I would say the battlegroup headquarters with its flak gun for defense will become mandatory truck if OKW has to camp.
But between zis,maxim and satchel i fear soviets will steamroll OKW very quickly. |
So do we know how the OKW economy functions? Or a rough idea?
See the OKW unit preview in the news.
Basically 1/3rd fuel on normal points,2/3rd muni.
On fuel points 5 fuel instead of 7.
With trucks on a normal point standard fuel and 2 extra muni.With truck on a fuel point double fuel.(14)
Worst thing..trucks can't redeploy.
Oh puppchen AT gun has non doctrinal camoflage. |
panther is OK if your opponent goes for either T3 or T4, by the time you get your panther, assuming you stalled decently with paks or something, has 2-3 t-34/76s out, which the panther can compete with quite nicely.
However if your opponent goes for call in tanks you are SCREWED.
It's more of an issue with call ins i think that with the panther itself. It's a bit too expensive, but otherwise its OK.
I will lose definitely to 3 t-34s...2 t-34s with mark target.He will have 3 t-34s before u can get 2nd panther. |
Really love this game,but stopped playing till WFA precisely for same reason.Becoming too boring and repetative.Same gren-maxim-carspam followed by tiger-isu-t-34/85.If i wanted spam game better to play command and conquer. |
Well it takes 390 fuel to get the first one now.It used to take 310 fuel.50 fuel due to increased teching(which also costs heavy mp drain,and u would also need a fuel cache to make it in good time),30 fuel due to unit cost.And 175 fuel for each after that.
Pen buffed..not good for much..already had good penetration.
Vet nerf,blitz killed,HP nerfed.
So then u have a unit to get which u need to make huge fuel 390 plus mp sacrifices....then u get a niche unit that can't force a defensive line,can't kill infantry,must retreat from AT guns..and then 2 t34/85 or shermans roll in and kill it.And that gents is the end of the game.
It has 1 job,it can't perform that job while hindering ur entire fuel and manpower reserves throughout the game with teching price,unit price and cache requirement.If it can't beat medium tanks..then what good is it for.
Tiger..way better....last german turreted tank left standing.
Simply put costs too much,can't perform its intended role due to cheapness of enemy mediums. |
Pretty worthless pricewise.
Only use i find them is making 1 squad upgrade shreck and keep near my pak in case it got circled.
Only other use would be take 1 squad with ur gren blobb for some additional close range DPS,keep it at the back as if its front it will get focus fired and toasted soon.
Pretty much apart from pzgrens germans don't have doctrinal infantry like soviets..so with 40 reinforce, MP 340 unit that has same survivability as gren...and gren witrh LMG can match that damage more or less...no reason to build it at all.Hence,grenspam.
Costs 100 mp more than gren,crippling 40 mp reinforce highest in the game...no appreciable return.Maybe if it was 300 mp,35 mp reinforce..might be worth it.Otherwise 240 mp gren far more desirable.
If i want a lategame close range unit i get flame pio...its useful for repairing the tanks as well and dirt cheap at 200 mp.Mix it in a gren blob and it can do quite well. |
Who cares what it translates to,what is important is how good these mg 34s are against BARs and dp guards. |
if youre not interested in offtopic posts, skip
Seriously, guys. Now i get why information on WFA was so scarce in the last months...
now that i know, im suffering horribly... im suffering for real. why you ask? cause i know what is to come, yet i cant play it till june 24th. imagine what would have happend to my mental state if they gave us all that information 4 months prior to release... i usually dont care about games and their release dates at all. but this... what have you done relic. WHY didnt i apply for the alpha when i had the chance. i envy you who are in it. you are to keep your sanity while i suffer the vilest form of madness...
btw huge thanks to coh2player for all that info. it kept me out of the looney bin over the last couple of days. pls dont stop
Exactly my situation,i end up checking the unit profile blog page six times a day for an update...but fuck they are still stuck at jackson..i demand one unit profile per day! |
I also agree that this is a bad poll because the metagame is developed by the players, how varied it can become depends on the map pool and the tools available at the players disposal.
With the amount of viable strats the soviets have at their disposal I think some of the accusations of boring meta are down to players not experimenting enough.
There is no option but grenspam due to it being the only thing with any hope vs scout cars,soviet snipers.....and also because it has lategame scaling due to lmg and lack of options due to pzgrens being costly MP bleed sinks.
Tiger and grens are really the only 2 german units that are able to force a contest.Paks are good as support.Grenspam will continue until car and pzgren are fixed. |
Meta is awful, Soviet T1 counters German T1 pretty effectively. Soviet Meta is M3 / Sniper / Maxim spam into T-34/85's. German Meta is Grenadier Spam into T2 Scout Car and then to Tiger or StuGs.
Potential causes:
German T1:
SU T1 counters most of OH T1 effectively. MG's, Mortars, and Snipers are obvious targets for M3's and SU Snipers, which leaves just Grenadiers, leading to Grenadier spam. Against SU T2 it's more viable, but OH MG's are still extremely immobile yet are expected to constantly reposition and reface themselves. Sniper has very low health and is threatened by everything under the sun.
German T2:
Panzergrenadiers don't perform in any defined role, not as Attackers (low durability) or Flankers (low speed). PG's high cost are also off-putting with a 40MP reinforce cost, the highest in the game. Flame Half-Track upgrade comes too late and is too big an investment when Tanks are entering the field.
German T3:
Panzer IV's accuracy is too low, making it awful against Infantry and even miss vs Tanks. Ostwind is okay I guess, still no T-70/Quad/KV-8. Often skipped in favour of Tiger Tanks due to T3's high cost, and the high durability and power of a single Tiger being worth more than 2 Panzer IV's while also being much cheaper.
German T4:
Panther is seldom used now due to it's high cost, when a Tiger and a StuG can do the same job and more for much much cheaper. Panzerwerfer is in an odd spot, don't like 'em being useless, but didn't like the days when the guy with the most panzerwerfers / katyushas won the game.
Soviet T1:
M3 Scout Cars are spammable, durable (against OH T1 units), and often carry Flamer Engineers for easy repairs. The only counter is the Panzerfaust, which has limited range, only does half health damage, and does not slow them very much, and drains munitions. SU Snipers in pairs can force-retreat any OH unit except Osttruppen, and effectively nullify any support unit due to that.
Soviet T2:
Maxim Guns are highly mobile with a very short setup time and a large crew. Like many 'spammable' SU units, alone they are vulnerable, but in groups they are extremely difficult to deal with. Crew is cheap and replaceable, and a vigilant player can reface the gun in 2 seconds to cover it's own flank. No other problems.
Soviet T3:
T-70 has a limited window of effectiveness before StuG's or Panzer IV's hit the field, otherwise is a great unit. No other issue.
Soviet T4:
SU-85's mobility penalty for 'zoom' is no longer necessary imo. SU-76 is seldom used due to it's low health and armour, although it is not a bad unit, but requires lots of support or babysitting. Katyusha suffers the same problems as the Panzerwerfer.
Overall:
Call-in tanks are more accessible than T3/T4 for both factions, although this seems to be a much bigger deal on the Germans. Soviets can beat a Tiger with T2/T3 combo or T4, but dual T-34/85's is very difficult to fight with OH T3 and T4 is seldom used due to pricing.
Oh dear I've written a small essay.
Well sir that was brilliant. |