Why is the selection of 2v2 maps so bad?
Posts: 379 | Subs: 1
The biggest issue is that most of the maps are just so incredibly tiny. Almost a third of all 2v2 maps follow the same concept: A left lane, a center lane and right lane, with no room to flank or maneuver whatsoever, resulting in a couple of choke-points that are incredibly dull to play against. (See Alliance of Defiance, Road to Kharkov, Market, Rails and Metal and Poltawa.)
Then you have maps like Crossing in the Woods which are decent in design, but just way too small to be a decent 2v2 map(Nevermind certain factional imbalances on it). It's a 1v1 map that somehow is in 2v2. Why?
Also, a special mention to Road to Kharkov, a map everyone knows is incredibly biased against the north spawn, but somehow still managed to stay in the map pool all these years. Heck, even Tros-Points somehow stayed in the selection for years until they removed it a few months ago.
I just don't understand why 2v2 maps in particular are so atrocious when the map selection in other modes isn't anywhere near this bad.
Posts: 2115 | Subs: 1
something like vaux or lierneux is way too big for 2v2
Posts: 3423 | Subs: 1
something like vaux or lierneux is way too big for 2v2
I disagree Im with OP. Vaux is actually one of my favorite 2v2 maps
I think Elst Outskirts is the best. Good size, and the sides are very equal
Crossing is WAY too small for 2v2 imo
Posts: 320
I dislike Vaux Farmlands for the wooden fences that force your infantry to retreat over red cover, middle of the road.
Posts: 960
i actually prefer them small
something like vaux or lierneux is way too big for 2v2
Pretty much, yea. The "big" maps like "Fields of Winnekendonk", "Vaux Farmlands" and even "Elst Outskirts" are far too big, imo. For me, the 480x352 size maps are perfect; big enough to allow for some interesting plays, but small enough that FRP-factions aren't at a massive advantage.
Posts: 3588 | Subs: 3
Fields of Winnekendingdingdong is my fav 2v2 map. There are quite many maps that are too tight for flanking however...
I dislike Vaux Farmlands for the wooden fences that force your infantry to retreat over red cover, middle of the road.
This
Posts: 301
The key element on 2v2 map design seems to be the creation of distinct combat enviroments to allow for manouverability and strategies.
Vaux problems are not so much related to its size but how the space is used. Using support weapons on that map is terrible due to the amount of undamageded fences, and the lack of cover and sight/shotblockers on the fields turns them into meat grinder.
Elst, being a much smaller map, manages to create distinct combat enviroments that allow for many aproches and options by using the right amount of cover and sight/shot blockers. Every kind of unit can be used on Elst
Posts: 3029 | Subs: 3
i actually prefer them small
something like vaux or lierneux is way too big for 2v2
Yeah its personal preference. I know that a lot players love the campy 2-3 lane maps where it's very hard to flank effectively and where units like MGs, snipers and elefant are super easy to use.
I personally prefer the bigger maps like vaux or moscow where flanking is actually part of the game.
Posts: 1954
Yeah its personal preference. I know that a lot players love the campy 2-3 lane maps where it's very hard to flank effectively and where units like MGs, snipers and elefant are super easy to use.
I personally prefer the bigger maps like vaux or moscow where flanking is actually part of the game.
Doesn't it depend a little on what faction you're playing? Crossing and Alliance seem better for Axis given the arc of their MG's. Vaux or Moscow require more mobility and a different play style. Vaux or Elst are probably my favorite maps in 2's. I don't like Moscow if I spawn on North, especially on the East side.
To OP:
There aren't a lot of map makers and it probably takes a long time to make a competitive, balanced map. The map makers are probably a smaller group than the modders and (I think) are volunteers also.
Posts: 7 | Subs: 1
Posts: 2238 | Subs: 15
This won't change anymore.
Posts: 2115 | Subs: 1
Yeah its personal preference. I know that a lot players love the campy 2-3 lane maps where it's very hard to flank effectively and where units like MGs, snipers and elefant are super easy to use.
I personally prefer the bigger maps like vaux or moscow where flanking is actually part of the game.
do you want to suggest that I'm on of these campy people? (i'm not)
but you can actually flank on smaller 3 lane maps...it just takes more nuanced timing and, frankly, a lot of smoke in many scenarios
i really enjoy moscow too...but something like vaux, which I consider to be bigger than moscow, is just too large, mainly because of the large distances that infantry need to cover from base to get to the battlefield, which often has resulted in annoyingly sluggish gameplay in my experience
liernaux doesn't even need to be discussed, why is it still in the map pool?
Posts: 955
There used to be one, but it was ridiculously unbalanced
Posts: 1954
liernaux doesn't even need to be discussed, why is it still in the map pool?
It exists to take one of my vetoes, regardless of which faction I'm playing. It's in a league of its own this way.
Posts: 789
Forget about that, it's a dead subject.
This won't change anymore.
Finally!
Now if more people made and play tested maps....
Posts: 3166 | Subs: 6
Now if more people made and play tested maps....
It's quite a common phenomenon that people complain about the map pool while simultaneously barely anyone can be bothered to help playtest new maps (except some 1v1 players with 1v1 map updates).
Anyway on the subject of maps, there is a big map patch coming somewhere next month or so. Though I'm not sure how many 2v2 maps will be overhauled/removed/replaced, as I haven't closely followed the progress of the rest of the patch beyond the adjustments to 3v3/4v4 maps.
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