Hello guys, finally not a salt thread because I have won a few games
But honestly, I used to like playing Ostheer the most since the release of CoH2. Sure, OKW is cool but Ostheer has always been the most well rounded faction in my opinion.
But currently Ostheer is behind the other factions from my point of view. The faction was always designed to be more an end game faction and to be the most defensive one.
With its strong MG42 and PaKs this has always been the case, but since the last few patches and especially with the introduction of the Brits things have changed.
The current meta is all about rushing a fast light tank. While the OKW can get PaKs and Panzershrecks, maybe also a Puma, to defend the AEC / T70 / Stuart at about min 6, Ostheer does not have a single reliable counter other than the 222 which isn't even meant to be a light vehicle counter since you need to build at least two to have a chance to counter the allied light tanks.
I don't want to discuss why the AEC is a light tank while the 222 (both armoured cars) is made out of wood. Ostheer players receive flames for double 222s, which I can understand because it surely is frustrating to play against because the AI is also not that bad.
But you know why we play double 222? Because there is NOTHING we can do besides this strat.
Of course you can say, why not get a PaK instead? Because a PaK needs 2 to 3 shots to kill a light tank and this AT gun misses A LOT. In addition the T70 can auto repair and the AEC can smoke away. You have to be a lucky guy for it to hit a teller mine because otherwise the tank will simply circle the PaK, kill it and steal it, which means you lose 320 MP which is your death as Ostheer.
The most intense time while playing Ostheer is not the late game but the time when the first light tank arrives. Speaking for me, I lose a lot of MP when the first light tank arrives because I can't field my 222s earlier. You need all your MP for Grens, MGs and a Mortar to hold your fuel point and MAYBE the munitions point in the early game. Holding more than 40% of the map against an Allied player with the same skill is nearly impossible. And when the light tank arrives, you get pushed back to the base. Retreat your MGs because otherwise they die like flies (have you seen how T70s snipe these days?!).
Panzerfausts are no viable solutions as you get kited and lose a lot of models and eventually get a squadwipe on retreat. You can get Panzergrens but you won't have enough money for Panzershrecks. And while your army is in your base and you cannot do anything but wait until the AT armada (222s) have arrived, your enemy steals the rest of your map.
Especially playing against the Brits is a torture in 1v1 because their MGs in houses are a real frustration. Yes you can get a mortar, but how do you cap the map? After 1 MG and 2 Grens + Mortar you HAVE to tech to T2 because the AEC is on its way. (A little side note: On some maps, e.g. Lost Glider north, it is gg when the British MG reaches the house on the cutoff point before you do).
I just want to hear if you also share the same experiences? The fuel cost increase for T2 was very hard for the Ostheer faction. Before you could field a PaK about a minute before light tanks arrived, which was okay in my opinion. But now you have to wait for 60 Fuel before you can field one. The lack of Ostheer map pressure results in the enemy having more ressources than you do (I'm not talking about double sniper tactics which are a bit too cheesy in my opinion).
My suggestion would be: Decrease the price for the T2 research again (to about 25 or 30) and add a "research 222" ability for 15 or 20 fuel similar to the AEC one of the brits. Ostheer players could then get a PaK for defense purposes but still the 222 would arrive the way it does now or a bit later.