Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125
Did it finally happen? Did Ost get buffed?!? |
Ostwind is with brumbar in the catagory of terrible AI units that should never be built. It never justifies its price, inconsistent damage thanks to its projectile based attacks, and it doesn't have a window to be built, P4 is usually needed to counter Stuarts, T-70 and AEC. I have seen Ostwinds not hit shit or do minimal damage to squads, and even lose to Captain. They arent worth the opportunity cost or its actual price |
Thread: Ostheer8 Dec 2015, 00:14 AM
what build |
I am a good boy, I play Ost and I play Brits.
I decided to play Brits because I cant get games as OST because of horrendous matchmaking numbers. After 2 days of games I'm giving up until matchmaking lets me play OST again.
OKW is completely out of control, its like USF sold its soul to the devil and came back as a daemic evil being whos only goal is inflict pain.
Some things that need to happen
-Flame grenades need to be locked behind research
-KT needs a CP requirement
-leigs need their laser guided rounds removed.
-Panzershreck needs a research requirement.
-deployed Trucks need reaserch to give benefits (fuck Panzer headquarters)
Early game
Starting with Strumpios and a kubel that can cap is way too strong
Either Strumpios need to get nerfed, Kubel need to get reverted, or OKW should start with a kubel or Volk squad.
At least USF has to wait to build a infantry squad before the choking begins, with OKW
"the battle is about to commence! at your fuel and cutoff! at 00.00.30!
OKW starting with Strumpios was fine before because Volks were trash, they are now not trash, and now the early game pressure JUST DOSENT STOP. Add Kubels that can cap now, and you don't even get too miss out on resources! enjoy being 100 percent up your opponent ass while your kubel caps the map for you.
My fix: OKW now starts with a Kubel, Kubel nerfed to shit so it cant fight even combat engineer squads, only cap, this mirrors USF with their rear echelons.
Midgame
Yeah Flame grenades and panzershrecks need research. Leigs need to be in range for counter barageing. Its not balanced that Motar pit gets outranged by Leig. Motar war should be a Motar war not a one sided inevitability. Brits have no counter to Leig and double leig is a bitch
KT needs a (12) CP requirement
That's it for now
|
Needs 12 CP requirement. |
I'm still waiting for the F2p patch Coh2 has been aiming for the last 2 years |
Can you people stop playing like its fucking November?
Todays Allied 2v2 experience was my Brit partner spaming inf sections into centaur, got their army wiped then ragequiting.
Either buy snipers and mgs or go play USF.
Jesus Christ. |
Coh>Coh2
To all the people who say its nostaliga, yeah COH wasnt perfect but COH2 is no where near better, in any aspect.
COH2 need to go F2P and work on a deserving sequel or other product needs to start.
Edit: Also, What game do you think all of these "new" recycled commander units are coming from? |
These reply's remind me of another thread long ago where people were trying to argue that vehicle crews were a downside in the USF faction, as if spawning an engineer unit right next to your now neutral tank was terrible.
Ill go look for that thread. |
Move Shrek to T1 so you can't have fast Luch+shrek would be a good start.
Let's switch lt and captain so you can't have fast captain+Stuart |