I'll paraphrase what you want to do to allied TDs:
Lets break their legs and have them run.
You are doing that constantly and I would really appreciated if you stop it.
If you want to respond to me, respond to what I have actually posted not to what you claim that I have posted.
If you'd played soviets, you would realize that no amount of "strategy" helps if you play with broken units(cons, maxims).
I play soviet more than you. Actually if you had played Soviet since the Patch you would know that once upgrade to 7 men they are far "broken.
I know of your die-hard hatered for allied infantries and TDs, but that's not reason to nerf their performance at their only job they are reliably at, not overpowering.
You know nothing about me and I am not the topic of this thread.
If you struggle, perhaps you should take your own advise and visit that link yourself instead of jumping from thread to thread spamming for nerfs for units you have pretty personal beef with?
I do not struggle I am having a great time playing a game I like. You should try playing too it is fun.
Now I would suggest you take a deep breath and relax...
On subject
The high performance of allied TDs is actually bad design since it reduces variety. The USF for instance have a number of great tanks that see little use simply because the M36 is a better choice.
Chance to score a natural hit on Panther at range 60 is:
FF 106%
Su-85 96%
M36 84%
And that is without counting collision hit or the fact that these unit get accuracy bonuses.
Lowering the accuracy of FF and SU-85 at max range would certainly not "break their legs" (M36 has lower chance to hit and has little problem) and would certainly not make Panthers dominate the field as the a user claims.