It is too strong for its cost sure. I would argue that even though Panzerwerfer produces approximately the same lethality, the Calliope is in a better position due to the fact that USF does not rely on team weapons. The static nature of Ostheer team weapons and OKW trucks makes them easy pickings for Calliope. Furthermore the Calliope is much more forgiving, you can forget about it and soak 1-2 schrecks and then retreat with it, if you do that with a Panzerwerfer it gets annihilated.
and 2 barrages in close range; Dead OKW truck. A bit too powerful, all it needs is a HP reduction.
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Post History of Syllabeer
Thread: Calliope commander every single game19 Jan 2016, 20:48 PM
In: COH2 Gameplay |
Thread: CoH2 Community19 Jan 2016, 10:41 AM
Many top-tiered players are toxic as well. If they manage to lose it is all about cheese or broken mechanics. And if you adress their mistakes they immediately jump on you with personal insults. Will not name anyone but lets say they have many viewers on stream . I think the most tolerant tier of players is ranked 10 - 150, at least in my experience. The funniest thing is when top-tier players loudly complains at "abusive" mechanics just to resort to using them themselves. The irony ) /Sylla In: Lobby |
Thread: Comet is wicked9 Jan 2016, 20:16 PM
I rather get 2 cromwells then waiting for Comet. In: COH2 Balance |
Thread: 2v2, Allies win at 1 VP when Enemy has 100+ VP remaining9 Jan 2016, 13:17 PM
Intense battle at Kharkov with Tiger V. 1 - 2 attempting to stall the Allied forces from retaking the city. Very fun and intense game, can't believe we won! GG In: Replays |
Thread: Do you prefer the "new" OKW or the "original" OKW?12 Dec 2015, 17:41 PM
The biggest issue right now atm are the Volksgrenadiers. They are reliable long range AI, who are still after the December 10th hotfix very spammable. They can counter infantry that are solely anti infantry by bleeding them out at range and at close range just deny cover with their incendiary grenades. You hardly need obers or falls just spam volks into armor. Sure as allies you can focus your forces to decisive battles, problem is that volks are so spammable and easy on your manpower bleed that it is essentially possible to gain map control superiority with ease. In team battles, with vet they can stand at range and withstand enormous punishment against AI infantry, while they cause nominal bleed but are able to deter any armor advances (Since panzerschreck still acts like a homing missile). have some ISGs in the back while you wait for P4 and King Tiger and you can basically win the games with volks alone. Their AI should be nerfed considerably since in their current state they are a jack-of-all-trades; they are AT, Anti-emplacement and to some degree long range anti infantry. For their cost and spammability this must be tuned down. In: COH2 Balance |
Thread: December 10Th Hotfix11 Dec 2015, 10:52 AM
I think this will facilitate and encourage more light vehicle play (and jagdpanzer) plays for OKW. I really like these changes. In: COH2 Gameplay |
Thread: Amazing game ! 6 Dec 2015, 17:28 PM
Was indeed a fun game. Why I never popped smoke raid operation or assault more often is beyond me. GG In: Replays |
Thread: LeIG AND Packhowitzer are useless without auto facing18 Oct 2015, 12:59 PM
Supression sure. But sniping vehicles and infantry alike? No way. Had too many 222s aand stuarts blow up by the leig and The p ppack howi. In: COH2 Gameplay |
Thread: Ostheer and Soviet only fun factions to play9 Oct 2015, 16:48 PM
I must say Katitof, you can't be serious that OKWs has any form of unique flavor right now, it is all just LEIG spam to win high ranked games. In: COH2 Gameplay |
Thread: Ostheer and Soviet only fun factions to play9 Oct 2015, 11:06 AM
Hi guys. I play mainly 2v2, and have been doing so since the launch of the game June 2013, and I must say the only factions that are currently enjoyable to play are Ostheer and Soviets. Soviets conscripts got the buff they needed; a viable molotov. Soviets Partisans also got viable which opened up more commanders to play with competitively. Conscripts with maxim + ZiS + SU85 + Katyusha/ML-20 is a fun strategy to play with, constantly pushing up and steamrolling the enemy emplacements. Most of the units except the horrendous T-34/76 are balanced and viable to play with. The Soviets overall make for a fun aggressive styled faction to play with. Ostheer, as the Soviets, also have a bunch of viable units to mix with. Grens, Mortars, Snipers, MG42s, pios with flamers, Stug, Ostwind, and even T4 is now excellent with the Panzerwerfer performing as it should do, as a blob repellent. Faction mostly responds to what the enemy does; break their attack and then move up your position. Many commanders are viable all from Mobile defense doctrine to the more commonly used Jaeger Armor doctrine. OKW, UKF and USF however, do all suffer the same syndrome; they have few OP units that completely overshadows the rest of the faction. OKWs only strat atm is going medic truck (if you go repair truck you are basically gardened), and spamming homing rocket ISGs. Hold out until mid game and lock down a good portion of the map as possible until you get heavier tanks in. Have a volk blob with schrecks ready to punish any advances towards your flak truck and ISGs. USFs only chance is to go Rifleman and Pak howies, since they are also vastly overpowered like the ISG. Rifleman blobbing and Pak Howies into armor is the only way to go, making the faction incredibly monotome to play as. And lastly UKF, Vanguard commanders overshadows all the other with OP typhoon airstrike and churchill crocodile and Commando officer. Have you guys witnessed the invulnerability of a vet 3 commando officer charging? Basically impossible to kill with small arms fire. My point is that Relic REALLY needs to bring out the nerf hammer on these particular units and abilities that COMPLETELY overshadows the rest of the units and abilities that UKF, OKW and USF possesses. REWARD the commander that breaks the meta and the norm to try out alternative strategies. Right now there is only 1 way to go with these 3 factions and it makes them incredibly boring to play. TLDNR: Relic needs to make OKW, USF and UKF as varied and fun to play with as the Soviets and Ostheer are. They lack variety due to the OPness of ISG, Pak howie, Rifleman blob, volk blob and Vanguard commander. Just a few thoughts I had this morning while playing 2v2 random. // Syllabeer In: COH2 Gameplay |
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