Ok so now the new faction has been out long enough, the first wave of balance changes and "hotfix" has also happend... This is going to be my honest opinion of every unit they have.
Infantry/Weapon Teams.
- Infantry section - This unit could do with a buff in terms of cost and reinforcement cost. (recommend 260, with a 30mp reinforce cost). Possibly tone down their dps in cover by the % of the price decrease. This is to basically give the brits less early game bleed, which can be devastating.
- Vickers Mg - I feel this unit is fine where it is.
- Engineers - Perfectly fine.
- Sniper - Since the tweaks to fireing i think the sniper is fine now. Can be used to counter the Ostheer sniper without too much hassle or screaming at your screen for him to shoot.
- Airlanding Officer - Needs a reinforcement cost increase to 45 per model.
- Commandos - Need a cost increase from 350 to 450, and reinforcement cost from 35 to 45 to better reflect their performance. (The same reinforce cost as an IS is abit ridiculous).
- 6 Pounder AT gun - I feel this could use something a little more... Maybe Superheated rounds or a TwP.
Vehicles
- AC - I feel the armored car is actually really good, its basically a puma, But cheaper in fuel cost. again... totally fine with this unit.
- Bren Carrier - The MG upgrade on the bren i feel could use a slight dps buff. Otherwise i think this unit is fine.
- Valentine - The infrared on this unit seems abit stupid to be honest... it should be applied in waves like the IR halftrack. Rather than a maphack.
- Sexton - Needs a potency increase (but with it a fuel increase). The reason is its not very good, is because its the same fuel cost of a Stug.
- Centaur - Im not sure if this unit needs a nerf or if the ostwind needs a buff... but if you compare these two AA/AI tanks, the same function and cost (fuel) in each army. You will quickly notice one of them towers above the other in performance. Also this tank needs to be nerfed in how fast it clears buildings.
Edit: Ok now im pretty sure this unit needs nerfing to be more in-line with the ostwind.
- Cromwell - Maybe a bit too fast... these were known for having engine issues alot, and its a rather potent tank for 110 fuel. With the Hammer tactic speed boost its like a bloody rocket. Otherwise its fine, cheap/effective and id say balanced.
- Firefly - Id like to see a faster rate of fire on this tank. But at the same time the tulips dps tuning down a tad to give tanks like the panzer 4 time to react before being burst down in 1 shot+tulips.
- Comet - Perfect. This tank im really happy with, its like a panther basically... but with more AI capability. For its cost and tech requirements though, this tank is perfect.
- Churchill - Now this is probably the only UKF tank i really have an issue with. Its HP was not tuned down enough, across all variants... However id be ok with the HP and even the armor... except when i look at the 150 fuel cost.... This is a potentially and usually a game changing tank. And it is rather spammable. for pretty much the same fuel cost of a P4. This is a tank that can roll up to Paks and 1 shot them with a nade. A tank that can face down most german armor, out of pure durability... if you back two of these up with a firefly then youre going to be pretty much unstoppable unless an elephant or Jagdtiger are present. So for these id like to see a further health reduction from 1400 to 1200 hp (still more than a tiger). and a fuel cost increase from 150 to 160.
- Churchill AVRE - Health reduction to 1200 hp.
- Churchill Croc - Health reduction to 1200 hp, and further nerfs to the flamethrower.
Emplacements
Before i get into each emplacement, i feel that the brace was maybe overnerfed. Well... that now i dont feel the costs of the emplacements are worth it, as they are too easy to kill with a couple of mortars/leigs.
- Trench - Should be able to be manned by any player. Like the Ostheer ones are.
- Mortar Emplacement - Id like to see these given a buff where in "Brace" mode they automatically enter a counter-barrage mode too. This will give axis players a new thing to worry about rather than getting 2 mortars, setting them to barrage the mortar emplacement and then pretty much can forget about it.
- Bofors - I think this is fine now. Still recks infantry (as it should) but at least you have a chance if you retreat now.
- 17 Pounder - I think this is actually overpriced in fuel. For how easy it is to kill i think its maybe abit too limiting. Only useful on some maps, and still easy to dispatch. - Mp cost increase of 100 but fuel reduced to 50.
Commander Abilities
- Air Superiority bombing... - Should be nerfed in damage and also reduced in cost. It does approx 6000 damage currently, Id like to see this nerfed to 3000. But cost reduced to 200 munitions AND less delay on the aircraft entering the map. SO it can be used vs armies rather than just wiping OKW off the map as soon as you hit 12cp.
- Vanguard Ops... This commander seems abit too good to be honest... id like to see a price increase on the command glider... A brit forward reinforcement point will cost you 450 mp... So this thing is basically one of them that instantly builds, can produce medics AND you get a commando squad with special abilities (Air landing Officer) for 120mp AND can train the best infantry in the game. So yeah id like to see this glider moved to 600mp. (unless commando's cost is moved to 450mp per squad, then the cost of this glider is fine).
Thats all folks! If you leave comments please keep them on track and constructive.