have yet to post ANYTHING close to being as useful and contributive to the game/community...
If you dont have anything nice to say, then stfu. |
Id love to see someone like this get involved, However relic would have to step up their game on bugs/dlc-pricing/reaction times.
It would be really positive, but id like them to get the game into a better shape before doing that...
Angry Jo is right in what he says about the commanders...
Skins dont matter and SHOULD be paid for... End of the day they have to make money, and its a cosmetic choice of a player...
Commanders however are a balance tool, and if better commanders are locked behind prices, then its going to turn alot of people away, (probably already has) and any money relic have made through this, they have probably lost through people being turned off by such a system. |
Well spotted, yeah a smaller model file/pathing file would make it abit more helpful. |
dont forget Centaur pretty much insta-killing garrisoned squads. |
Theres nothing wrong with Falls, at all....
Fairly good, super expensive.
If youre struggling vs them in team games... get a centaur, or KV8 and melt them.
Also putting mines infront of doorways, is a good way to 1 shot them, i even use flares sometimes....
10 ammo for a 440 mp squad wipe, pretty damn worth it lol. |
Hi,
I didn´t have much time on my hands to play the latest patch. Thus I have never built the new Panzerwerfer. Now I´m asking you: Is it finally useful with the latest buff? Does it hit on range? Did the role change? Afaik it got slightly less scatter and suppression.
Yeah its finally been made a useful vehicle again, and makes T4 worth going.
Rather potent vs weapon teams and blobs. (still balanced in line with the Katy though). |
They have alot of HP, good AP and theyre not that bad vs infantry to be honest... |