how about we reduce that number to 0, remove all mediocre to shit maps and stick with langres, crossing, crossroads and faymo? In 2v2 we keep Stadtschutt (good map actually, most mapmakers consider it bad for whatever reason),Alliance of Defiance, R&M, Elst and Eindhoven.
+1. |
You mean make Stalingrad 2VP or add some bugs? No thanks. We all were really happy when Stalingrad was removed from automatch dont make it comeback. |
To fix a problem you need to identify it properly first, which you have failed to despite it being highlighted for....... 3 years now? 4?
^
Give conscripts useful weapon upgrade, even locked behind late tier side tech and you'll see them in almost every single game, I can guarantee you that.
+1. |
Please don't feed the troll. |
I completely disagree.
Imo new commander (and Revamp commander) should focus on providing a new fresh, commander that are of average power level.
1. You can add new content reworking existing abilities to maximize the area of influence of new content (from only 1 commander, to several). Did you even read my full suggestion? Because all i suggested was new content.
This process should not be used to solve balance issue, I ones tryies to joggle too many balls at once an they all fall down, as it has been proven by result of commanders revamps.
2. For what reason would would you add new content? To break more the game? New content should focus two goals, break meta and give diversity to factions (which is balance somehow).
If there is a need to solve balance issues that are connected to commanders, there should a separate processes where commander design is look at and op combination removed.
Cool story bro. That's not gonna happen anytime soon, we need to use every opportunity we have. |
I won't suggest a concret commander, just a few lines that the commander should follow in order to maximize the benefits we can get over the faction itself.
1. Should use abilities existent in order to revamp other commanders as well.
2. Should use units existent on other commanders to revamp.
3. Should bring new content itself.
1st line: rework of existant ability
I feel USF lacks a good long range unit (as a support) besides paratroopers lmg. I'd rather replace M1919A6 Browning LMG for Rifles with springfields.
a) Time of the unit should be around 1CP-2CP to allow diferent USF openings.
b) Should work as a Tommie unit. Good long range, need of cover to maximize benefits.
c) Avoid the a-move no brain micro giving the buff of survability and performance with cover use.
d) Possibility to snipe units with muni pay (like a scope rifle).
e) Good survabilty vet bonuses and consistent dmg but low vet gain to become a strong late-game unit if used properly from start.
Reasons:
- I think it would give a long-range unit that USF lacks.
- It would give a solid to counter to sniper that USF lacks.
- It would encourage combined arms play besides (rifles, rifles, rifles...)
- Bufs other unused commanders.
1st line: rework of existant ability
Another ability that should be reworked is SPRINT, it should be used as a soft retreat ability (not offensive). The following changes:
1. Cost munition.
2. Speed boost, acc and RA lowered.
3. Not immune to supression.
Reasons:
- I think it would bring nice sinergy with ambulance allowing troops to do soft retreats.
- Bufs other unused commanders like Rifle doc.
2nd line: rework of an existant unit
Greyhound was one of my fav. units back in vCoh. You had to decide either upgrade your rifles or rush this unit which, if microed properly, become a change game unit. Imo this unit should be reworked in the following way:
a) Should arrive earlier.
b) Should be build through teching not call in unit (so compensate its cost).
c) Should be buffed to do more consistent damage (upgrade gunner available?).
d) Replace canister shot for smoke shot.
e) Give ability to boost speed.
Reasons:
- I think it would give a generalist support unit (good AI, decent against light vehicles).
- It would give a mobile smoke plataform for flanks.
- Bufs other unused commanders.
3rd line: new unit
-EZ8 command tank
1. Make it call-in unit.
2. Rework ez8 stats (so we buff rifle doc company which is dead).
3. Give them some buff in duration and survabilty because right now nearly all USF armor are paper tanks. It should work like a panther command in terms of durability, but with low AT performance but better AI profile.
4. Cost like panther.
|
I've already got a 2v2v version of KOTH written up but 2v2 is harder to organise and fund. Depending on how KOTH S3 goes, we'll see what happens!
HYPE |
But i've got this bug on my valentine, there is no retreat in vehicles.
And the ui commands from the valentine swapped over to my 8-Pounder at gun.
I've made a screenshoot
Yeah its a bug from Vilshanka. Map should be removed from automatch until it is fixed imo. |
Do yourself a favor and do what modders and players did, just forget they ever existed and ignore them.
FeelsBadMan |
*Triggered*
SWM confirmed. |