doesnt seem to stop their MP float from deflating like USF
The AI cheats, that's why your enemy CPU seems too have so much manpower. |
knowing relic thats not gonna happen cuz they always favor the axis more
That's why we have 3 allied factions vs 2 axis factions & 2 allied campaigns vs 0 axis campaigns.
i dont need to play them they are easy as fuck no micromanagement included. no challenge. a petty excuse for a cheap quick win i say.
Saying this without ever playing an axis factions makes you look like a retard. If this is your motivation (playing the underdogs) I wonder why you didn't play axis 24/7 when brits were released.
In addition, I always wonder why your post here so ambitiously about balance, if you are after all just playing comp stomps all the time (nothing wrong with that, but talking about balance makes no sense either then) |
Thread: Luchs13 Dec 2015, 01:55 AM
IMO, I feel the AEC needs to become the fastest vehicle to build/rush compared to any other factions light vehicles. If it's to remain a pure AT vehicle like the puma and being suckier over all.
Unless someone did the math and this is already the case.
You need 75 fuel to get your first AEC out... Luchs comes out after 120 fuel. But the manpower man, the manpower. |
Interesting. I agree that till grouped command are taking into account not too much things can be taken out from this.
Uploaded 3 random replays (157-158-159) for comparison.
157: is a personal 2v2 game with lower skill players. Blobbing was high and CPM are too.
158: is a random game i took from this section from Jove and Assbag
159: this is the 2nd game from the finals between Jesulin/Cactlosio vs Noggano/Cyrano
Checking some replays made me realize that cpm rather defines a playstyle and not a playerskill. There are good players that have high cpm and there are players that are good but they have low cpm. |
You might want to reword that.
And that
KV-1 pen is 80/100/120.
P4 pen is 100/110/120.
I stand corrected then. Just did a test between those two tanks on max range, it's ludicrous to observe all the bounced shots. These tanks are so bad for their price tag but I already made a KV 1 is up thread in October. |
Your claim was, that units have to be balanced around their performance and not the mix of units. I disprove your claim on an example. Why should i make a balance thread for that?
What did you disprove? Zis gun is too expensive for its perfomance - I agree, it's raketenwerfer & 57mm Tier. What has that to do with OKW P4?
You sound like: "Yes, the OKW P4 is too expensive for what it does, but so is the ZIS - case closed" - I don't see how that justifies anything.
Generalise all you want, belittle and be an elitist prick all you want, it's irrelevant.
If anything I'd compare the cost of fielding a Wehr P4 compared to the OKW one. If OKW's is more expensive to field (I doubt it) then reduce the cost accordingly. However doing so would mean making it the same as the Wehr P4. After all, is the vet 2 armour as default and better vet bonuses justifed "coz OKW" now? Nope.
I'm not here to prove your arguments. Especially when you insult me in your first sentence. |
OKW with stock Panzerfüsiliers would be far too strong. OKW would get overnight the best mainline infantry, because let's be honest you use them like that and they cost just as much as mainline infantry to maintain.
Learn to play around Volksgrenadiers, your suggestions would bring more imbalances than you could imagine, because changes on mainline infantry are always the most dramatical ones. |
not if u play at top level, otherwise u lose
how exactly did you find this replay? just wondered about the necro |
Wow, there are so many units not priced simulare. Its not only the perfomance in the vacuum. If you think units should be priced according to their performance why i saw you never say ZIS should be cheaper or Pak should cost more, just to mention one example.
Make a thread then, if you think this is an issue. I discuss the topic here, if you think other units are UP or OP then please go ahead and the discuss the issue. However it's not an argument to say; "hey, this unit might be too bad for this price, but so is another" - Two wrongs don't make one wright. |
Nice. Good micro and unit preservation. I like how you got in fast to a zone and just held as you built your forces up.
What widget is that displaying the ranks? Kinda handy information to have in game.
It's Celo, very useful tool. For more info visit this thread:
http://www.coh2.org/topic/18454/celo-company-of-elo |