its a premium medium first not a tank destroyer...
The Panther is definitely a tank destroyer at this point. The way the faction designs have ended up, it serves the same role as the Jackson.
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its a premium medium first not a tank destroyer...
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So in you opinion all TDs should have 100% chance to hit and penetrate every target at max range?
Because you are complaining about "frustrating low probability bounces" if a unit can bounce a shot even will low probability that it working as intended and I do not see why you are complaining.
The only other option is to completely remove the RNG factor...
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More specifically panther is a tank hunter , like puma ,Stuart, etc
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The scenario you describe with Panther and KT running supreme is support by anything.
The Panther is definitely a tank destroyer at this point. The way the faction designs have ended up, it serves the same role as the Jackson.
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I see nothing wrong in principle with a tank destroyer having a 100% chance to hit and penetrate another vehicle.
I see no value in adding a 5% chance to bounce just for the sake of it not being zero.
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Stuart
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remove its 2+1 machineguns then ill call it a tank hunter...
what? the stuart is not a tankhunter..........
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Than I have to guess that you do not appreciate the impact the difference between 100% and 95% when it comes to multiple requirements.
100% means that 2 JP4 will delete a Sherman in 5 secs and in 3.5 at vet 4.
The same 2 JP4 with 95% would only have 81% chance of doing so.
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...
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I also find weird that complain about penetration and actually hitting the target or why you are asking for more accuracy for ISU/ELE/JT that will penetrate most targets but will not hit them.
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If that's your logic, I suppose the Firefly and StuG are premium mediums too.
It's not an anti-infantry specialist like the Luchs, and it's not a generalist like the T-70.
What's left?
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exactly... but when the dynamic is in equilibrium that 5% difference means upsetting the balance
unless you are in favor of the concept of "the panther is somehow too easily countered" your suggestion to nerf allied TDs would have been countermanded with an equivalent panther nerf aswell...
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I don't recall ever saying the Elefant needs to be more accurate.
I said I have no problem with a tank destroyer having 100% chance to hit and penetrate a vehicle. They don't need a token bounce chance for the sake of it.
I did not say all tank destroyers need 100% chance to hit and penetrate. That's absurd.
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Nice theory. We can debate again and again but it will be quite pointless.
If you want I can simply make you a mod where the SU-85 and FF have the same accuracy as M36 at max range and you can test to see if the Panther suddenly becomes OP.
I have even lower their ROF a bit at max range so you want test that also.
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And why do you seem to have a problem with some and not with others?
Which ones are Ok to have 100% chance to hit and penetrate and which are not?
And against what vehicle and with what criteria?
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Posts: 1979
I think we're talking at cross-purposes here.
When I call the Panther OST's tank destroyer, I'm not saying the Panther is a dedicated AT unit.
I'm saying it fills the tactical role of tank destroyer in OST's lineup. You build it for the same reasons USF builds a Jackson.
Yes, it can double as anti-infantry support, just like the SU-76 can double as indirect fire. But you'd never build it for that. You build it to kill mediums and heavies.
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