playercard plz

Thread: Zis Sniping/Wiping full health units5 Dec 2015, 17:21 PM
playercard plz In: COH2 Bugs |
Thread: Panzerfusilier's AT grenade cant reliably dmg engine5 Dec 2015, 16:42 PM
Fusiliers also have a maximum range so frequently their grenade disappears in midair. Mentioned this before patch went live, its been with us for 2 years and needs to go. This issue has been fixed in the october patch. Concerning thread. The AT damage from the Pzfusilier Nade was ninja nerfed from 100 -> 40 dmg, that's why you don't get engine damage any longer. Rifle AT nades still do 100 damage. In: COH2 Bugs |
Thread: Probably the real problem with OKW5 Dec 2015, 15:42 PM
My hero ![]() In: COH2 Gameplay |
Thread: OPKW nerf.5 Dec 2015, 15:21 PM
The situation I described I faced in at least 10 matches. While your last 10 matches were only 3vs3+ games. Theorycrafting much. ![]() In: COH2 Gameplay |
Thread: Luftwaffe supply doctrine and OKW5 Dec 2015, 15:02 PM
Don't allow resources to be picked up by team mates. Problem solved. In: COH2 Gameplay |
Thread: Goliath - Applying self destruct damage twice5 Dec 2015, 14:39 PM
I think most people were bitching about the fact that demos couldn't be destroyed by small arms. Since they changed that I haven't seen any one complaining about them any more. In: COH2 Bugs |
Thread: OPKW nerf.5 Dec 2015, 14:25 PM
OKW became horribly overpowered, it's not secret for anyone, 6 minute luchs and p4 comes before you can get shreman is not funny now. Volksgrenadiers overperfrom, they stay way too good against riflemans, IS and conscripts, okw also have acess to cheaper sturmpioneers and kubelwagen early what makes you loose map control right from start. Lets do some myth checking here: Fuel for first Stuart: 115 Fuel for first Luchs: 120 Verdict: Luchs & Stuart arrive at the same time. If the Luchs arrives to early, then the Stuart does too. Now lets follow a normal game: Your opponent rushed a Luchs, now he will get battlegroup headquarters to provide heal: 40 fuel. Your USF opponent does the same, he gets an ambu, Bars/zooks, nades. In total 45 fuel. Right now both players have spent. 160 fuel. Now comes Schwer Panzer & Major = 120 fuel. Both players have spend now 280 fuel. First sherman out after 390 fuel, first P4 out after 415 fuel. (sure you can go first liteunant or battlegroup headquarters, but I described a meta build here) As you see it's pretty mirrored. OKW gets the better tank, USF gets the better infantry. All that changes for allies with the patch that you have to actually get At out in time, WHICH IS NO PROBLEM. Your suggestions show that you refuse to adapt. Volks were changed so allies infantry simply doesn't walk over them with no mp bleed. Panzerschreck accuracy was nerfed several times - it has 57 % chance to hit a stuart on long range. Nerf it further and its more a gamble than a upgrade. 140 fuel for a p4 means that it has to be equalized with the easy8, that means more pen on the gun and more hp on the tank. Since those units would cost the same. In addition 155 fuel for t4 would delay obers too much. If you'd analyze the changes you'd be able to realize okw pays now more for teching in general, even if you keep different resource incomes in mind. You were just walking over OKW players before the patch and this is simply an unusual situation for you. In: COH2 Gameplay |
Thread: Ninja Volley Fire Nerf5 Dec 2015, 12:20 PM
There could be more stuff like this in the patch but without cruzz we will never know ![]() In: COH2 Gameplay |
Thread: Rework Volksgrenadiers&Sturmpioneers5 Dec 2015, 05:40 AM
Schrecks on sturmpios would overload them role wise. They are already your repairing, mine laying, mine detecting, wire building, wire cutting and main early game dps dealer. With schrecks it would just overload them. Also the schrecks make the squad vet faster and sturmpios get vet bonuses that make them resistant to small arms fire. We had the issue with volks in the past. I don't wish it to return. Instead okw needs a dedicated tank hunter squad that can upgrade to schrecks. In that way you couldn't spam schrecks. In: COH2 Gameplay |
Thread: USF vs. OKW December Patch4 Dec 2015, 21:16 PM
Keep your rifles together in early game, with Kübel suppression gone you can be pretty aggressive in early game. |
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