Profile of ilGetUSomDay
Post History of ilGetUSomDay
Thread: Company of Heroes 2 Western Front Armies trailers released30 May 2014, 18:56 PM
I wish they showed main oberkomando west armor, all we saw was light armor and big ass heavy tanks, nothing in between. I am not sure if those P4s are stock panzer IV H or vet current P4s lol In: News |
Thread: StugE needs a slight tone down30 May 2014, 13:25 PM
Ok, I only thought if anything it only needed a slight adjustment but it seems I was wrong, I have just had extreme luck when using it and when facing it where it just always hits and kills 2-3 guys every shot. For 200 MP and 75 fuel it just seemed too effective for its cost but I guess not In: COH2 Balance |
Thread: StugE needs a slight tone down30 May 2014, 04:24 AM
I think for the cheapness the Stug E needs a slight tone down (not the previous useless ness). With the new explosives the Stug E just racks up kills easily and is rather accurate. I do not know of the explosives will be really looked at in the next patch, if so then that should do. But if not I think that a slight accuracy adjustment should be fine. In: COH2 Balance |
Thread: Uses of Puma?29 May 2014, 18:26 PM
Pumas are great, Their price and CP kinda miss leads them for their role. Use them in conjunction with other forms of AT and to flank. I also like getting them to support a P4 or a Stug or to rid me of a pesky early vehicle such as a T70 or M5 |
Thread: Any use of Osttruppen at current patch?29 May 2014, 18:24 PM
I choose this commander any time I see sniper or M3 spam. Their available faust and cheapness make them excellent buffers vs these manpower draining units. Supported by a gren squad or a 222 they work wonders vs this T1 strat. Beyond that I think they just need to get rid of the half cap rate because they went up so much in price. They would be fine if they could cap at a normal rate. |
Thread: Uses for Mechanised Groups29 May 2014, 18:20 PM
So far this is one of the rarest 4 achievments I extensively played Panzer Elite back in VCoH, and this commander suits my old strategy great. There are so many uses for this call in. Early they are a great mobile defense unit perfect for killing off random infantry units trying to steal your territory. They are also great at flanking weapons teams or rapidly driving around to kill off a mortar and drive away. I have also used it to drop an mg42 on the flank of an army suppressing a large part of it. When supported by a StugH they can drive around punishing flankers or flanking themselves. One of my favorite things to do is have them drive around with 222s, a throw back to my old 1s PE strat that was 2 panzergrens, 3 scout cars. Even when not upgunned the 222s and this call in will murder any few straggling infantry units not supported by Zis, they will even win vs 2 Guards. Late game I use this call in as a Taxi or as a flanking / mobile reserve unit. It does require a lot of micro and understanding of troop movement so you do not loose the Halftrack, but usually it takes quite awhile for me to loose it, and it is usually to a chasing turreted tank. The only problem with this strategy is that it is fuel intensive. It requires aggressive play around the fuel points and most of your anti tank will come from Paks or Panzergrens with shrecks until later on when you can afford a P4. However the early and mid game power of this commander/ call in really takes a toll on the Soviet player. As What Doth Life said as well, this call in is incredibly devastating vs people who are waiting for call ins because it is difficult to deal with the mobility without a tank of their own. |
Thread: Current balance for both faction29 May 2014, 18:07 PM
Speak proper, Did you mean talk about the recent balance instead of the beta days? In: COH2 Balance |
Thread: Current balance for both faction29 May 2014, 15:49 PM
That is all you ever saw because there were literally no other effective units. Soviet weapons teams got nerfed right off the bat into the ground and penals were terrible and costed 360 MP leaving the Soviet player with really one choice between T1 and T2 (keep in mind that back then the prices of the buildings forced Soviet players to choose between T1 and T2). Everything in T3 was utter trash, and the Katushya/ SU-76 was even worse than it is right now. Only one tank option which you named was effective. As for your shock troop claim Pgrens were also pretty much immortal which is why late game all you ever saw was Pgren mobs rushing forward with no care for cover. Both sides Strafe was way to powerful, I dont see why you are only citing the Soviet one As you can clearly see there were Only Two unparalleled advantages that Soviet had and they were the only two effective units in the whole Soviet arsenal. Both when microed well where very challenging to kill missleading people into thinking that Soviets were OP when really they needed a huge rework. Due to this misconception Shortly after the T2 was nerfed into the ground, the Sniper and SU-85 got huge nerfs making the Soviet army to lag even further behind the Ostheer and surely the second most difficult time for Soviet players (First being right after the march deployment where there were literally no advantages in the Soviet army). I find it incredible that people can even dispute the balance in the past year. In: COH2 Balance |
Thread: Current balance for both faction29 May 2014, 04:35 AM
Wow what a terrible thread. For those of you who are complaining about the current balance in favor of Soviet you are playing into their strengths as an army. Yes, ISU is unfair and Mines need to be toned down a bit but for the first time since release the Germans actually have to try to play. Prior to this was pure German dominance, and the sniper was the only way you could stay in the game. the Ostheer army still has the edge in middle game and late game. Here is why: Coming into the 8-12 minute time frame before the tanks roll out between T1 and T2 there are all the tools the Ostheer player needs to counter the Soviet player, which is in most cases more than the Soviet whom Generally to stay cost effective can only afford one tech route. Grens still win most engagements vs cons and penals. The only way to loose to these is to be outnumbered, flanked, or your own blunder. If you simply cover hop your way to the points you can stop the second you see these close ranged units and kite when they get to medium range. Grens still have access to the best weapon in the game being the mg42. It is finally fair, they no longer completely murder every thing at every range. G43s are still a fantastic upgrade, they are tied at .8 accuracy on the move making them perfect to kite and flank with. Panzer grens needed a nerf after the March deployment. They simply killed everything and could charge at whatever they wanted to without regard for the new direction with the patch. The panther is still the best tank in the game that is not a heavy and well worth its cost P4 vs T34 combat is finally balanced 6 man vs 4 man is in asymmetric balance. I do not understand what issue people have with the maxim. It is good, but So is the mg42. Really I need spesifics from you all so I can prove to you that the game is really close to balanced. The past year has been clearly German favored so it is odd to me that there is so much flame in the direction of the Relic balance team favoring Soviets. Balance swings will happen and that does not mean one side is favored more.... Just like how defending a unit does not automatically make them a "fan Boy" In: COH2 Balance |
Thread: Maxim - Enough said22 May 2014, 14:55 PM
I met an idiot did that six m3 to me, it was so funny that he thought he just won and trash talk how noob I am lol. Fortunately for this game there is not nearly as much cheese (if any at all) ^^ In: COH2 Balance |
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