No one thinks soviets were like greater good (it's not an American movie if you know what I mean). Everyone likes to demonise Soviets now but no one wants to see any positive facts about them because of Cold War.
"Estimates of total deaths of German civilians have ranged from 500,000 to a maximum of 3.0 million persons. The death toll also includes the forced labor of Germans in the Soviet Union."
The Soviets were horrific in their treatment of Germans after the war. https://en.wikipedia.org/wiki/Expulsion_of_Germans_after_World_War_II#Casualties This includes the complete genocide of all Germans who lived in East Prussia, now called Kaliningrad...
Hitler and the Nazis had some "positive facts" as well, but they pale in comparison to the atrocities they committed. The Soviet Union and Stalin actually get it pretty easy compared to the Nazis, especially considering that Stalin worked with Hitler to divide up eastern Europe and waged war alongside Hitler until Operation Barbarossa. https://en.wikipedia.org/wiki/Soviet_invasion_of_Poland |
War isn't pretty. Dictatorships aren't pretty. Could they have focused on the individual heroism of the soldiers in the war? Sure. But then they would have been accused of being Soviet fanboys instead of Nazi sympathizers.
The reality is that Stalin, Hitler, FDR, and Churchill were all murdering fuckheads who ordered the deaths of millions in a giant fucked ego-fest that raped a generation, all to satisfy their own sense of entitlement and ambition. |
I've been with Relic since Dow1 launch. I missed the Homeworld days sadly. Relic has ALWAYS been slow to patch, and really derpy in the way they launch changes. Hell, DoW Soulstorm (a game none of us actually wanted) took a year to be patched even once, and it literally killed the community off.
Since that time, I've sat thru months, and even years, of waiting on patches for CoH1, DoW2, Space Marine, and now CoH2... I used to blame THQ for part of the slow patching and poor implementations, but with Sega they still seem like the old Relic.
Now, I'll admit that they have given more support for CoH2 than any other title, but still, you cannot launch such a major change like the infantry re-balance patch and sit on your laurels while the game is as unbalanced as it is. When you launch a major title update, you need to be prepared to support the game with incremental hot fixes as the weeks go by. It's approaching a month since the infantry re-balance and we have seen one hot fix...
So what am I supposed to think when they say "the next patch is 14 pages long"? I get a little excited to see the changes, but quickly my excitement is tempered by the overwhelming reality that 14 pages in one patch cannot be balanced at launch, and that once it drops we will be here, yet again, waiting on another patch for a month or more... You cannot maintain a thriving and competitive community with such long gaps between patches after a major update like the last one (f'ing christ, you guys left roo spam for a year in CoH1). |
Soviets had the most arty. And they used it en-masse. But I think the quality and tactical use of US artillery was far superior. (see this description: http://etloh.8m.com/strategy/artil.html on artillery practices.)
There was a quote I read once from a German soldier about what it was like to face the different allies.
I read a similar quote about American combat style that described the American style of fighting as firing artillery almost endlessly before finally sending in their ground forces. |
Remove ram from both the T34/76 and T34/85 and buff the units accordingly. I feel that ram is such a weird and gimmicky ability that it constrains the developer's ability to properly balance these tanks. If they got rid of the gimmick and made the T34/76 into a viable vehicle we wouldn't need the T34/85 moved into the position of being a core unit for the soviet faction.
I like the "skip T3 and T4 stall for T34/85" strategies the call in ability provides, but when the T34/76 is such an abysmal unit I can see the desire for a more reliable tank being available to the soviets as a core unit. Just make the T34/76 a proper tank and remove the gimmicky ram ability and you will find that the T34/85 isn't as necessary as a core unit. |
About the SU76 to T3, I read a thread on Reddit where someone suggested that Relic had hinted that we might see a couple vehicles swapped between buildings in the next patch. I asked for a source for this rumor but didn't get a response...
That said, I do hope Relic is brave enough to do some serious changes here. I like both of the prevailing ideas for Soviet T3 and T4: swap T70 with SU76; and/or the lowering of building costs while locking the SU85 and T34/76 behind a PE style unlock. Soviets suffer in mid to late due to a lack of combined arms capabilities, plain and simple. The M5 comes too late, the T70 is a weaker version of the T34 (so why build it?) and the SU76 is a weaker version of the SU85 (so why build it?). Moving the SU76 to T3 gives that tier some much needed mobile artillery/bunker busting, and with a buff to it's AT capabilities allows it to support the T34 from a distance; moving the T70 to T4 allows it to spot targets for the SU85 and kill infantry and light vehicles that might try to harass the SU85.
IMO, the M5 would still come a little late (but it remains useful despite this), and at least the T70 and SU76 would both be in a position to stay relevant into the late game, and Soviets gain some combined arms options in T3 and T4, while keeping their "micro heavy" play style so many Soviet players enjoy about the faction. |
double post. |
While I appreciate the attempt to change the meta-game, the fact that they only did a half patch, leaving tanks for another day, has broken the game... Soviets are vastly weaker than they were with their core unit, the conscript, being nearly useless. With this new patch infantry and old patch vehicle combo I find the soviets at a distinct disadvantage, especially for the more casual players.
So to answer your question, the state of CoH2 for me is unplayable, and I'm not waiting a month or more for some mythical vehicle patch. I've played this waiting on patch game during the entire lifetime of CoH1, I'm tired of it and I'm tired of Reric. So yeah, state of game for me is uninstalled. :/ |
This is why I support greatly reducing the fuel cost for T3, moving the SU76 into T3, and the T34 into T4. It not only brings the SU76 into battle a little earlier, but it also remedies the Soviet's lack of combined arms in the mid to late game. |
Soviets are not a great faction, design wise, but you are attempting to fix that by giving them everything they want in a one stop shop.
Yes, it would be more fun to have a broader range of units, but the faction cannot support it unfortunately.
I don't see how the faction cannot support it? Certainly such changes would require some balancing, but the Germans get everything they want in a one stop shop at each stage of tech, not because Reric prefers the Germans, but because combined arms makes sense.
Either way, the factions can remain asymmetrical, and still maintain a combined arms approach to play; just look at the Wermacht and USA factions of CoH1, completely different play styles, but each tech level provided a "one stop shop" of units that were useful at each particular stage of battle. I see zero issues in providing both armies with the ability to field combined arms in CoH2, and see every reason to abandon the current either/or concept with soviets.
Forcing one army to give up a combined arms approach is counter to all modern military logic, and is in no way close to good game design. There is a reason the Germans are not only better, but also more fun to play, and that is their ability to bring modern combined arms tactics at every single stage of the game.
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