Changing the CPs is silly- you're changing it because it's not logical rather than because it's bad for balance. It's a small change, but by upsetting it there are so many other things affected.
I truly believe logic is a great tool to create proper gameplay. (Although it is a fun breaker sometimes aswell)
Well the worst consequence balancewise is that it could be a Terror buff.
But really the CP change is not really noticeable. Just overrated panicking theorycrafting because the numbers look big.
My only true worry in elite mod is the Stuh, not changed that much in the end, slight damage nerf, projectile set to fire in a straight line, scatter comparable to standard tank: but it seems too good at clearing ATG's.
Btw fixes to make:
* Wehr Mortar reinforce cost to 0.4x (from 0.3x)
* KCH still have assault grenades
* Mortars fix Hardpoints so veterancy applies both to barrages and free fire (/attack ground) modus
* Squad AI still isn't perfect (I'm not going to change things in this area, maybe Kolaris still might?)
* Increase US sniper vet from 8/16/32 to 10/20/40 (final nerf to snipers)