It has never been fun to lose against OKW in team games. Ever. Shrek blobs into panthers and heavy tanks every game.
I know that this is the case and you are correct, but in my opinion one bullshit doesn't justifies another one.
Let's hope the OKW problem is being solved with the upcoming patch. The Brits on the other hand stay almost the same besides the nerfs to the Cancer Commander (thank God).
I had some games against double Brits in 2v2 today and I still think that Brits made the game so much MUCH MUCH worse.
While it was somehow balanced with WFA and fun to play, fun to win and even to lose, Brits just took the fun out of playing as Germans.
I cannot play more than 3 games a day as Germans because it is so fucking frustrating to play against Brits and absolutely zero point zero fun.
If only I knew what was going to come when I thought "wow these P42 strafing runs are really strong" back then...
This faction is fucking cancer. I also play it and it is ridiculous how forgivable Sim City is. Brace needs to be removed. Brits have amazing units, give them a usual Mortar and remove that toxic Bofors.
The only non doctrinal counter is ISGs but they also bleed so fucking much that you need them to be placed near a Medic HQ. And guess what? If the enemy sees the HQ, then say goodbye because these British bombers will wreck the place like Dresden '45. Yes I am salty because I like CoH2. I love this game, but since the Brits, playing (anything else than Brits themselves) is no fun. Absolutely not at all. You play because there is nothing else you can play in this genre. CoH2 wins the price for the best balanced and most fun popular WW2 RTS game with 3/10 stars. Other competitors: None. (Don't start with MOW, the community is even smaller than CoH's)
There is so much anti fun that Brits (re-)introduced:
Bofors, an area denial that kills everything that is not retreating in less than 2 seconds with a highly lethal and pinning barrage that counters its counters. Many people answer to this that OKW also has his Schwerer Panzer HQ, but keep in mind that this one costs 500MP + 130 Fuel, doesn't kill anything instantly, has no barrage, the player can't give attack orders and if you lose it you are screwed. If the Brit loses his Bofors, he builds another one. 280MP/30Fuel, so what.
Brace, a get out of the jail card that lets your emplacements survive if they are attacked.
The bullshit race to the cutoff buildings. After the game starts you have to IMMEDIATELY get into the building at your fuel point, because once the Brit has an MG inside it you can leave the area with your whole army.
Mortar Cover and the Bombing run. You can't place your HQs outside your base when playing against Brits as OKW because they will die with one click.
Advanced Emplacement Doctrine. Seriously the guy who thought this was a good idea should have to train on a bycicle with a dildo wrapped up with barbed wire instead of a seat at least twice a week.
A medium tank that crushes everything that doesn't retreat instantly. At least this gets fixed. But not the Cromwell itself, rather remove that feature, because why not.
Tulips. Yeah I know, they are a skillshots and I also somehow find them cool. But destroying most German medium tanks with one shot (shoot + double Tulip hit) is stupid.
Gammon grenades that are satchel charges with a one second timer.
God damned mortar pits that cover at least two victory points and shoot two grenades at once.
I am so salty I can't believe it. There is no game in this world where I get the nearest bit of salty but this stupid game. I play League of Legends, the mother of salt, where small children have smurf accounts just to bash other players and you know what? I don't give the slightes fuck if I get stomped in 15 games in a row, I play Mario Kart and eat a blue shell and multiple red ones + rockets 5m before the finish line when being #1 but CoH is somehow a bit different.
Losing just doesn't feel deserved because losing in CoH2 means losing to cheese, RNG and other bullshit in 9 of 10 times. If my enemy micros better and uses his troops better then I have no problem with losing at all. But losing against someone who rushed his Vickers MG to my cutoff point at lost glider, preventing me from getting anything but my base ressources without being able to do anything as OKW makes me want to hit someone on the head so hard that he comes out in China.
I'm gonna quote myself:
Thanks for the read, I'm gonna roll myself in a sea of french fries to make something out of the bag of salt I am.
How are you doing it?I return to this game,and find its been ruined by these emplacements completely.Mortar pit range is just bogus.Bofors is unkilleable with brcae without loss of half ur army for the price of an ost halftrack.Wtf.Only OKW can play 2vs 2 and up against brits now,ost is only good for caches as 2 vs 2 .
I usually don't agree with your posts but nevertheless I also think that playing Brits with emplacements is the easy mode of CoH2 multiplayer.
I have a mate with whom I play 2v2 AT games as Axis only. Currently we are around rank > 3.000 (he is not that good and simply does not know how to counter the Allied blobs and emplacements).
On the other hand I also play 2v2 random teams as Brits and got to rank ~100 with ease. My mate usually plays the aggressive part. In the early game I support him with my troops and an MG and after 7-8 minutes I start building a mortar pit + forward base. Then an AT gun to counter any Luchs or Flamer HT, lay mines around my Sim City like stupid to counter them even more and then I build a Bofors.
If my mate manages to at least not lose his own army, we win without any big efforts from my side. My cancer commander repairs everything while my base and mortar counters any LeIG that wants to attack me and bleeds the enemy like nothing comparable. Sometimes I have to brace something that it doesn't take a third of its health in damage from a Stuka zu Fuß but yeah, that's it. I then proceed to build another mortar and then a Firefly to fuck with heavy armor.
Yes, I know, players will come to me "do this in a real game against not total noobs" but honestly, I think rank 100 is somehow a bit away from the mediocre playerbase. And still I have no problems winning with ease. I absolutely don't want to sound narcisstic, just to show the problem with Brits. Meanwhile I try to cap some points outside of the main battle, crawl my cat or go to the toilet. Sure, sometimes the OKW player broke through my Sim City but he lost way more MP and Fuel than I did. Multiple vet 3-5 squads got wrecked while I lose about 700MP and 30 fuel (Mortar + Bofors). I wait two minutes while he tries to recover what is left of his army and voila, Sim City is back in business.
Sure Brits can be played "cool" with their good troops and viable strat choices. But guys, let's be honest. You can win with Sim City with much less effort and stress, so why should a player do something that is way more micro intensive?
(If somebody doesn't get the point: Yes I am playing this bullshit, but I try to show you WHY it is bullshit and cancer for the whole game)
I'm not even sure if the Tiger can be hulled down since it's not in any doctrine that has hull down.
I am pretty sure that at least all Ostheer vehicles can be hulled down.
IMO Relic created the commander's abilities without even knowing which one will be in which commander in the final game so they probably just made a function that hulls down the area around the targeted object.
For example Soviets had a commander with ISU + IS2 + Bombing run in the Alpha (I think it is also posted in this thread).
I am actually a bit irritated why Allied vehicles can't be hulled down. I'm gonna test that one later.
Which would be 292 days.
This means that he spent about 80% of the year in CoH2 which means 19 hours a day, sleep not calculated.
So probably his PC just was in CoH2 all the time wether he was playing or not.