To give you some perspective, on the test range, over 200m range (2 sniper diametre or basically from middle of the map) the difference in speed between a PIV, a M4A3 and a T3476 is less than 5/10m respectively. Tested 5 times with slight difference depending on small adjustment done at the start when the vehicles juggle a bit depending how perfectly i oriented and later gave the order (with a right click drag they keep formation pretty well). You start to notice a difference with the Cromwell. So i'll say that's the bare minimum for long ranges and values above that for short ranges.
5m is basically the lenght of the tank.
150m is around the distance between the exits from each base on Langres.
In any real game, top speed is not as important as it's hard to maintain that value constant. Acceleration and rotation are IMO more important values.
I'm going to keep asking you these two questions until you answer them:
As a rule are allied tanks faster than axis tanks?
At what point does speed difference become meaningful?
I'm asking you these questions because you've first insulted my reasoning with :
In the same way OP post is bad, the counter argument you brought is equally bad. Mobility and size are equivalent for similar vehicles categories.
and second I'm not sure you know what equivalent means
Mobility is equivalent for similar vehicles
Here's the definition for equivalent provided by webster
equal in force, amount, or value
Now I too have test mod. Since my point is that axis tanks are slower, and therefore get hit more, I've set up a course.
First we have a tank trap slalom watched by a vet 3 57 mil to test rotation and acceleration.
Next we have an open field watched by another vet3 57 mil to test acc and top speed.
I took all the mediums for each faction and ran them through the course twice at vet 0, and once at vet 3. There are two trials for vet 0 since it's the more common situation.
We get the following table of shots fired at the tanks:
The allied adjusted field is the sum of shots *2/3 to reflect that there are three allied armies.
We find that the axis tanks are shot at 14% more times. A number I'd say is significant, but you've yet to answer when exactly mobility differences become significant.
For giggles I've looked at the average pen chances of allied vs axis tanks at the medium range pen value.
Here is the table:
Ost p4 armor values are weighted twice towards vet 0, and once towards vet 2.
We find that axis tanks on average bounce 12% more shots than their counterparts.
Huh. That's interesting. Allied tanks managed to avoid 14% more shots than the axis tanks. Axis tanks bounced around 12% more shots than allied tanks. I bet those numbers would be even closer if I ran more trials!
It's almost as if the game is designed around units having asymmetrical strengths that balance each other out!
E: realized that, in my haste, I added back and front armor instead of averaging them for the penetration differences. Avg axis medium tank will pen around 24% more often if armor values are averaged at a 2:1 ratio of front and back. Unsure of a fair way to determine accuracy values.