Meh. Unless its Axis beating sim city who really cares?
Watch this replay of my emplacements killing things!
Profile of Rollo
Post History of Rollo
Thread: New Anvil canister+Royal arty16 Mar 2016, 17:07 PM
In: Replays |
Thread: 1v1 / 2v2 - Anyone using Churchills?16 Mar 2016, 17:01 PM
Just played a couple of games and it seems this is the case again 25pdr HE is pretty useless still but once you get canister combined with Artillery reg you can reliably wipe LEIG's through the FoW for 100muni a pop (this combined with forward mortar pit is pretty gud) In: COH2 Balance |
Thread: New Anvil canister+Royal arty16 Mar 2016, 16:55 PM
meh In: Replays |
Thread: 1v1 / 2v2 - Anyone using Churchills?16 Mar 2016, 14:54 PM
Interesting, now if they allow you to fire in the FoW again artillery reg+anvil might actually be worth it for peppering med trucks and command tank blobs Really my main beef with the 25pdrs is just how slow and obvious they are, you walk up, throw a smoke grenade which is pretty much a giant sign for "I am firing here" and then 10 seconds later something happens. Comet willie pete still seems like the safer and more reliable team weapon counter In: COH2 Balance |
Thread: the cure for cancer (aka emplacement)16 Mar 2016, 03:21 AM
As a britfanboy emplacements are dumb In most situations they are nothing but useless MP sinks and in certain maps with emplacement repair they are OP (station, semoisky etc). Remove the mortar pit and give brits an actual mortar team, make heavy mortar rounds from alpha unlockable with Hammer/Anvil that basically upgrades it to a 120mm esc unit and gives you some options to deal with pak/command tank turtling late game. Keep the 17pdr and Bofors but remove brace, allow the 17pdr to shoot through buildings. In: COH2 Balance |
Thread: 50 cal should be a vehicle killer15 Mar 2016, 21:46 PM
57mm should be a vehicle killer In: COH2 Balance |
Thread: 1v1 / 2v2 - Anyone using Churchills?15 Mar 2016, 21:34 PM
I would like to see some kind of change to the vanilla churchill to make it more useful. Maybe better armour, speed or main gun vs inf idk, but it needs something. Most engagements see you spearheading it as a "sponge" only to kill a few volk models while his blob+Jagdpanzer gains vet 5 after a few volleys. At least the AVRE/Croc can wipe support weapons and deal with blobs when used smartly, I really struggle to do anything with the normal Churchill to make it cost effective. It's basically a slower more expensive cromwell with moar health, and one that locks you out of the comet, war speed and tracking (which is awesome on fireflies). Also anvil in general just sucks, if 25pdr's get a buff and the movement penalty on engies gets scrapped or at least reduced I might invest in it. In: COH2 Balance |
Thread: Relic re-organisation and Kyle's response15 Mar 2016, 20:32 PM
Maybe they are bringing back Cynthia In: Lobby |
Thread: UKF in its current state does not belong to COH213 Mar 2016, 23:38 PM
In: COH2 Gameplay |
Thread: Vet needs an overhaul 12 Mar 2016, 13:44 PM
casted this. and i did not see the OPness thats being referred too. seems like normal to me. could be wrong though. other than the super broken speed of ISG squad. but that wasnt in this game. Hey man thanks for the upload before the hotfix went live For all those lurking ITT come over to discuss the broken vet issues https://www.coh2.org/topic/50480/okw-infantry-vet-vs-ukf-is-broken/page/6#post_id505431 some things to keep in mind for my watchers >With my good early game wiping his vehicles I spent 400mp roughly (after the upgrades+reinforcing) for 5 man squads and getting all my squads double brens which is roughly 480muni across the space of the game for my sappers and IS >His jeager spawn from a building for 300mp alone and can solo each one of these units anyway >free 15muni grenades everywhere (brits have to pay 150mp+15 fuel for that privilege) >Watch my vet 3 IS fighting in yellow cover at 26:40 on my side VP, balance wipe >Vet 0 obers fighting off vet 3 tommies and max range wiping support weapons out the box, now imagine that match up after 10 minutes when they gain even more accuracy and suppression >IS and sappers bleeding 3 bren guns to the enemy (would have been more if I purposely didn't go AT rifles), meanwhile not a single one of his units drop their shrek/MG34/G43 In: Replays |
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Latest replays uploaded by Rollo
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