Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: 2v2 - OKW on Vaux, Rails, Kharkov18 Dec 2015, 12:36 PM
I will save my replays next time I face top players as double OKW on those maps. In: Strategy Desk |
Thread: AT vs Randoms18 Dec 2015, 12:33 PM
Yes, I know the feeling. I rather have long waiting times than being matched against teams. Likewise it's no fun when you are playing a team and then just get easy prey for 80 % of your games. In: COH2 Balance |
Thread: Fuel cost for Kubel?18 Dec 2015, 11:13 AM
Putting fuel costs on a Kübel would mean you will face a Volks instead. The fuel cost were removed so people are encouraged to actually use it. People complain about volks spam but demand in the same moment to reduce viable options for OKW. When the Kübel costs fuel, I surely won't build it anymore, even at the moment I build it only dependent on the map. In: COH2 Balance |
Thread: December 17th Patch Ninja Changes18 Dec 2015, 10:10 AM
Im not sure if it was in the patch notes or not, but OKW command panzer price had been increased from 200 to 220 FU that was introduced in the december 10th hotfix. Everybody complaining about comet: That was fixed on december 3rd update. : UK Forces Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles In: COH2 Balance |
Thread: WC51 Military truck18 Dec 2015, 10:08 AM
Why is it worse than a Kübel again? In: COH2 Balance |
Thread: WC51 Military truck18 Dec 2015, 09:18 AM
So, yeah obviously this thing need a buff, it's worse than a kubel and costs 20 fuel(given you can withdrawl and refit to get 15 fuel back, if it lives!).. This thing literally loses to anything its armor is pathetic, gets 1 shot by a schreck even a faust will knock like 75% of its health, a rushing pioneer will 1v1 this thing and take it out.... I wonder why you compare it to the Kübel. Those units having nothing in common and serve a complete different purpose. You rather need to compare it to the soviet M3. Both function as troop transporters, however the M3 is cheaper (190mp/15f vs 240 mp/20f). The armour is just slighty different (5.4/4.2 vs 5.2/4) but the WC has a significant target size advantage (18 vs 14). The gun dps of the WC51 truck however is worse. So in conclusion it should be priced similar to the M3. As for your claims: The Wc51 has 180 HP. So it won't get one shotted by any of the weapons you mentioned. I wonder how bad somebody has to play in order to lose it to a single pio squad. In: COH2 Balance |
Thread: Mods in automatch (yes, yes, it's a thing)17 Dec 2015, 22:56 PM
They shouldn't allow mods that break immersion. I don't want to face pink tanks with anime girls over them. In: Lobby |
Thread: December's hierarchy of Stronkness17 Dec 2015, 19:28 PM
I'm going to need your player card, your boots and your motorcycle. In: COH2 Gameplay |
Thread: Enough is enough, fix the volks17 Dec 2015, 17:05 PM
It was raised because those popcap changes were a bugged bugfix and massively buffing OKW. Ignoring the fact that 3vs3+ ignore core game mechanics just shows ignorance to the bigger picture. The 3vs3+ crowd is more screwed by fundamental understanding of the game than by balance itself. I don't want to derail this thread. And moreover you suggest things I suggested back then in WFA, even implying I want those schreck blobs, which I severally stated is definitely not the case, YET it's not an issue to deal with those blobs. Giving the fact you have enough tools to do so. When schreck blobs are a problem, then zook blobs are also a problem. But they are not, because you can counter them with tools given by the game, which I already mentioned before. In: COH2 Balance |
Thread: Enough is enough, fix the volks17 Dec 2015, 16:33 PM
Volks take up 7 population. Just as much as Riflemen. I know in 4vs4 you don't like to retreat to your base but in 1vs1 & 2vs2 you regularly retreat to your base so I never understood the issue with it, giving the fact that you can quickly double equip your squads in case of need, bypassing research time. 3vs3+ streaks are nothing to brag about. snip You games are displayed in the arranged team section. A lot of stuff I read here is just a symptom of 3vs3+ games which again are not the perfect measurement of balance issues, since certain core mechanics of the game are ignored and the maps are designed in a way that blobbing is encouraged due Bottlenecks and brute force tactics (easy blobbing) work more effective than combined arms. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,285
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