I said the same man It is not the grens that need changes it is the G43 which in its current state is gimmicky.
No it's not. It's perfectly fine.
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I said the same man It is not the grens that need changes it is the G43 which in its current state is gimmicky.
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No it's not. It's perfectly fine.
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YE BUT Y NO 1CP THO ?
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TBH if soviets had access to early forward reinforcement, they would just overwhelm the map.
I'm avid M5 user and its really hard to push soviet off the field then its behind your infantry, only way for you to be forced away is overwhelming fire to bleed more then you can sustain.
Grens can be forced little bit easier with 251 therefore its earlier.
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I definitely agree. My point has more to do that the usf has this amazing cheap heal and reinforce truck, yet so many people keep complaining about it.
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It's not that amazing either. It's nothing to complain about, but pretending it's amazing is just as disengenious. It's much slower than HTs and much more fragile, AND it needs to be standing still to provide support
It's amazing compared to other in-base healing, not because it can reinforce on the field
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It’s amazing because 150mp and 15 fuel gives you healing and reinforcement anywhere you want.
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1. They are less durable.
2. Remains to be seen but I don't think so (watch tightrope tests)
3. The scale much worse than tommies or US inf or even cons.
4. What about an abulance for US? These vehicles are very voulnerable and the tech required is similar to allied LV which are usually much more powerful.
5. They have Mgs only, can't equip at weapons and they are effective only in very limited circumstances (huge contrast here with other infantry).
6. Allies also have team weapons which are generally more effective against grens as they have to be static to shoot their weapons (they can't charge them). Those more powerful infantry squads can also rely on suppor weapons and if they do, they nightmare begins (a powerful infantry unit supported just like grens with support weapons by the allies creates imbalance as soon as allied players learn how to support their units).
But I agree that other infantry should be modelled on grens and nerfed.
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Opponent would be punished for trying to engage in static warfare at medium range and would be forced to either advance to the short range or withdraw to gain more favourable engagement. This would finally make use of that dps on the move speciality as they could chase after the withdrawing units.
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1. True. So are allied tanks mostly. Your point?
3. Grens also require less investment then cons tommies and rifles.
4. Usf ambu cant fight only heal. Axis lights come earlier then allied lights. And stock axis armour is more powerfull and cost more then allied stock armour is mostly.
5. Grens have the support of more specialized team weapons wich is a big boost and shrecked pgrens are not to be ignored unlike most allied hand held at.
6. Grens have a rifle nade, an excelent tool to deal with or outright wipe team weapons. Cons rifles etc need to flank and get closer to wipe with nades. Just like pgrens.
Learn to support your grens with your t0 mg bunos vision of pio,s and halftrack, with pgrens wich come a lot earlier, use the buffed halftrack wich can become a flametrack. just for starters.
And not everything has to be nerfed to the suposed up units of axis. Axis should not be without weaknesses. Having something they dont excel at is not an imbalance.
Go play planetary anihalation if you want a 1 faction game.
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If allies have it all so much better..... why don't you go and play allies?
You're just ullu 2.0 at this point.
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Stuff is balanced.... and you're in denial.
If you want to play a faction that doesn't need to support their mainline infantry with support weapons and vehicles, play USF or OKW.
Also, what kind of level are you talking about?
Because 4 digit ranks hardly count for anything even if opponent is of similar "skill".
If you win without using meta, you're not playing at a level where balance matters.
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The discrepancy between grens utility and other mainline infantry is just too big in relation to cost. You're quoting my response to arguments suggesting that Infantry Sections are more or less similarly powerful to grens and suggestions that grens are too strong and similarly durable to other mainline infantry. My idea was to give them the ability to build sandbags.
Allied tanks are no longer as fragile as many players seem to suggest. Their cost more than reflects performance and the abilities they get. My perspective is simple - for the cost you have to pay for allied tanks they are superior to axis tanks (however controversial to some it will sound). That's part of grens problem - ostheer tanks used to be more powerful compared to allied counterparts and allowed for fragile 4 man infantry squads supporting them (some people on this forum suggest that better ostheer support weapons are supposed to make up for the weaker grens – that is simply wrong). The design was that the arrival of axis tanks used to more than make up for their fragile infantry - it's no longer true as tanks now are more or less similar between factions with sort of more mobility and range on allied side and slower and a bit more sturdy axis tanks (with exceptions).
They don't require less investments! To build grens you need to invest manpower and fuel into a building and waste some time building it with pios, which reduces your map presence. Conversely - you don't need to build any structure to buy rifleman, conscrips or infantry sections. They are larger squads with many upgrade possibilities and less vulnerable to snipers and random wipes. Very often they retain their full model squad status taking severe beating losing just health. They are usually quicker to heal and cheaper to reinforce. They are much more effective on the move, which is often crucial when facing indirect fire and support weapons. They simply scale much better!
True with ambu – but is does two things – heals and reinforces quickly. Axis is mad up of two factions – OKW is a different story. Ostheer light vehicles are extremely vulnerable to small arms fire and bazookas. They are laughable in comparison to allies LV and very micro intensive, especially 222.
You are wrong here. Of course an expensive squad should not be ignored. The problem is that you should compare them to paras/rangers or bazooka rifles rather than to echelons. This is the problem of most allied players. They get a very cheap expendable infantry, equip them with bazookas, get 5th man free upgrade with vet, add a sweeper and don’t even realise that they get a potent at squad for very little. Ostheer must sacrifice an expensive anty infantry squad to get any anti tank capabilities. You don’t need to sacrifice your rifles for at support. I wish osheer could equip pios with a shreck – it would make it more even and you probably wouldn’t see shrecked pzgrens.
I know all about it – and trust me I just roll over such configurations with any allied army looking how easy it is for me to inflict serious bleed to ostheer just too easily. I lose against ostheer only when the opponent is much better than me and you can tell that from their much better micro.
Of course not everything has to be nerfed. I only wanted grens sandbags......
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I keep repeating that the game is balanced all the time – just details are left (I wanted sandbags).
I don't use keybord shortcuts - probably not going to learn that.
I love the game though. Lots of my observations are based on replays though. Plus I keep changing factions - that generally lowers my rank, especially after patches.I don't use any trainig accounts and often break games because of sth happening at home.
I've had the same account since the beginning of my coh career. i think it explains a lot.
I use the same nick for gameplay so I think you can check that easily.
How about you? Do you play the game?
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I got a bit edgy there. Lots of people keep tryng to use grens as rifles or cons. Or keep claiming ost is weak and keep wanting to buff everything without looking at the big picture.
If anything sections and volks need a tone down. Penals as well. Volks stg,s because they completly invalidate cons. And section need a hammer anvil path, go 5th man or double lmg imo. Both can loose their sandbags imo.
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