Hello guys, I've read through some other topics and I want to discuss about two options I find the best to bring the repair speeds Ostheer and Soviets in line with the other factions.
Idea 1)
Make Ostheer/Soviets Minesweeper increase the repair speed like the OKW one does.
(In this case all factions would have access to increased repair speeds)
This would lead to a fast gameplay with much tank action because vehicles would hit the field again faster.
Idea 2)
Decrease the repair speed of all WFA factions and lower the increased amount by Minesweeper, vehicle crews etc.
This would lead to more tactical depth (IMO) because heavy damaged vehicles stay out of the field for a longer time (Just like the current Ostheer Tiger).
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Game Name: highfiveee
Steam: 76561197987828700
Residence:
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: Repair Speed Tweaks30 May 2016, 08:11 AM
In: COH2 Balance |
Thread: Bofors opinion poll30 May 2016, 07:53 AM
The Bofors has some stuff that needs to be tweaked: - Free Barrage - Insanely good accuracy even on retreating units - Cheap cost IMO changing two of these three seems reasonable to me so I would suggest making the barrage 30 - 50 munitions and lower the accuracy to the same as the Schwerer Panzer HQ. In: COH2 Balance |
Thread: (may preview) bofor and mortar emplacement and artillery29 May 2016, 20:31 PM
IMO all small artillery (Mortas, LeIG) need some tweaks. Currently it's just spamming LeIGs as OKW, Mortar HTs as Ost and Mortar Pits as Brits. Mortars simply bleed the hell out of everyone. Sure it's some kind of fair because Axis and Allies both can do it but the fun is leaving the game because of this. It just feels like micro is absolutely not being rewarded anymore. You place all your Grens/Rifles/IS/Cons in perfect green cover to stand your ground for the upcoming enemy ambush? Fuck it, the hostile mortar will fuck all of them with an amazing accuracy and wipes the hell out of your army. Even Vet5 / Vet3 squads can be wiped full health in a blink of an eye. Your units are on the front for 30 seconds and then 2 minuts back in the base to heal and recover. I know that Mortars are meant to take on units in cover, but currently mortars are overperforming. You build an LeIG, or a Mortar Pit somewhere behind the front where it is perfectly safe and you can watch it getting > 30 to 50 kills at the end of the game. The only counter against it is doing the same with your batshit mortar piece. Ostheer and Soviet mortars fall behind. The range is too big (except for the Ost mortar IMO, Ostheer really needs it in order not to lose every game). A single Brit mortar pit covers at least 2 VPs on almost every 1v1 and 2v2 map. That is my personal fun killer when playing against Brits. The LeIG also has that huge range while not being as lethal because of the double shells but it has 5 Vets and gets amazingly strong over time. I never thought I'm going to say that but the Sov 120mm mortar feels the least cancerous right now. 2v2 games against Brits/OKW feel like Scheldt on every map. And now good luck finding a game against neither of those two. In: COH2 Balance |
Thread: I don't get why Brits are still receiving buffs28 May 2016, 17:42 PM
I have to second this, the LeIG may be the top counter but you have to move it after 1-3 shots because the mortar pit will rip it apart. And when you move it the barrage is on cooldown for about 30 seconds. In: COH2 Balance |
Thread: I don't get why Brits are still receiving buffs28 May 2016, 11:21 AM
We were talking about Brits. I´ll redirect you to Highfives post above yours as I agree with him there. Two wrongs don´t make a right. While I agree to your post, I must add that the Bofors itself costs 280 MP + 30 Fuel (you mentioned 15), the research itself costs 15.
The thing in my opinion is the lack of micro the Bofors needs. You won't see a Bofors alone, there is a Mortar beneath and a forward retreat point in 90% of the cases. The mortar deals permanent damage while the ISG has to be moved to keep alive. Meanwhile the Brit can concentrate on other parts of the map while the OKW player cannot. In: COH2 Balance |
Thread: I don't get why Brits are still receiving buffs28 May 2016, 11:06 AM
Just for my interest, why are so many people on this forum arguing that Brits may have their bullshit stuff, because OKW is also bullshit? The fact that one faction is dumb (OKW) does not justify that other factions are also dumb (Brits). That said I like to play against Sovs+USF in 1v1 and 2v2 but seeing that an enemy plays Brits (especially in 2v2) is extremely annoying and puts most of the fun out of the game. Brits are simply cancer. Maybe OKW is too, but then there's only garbage Ostheer left which is lacking advantages. Allies have 3 strong factions while Axis only have one (OKW) and another one that still lives in the past (Ostheer). In: COH2 Balance |
Thread: Veto for summer and winter maps?26 May 2016, 13:53 PM
That was also my thought. The differences are very small and I think most people don't like the winter versions if they don't like the summer versions too. The main difference was the snow storms which have been deactivated on ALL winter maps (thank God). In: COH2 Gameplay |
Thread: Veto for summer and winter maps?26 May 2016, 12:41 PM
Hello guys, I was just wondering why vetoing a map does not also veto the winter map too. It is just annoying that you have to veto cholodny ferma twice and semosky too if you don't like those two maps. I would suggest taking a veto (3 instead of 4 in 1v1) but veto both map types instead. So a veto for Cholodny Ferma includes both summer and winter. What do you think? In: COH2 Gameplay |
Thread: What makes Bofors unpleasant to fight?25 May 2016, 11:41 AM
Bofors need to deal way less damage to retreating units. If you are surprised by a Bofors or the Brace suddenly ends, you have to retreat IMMEDIATELY and even then there is a big chance for your squad to die. In combination with a mortar pit and a forward retreat point it becomes a jack of all trades. The mortar pit that shoots incredible fast with the garrison bonus clears LeIGs and mortars (even harder) because it has an insane huge range, double barrage and enhanced firing speed. People arguing that it is static and cannot run away clearly have not played against this combo. Any non late game German artillery loses against a mortar pit and there will be more than one in most cases. You have to move your mortars / LeIGs all the time and if you move the unit, the barrage will stop, giving the Brit enough time to repair the emplacements. The Bofors to its side will succesfully kill everything but heavy tanks. The only counter is either LeIG spam (which is unreliable because the mortar will kill your ISGs pretty damn quick) as OKW and double Mortar HT as Ostheer (which is only in Spearhead and another crap commander). You want to engage the Bofors? The inf squad that finds the Bofors will die in > 80% of all cases. A Raketenwerfer has the same range so it will be torn apart by the Bofors before the mortar will do. Stuka zu Fuß does a tiny amount of damage to emplacements. In addition the Bofors barrage is just plain ridiculous. Your mortar is on brace because it is being attacked? Your Bofors is the new mortar! With more damage and instant pin. It is hard to counter this combination as Germans. Now play against a Brit with emplacements doctrine and you get to know what not having fun is. Don't forget that the Brits also have pretty good inf an amazing MG and very good and cheap tanks. Most Allied fanboys will discuss in this forum as if the Brit only had his emplacements and nothing else. But the truth is that there is also a British army fighting along with the emplacements. I love playing Brits because it is some sort of a different thing. I play 2v2 random team games, place some emplacements (even without that bullshit commander) and at the end of the game all mortars are Vet3 with > 30 kills. The emplacements simply let the Germans bleed so much and deny such a huge area of the map that there is little to no space for any tactic decisions. I only have played 12 team games as Brits so far and have only lost 3 of them. And I have not lost a single game because of skill but because my game crashed (2 times) or my mate dropped at the start (once). In: COH2 Balance |
Thread: Petition to revert crushing change24 May 2016, 09:41 AM
Just for my interest. Why are people not able to do a normal poll without any psychic manipulations? Many the polls I see on this board are biased as well as this one. ![]() It might be a small thing to complain but it annoys me and it distorts results. There are even worse cases that tend to be like this: Question: Do you want to see unit XYZ in the game? This fucking sucks guys, please stop it. In: COH2 Balance |
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