Also, Obers and Panthers together beat any inf/medium non doctrinal tank combination in the game hands down. OKW players don't need mediums that hurt infantry and tanks.
Combined arms are not meant to be easy to take out, that includes every faction. Any use of combined arms is hard to take out and requires, baiting, enemy mistakes and a portion of RNG.
Give Obers 3 men, Gewehr 41s, and a price buff to 320. Allow a 100 munitions upgrade that grants a squad leader with an MG34.
Give shocks 5 men, Mosin rifles and price of 300. Allow a 100 munitions upgrade that grants them ppsh.
Give Panzergrens 3 Men, K98k, allow them a 100 munitions upgrade that gives them Stg44.
Firstly, there is manpower, ....
Ok, I've spent 917 hours(+about 100 hours in the alpha) into this game, compared to your 548. I know how resources work and what they are for.
Any infantry unit can be hard-countered by a single MG. There is only exception to this rule, and that is when munitions are expended to tip the balance of power in a certain way.
Any unit with smoke can counter a single mg. Two cons squads can counter Axis HMGs. And how often I did the good old shock into HMG smoke, throw nade wipe.
Obers fly against the logic of the game, in a way no other unit does. They cost only manpower, yet cannot be countered by a manpower only investment except with a MUCH larger investment than was spent on the obers. 1 Maxim will die from an ober squad. 1 US mg will die from an ober squad. This would be alright, IF the obers had at some point used munitions to increase their power in some way, but they have not. By arguing that obers are fie because they an be countered by armor, you are directly going against the implicit rules of COH2. This is why many people wish for obers to be changed in some way.
Obers excel at their optimum range, thats the LMG design.
A Tip: 2 HMGs positioned away from each other will counter the Obersoldaten squad.
Obersoldaten can be countered with manpower only investments.
Maxim + any squad. Shock troops. Supported snipers. Mortars bleed endless manpower and require constant repositioning in order to prevent a wipe. Yesterdady I lost one Obersoldaten squad to two cons, because I was outplayed and made mistakes.
Paras with lmgs, riflemen with lmgs also run into any hmg and wipe it. They moreover can take on obersoldaten.
Yes they require munition investment, but yet again that's the price they have to pay for the fact that they superior to any axis standard infantry.
You all cry for the fact that the can't be beaten by a single squad of whatever.
Balance will be achieved for you if a single riflemen or con squad can chase off a Obersoldaten squad.
Obers are hard countered by vehicles, that includes the cheapest fuel investments you have. Soft counters exist, like for every other units by combined infantry arms.