Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Obersoldaten and stuff27 Oct 2014, 10:52 AM
Deliver us from evil and close this whine thread finally. In: COH2 Balance |
Thread: Obersoldaten and stuff26 Oct 2014, 14:57 PM
Combined arms are not meant to be easy to take out, that includes every faction. Any use of combined arms is hard to take out and requires, baiting, enemy mistakes and a portion of RNG. Give Obers 3 men, Gewehr 41s, and a price buff to 320. Allow a 100 munitions upgrade that grants a squad leader with an MG34. Give shocks 5 men, Mosin rifles and price of 300. Allow a 100 munitions upgrade that grants them ppsh. Give Panzergrens 3 Men, K98k, allow them a 100 munitions upgrade that gives them Stg44.
Ok, I've spent 917 hours(+about 100 hours in the alpha) into this game, compared to your 548. I know how resources work and what they are for.
Any unit with smoke can counter a single mg. Two cons squads can counter Axis HMGs. And how often I did the good old shock into HMG smoke, throw nade wipe.
Obers excel at their optimum range, thats the LMG design. A Tip: 2 HMGs positioned away from each other will counter the Obersoldaten squad. Obersoldaten can be countered with manpower only investments. Maxim + any squad. Shock troops. Supported snipers. Mortars bleed endless manpower and require constant repositioning in order to prevent a wipe. Yesterdady I lost one Obersoldaten squad to two cons, because I was outplayed and made mistakes. Paras with lmgs, riflemen with lmgs also run into any hmg and wipe it. They moreover can take on obersoldaten. Yes they require munition investment, but yet again that's the price they have to pay for the fact that they superior to any axis standard infantry. You all cry for the fact that the can't be beaten by a single squad of whatever. Balance will be achieved for you if a single riflemen or con squad can chase off a Obersoldaten squad. Obers are hard countered by vehicles, that includes the cheapest fuel investments you have. Soft counters exist, like for every other units by combined infantry arms. In: COH2 Balance |
Thread: Open Beta Changelog26 Oct 2014, 12:47 PM
I hope it will be in the upcoming patch new weapons and vehicles for all formations and a new chapter in the theater of war, the war in 1944 I'm still waiting for Kursk & Bagration In: COH2 Balance |
Thread: Obersoldaten and stuff26 Oct 2014, 12:27 PM
OK let me repeat the faction design, because people still whine over the fact that they need to build vehicles to kill obersoldaten and that a guard or cons squad doesn't beat a obersoldaten squad. Think of this as a game with 4 different factions, which have all their unique bonuses and trade offs. Soviets are more durable, they have 6 men squads, are cheap to reinforce and have the cheapest tanks. Yet they also have some pretty hard counters as units, like shock troops and sniper teams. They don't bleed manpower as much as axis units do. Okw have mainly 4 men squads and weapon teams that take long to reinforce , a resource penalty and yet expensive units. For that they get the hardest hitting units + vet 5. In: COH2 Balance |
Thread: Change KT with Panzer 4 battle group26 Oct 2014, 12:08 PM
I think you haven't thought it till the end. The King Tiger, like other heavy units is not supposed to have hard counters. These units require combined arms to be taken down or a numeric advantage. I don't support this idea, because there is no way that you get panzer IVs over panthers, moreover the okw is designed around being resource starved, but for this they get hard hitting units. Finally let me show you a list where Relic changed commanders or swapped units outside of a beta or alpha: ... In: COH2 Gameplay |
Thread: Vehicle crits26 Oct 2014, 03:14 AM
Yes, less RNG is always good. Really support your suggestions. In: COH2 Balance |
Thread: Obersoldaten and stuff26 Oct 2014, 03:10 AM
Oh look it's this thread again. Nerf all axis units, buff the allies. In: COH2 Balance |
Thread: ISU-152 Overnerfed26 Oct 2014, 01:33 AM
It's fun to see how the axis fan are thrashing. Try the ISU, try the Soviets for a time and tell me that everything is fine... The ISU is not fun to play as it is now and it doesn't worth it's cost at all. But i would still take a Jagdtiger anytime as it is. Why that strange.... After seeing your playercard...no wonder you defend the gamebreaking ISU that much. Just shows me that players that need actually l2p rely so much on this I-Win-button units, because it's a easy victory. In: COH2 Balance |
Thread: Report the time between your war spoils!25 Oct 2014, 10:45 AM
Either you restart every idle custom match manually or you let a script be doing that. I don't know how anybody can think it's cheating. All it does is to help the players to get items, that can't be bought like the new vehicle skins. It's not a maphack or anything like this. In: Lobby |
Thread: ISU-152 Overnerfed25 Oct 2014, 10:23 AM
The anti-infantry capabilites are not the problem imo. The ISU always had that, although with a higher scatter. The problem lies that the unit is anti everything and likewise destroys your tanks. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,283
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