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russian armor

Easy USF fix

30 Sep 2019, 18:41 PM
#41
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post30 Sep 2019, 18:38 PMEsxile


Maybe add the cost of the ambulance, BARs and grenade to make you comparison more relevant.


Ambulance costs 10 fuel, same as OKW heal. Bar + grenade = 30 fuel but hard to compare to STG and flame nade because the USF equivalents are better and thus more expensive.
30 Sep 2019, 19:27 PM
#42
avatar of Anon66

Posts: 15

Wasn't everyone complaining about Rifle spam before the rework? Now three rifle opening is being suggested again under the guise of it not being special snowflake in a game around A-symmetrical balance?
I thought the problem was just the timing resulting in a power spike?
30 Sep 2019, 19:42 PM
#43
avatar of murky depths

Posts: 607

Put Stuart back in Captain's tech.
30 Sep 2019, 19:51 PM
#44
avatar of Grumpy

Posts: 1954



Funny that you say that when you don't have a playercard in your profile.


So you're not going to even bother denying that you've been calling for USF nerfs on a patch you haven't played competitively. Are you posting all this preemptively, just in case you were going to play an actual game?

My player card is right under my profile pic. I see it whenever I am logged in.
30 Sep 2019, 20:15 PM
#45
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post30 Sep 2019, 19:51 PMGrumpy


So you're not going to even bother denying that you've been calling for USF nerfs on a patch you haven't played competitively. Are you posting all this preemptively, just in case you were going to play an actual game?

My player card is right under my profile pic. I see it whenever I am logged in.


I have been playing a lot. Is it any of your business? Are you Mr. Playercard police while not having a playercard yourself?
30 Sep 2019, 20:30 PM
#46
avatar of Stug life

Posts: 4474

jump backJump back to quoted post30 Sep 2019, 19:51 PMGrumpy


So you're not going to even bother denying that you've been calling for USF nerfs on a patch you haven't played competitively. Are you posting all this preemptively, just in case you were going to play an actual game?

My player card is right under my profile pic. I see it whenever I am logged in.
we don't, maybe personal link ?
30 Sep 2019, 22:10 PM
#47
avatar of Grumpy

Posts: 1954

we don't, maybe personal link ?


Is there a setting that makes it private?
30 Sep 2019, 22:12 PM
#48
avatar of Stug life

Posts: 4474

jump backJump back to quoted post30 Sep 2019, 22:10 PMGrumpy


Is there a setting that makes it private?
IDK i just see a broken img
30 Sep 2019, 22:29 PM
#49
avatar of Grumpy

Posts: 1954



I have been playing a lot. Is it any of your business? Are you Mr. Playercard police while not having a playercard yourself?


It has nothing to do with your playercard itself. It has everything to do with your playercard not showing any ranked games. Had you been playing any ranked games, you would have a ranking instead of a "P". If you haven't been playing any ranked games, then why are you starting balance threads? What are you basing it on?

30 Sep 2019, 22:42 PM
#50
avatar of Grumpy

Posts: 1954

IDK i just see a broken img


That's strange. When I click on the second icon pulls up my playercard.

I never question the quality of someone's playercard. My rankings aren't good. But the information in the player card does tell a lot. If it's 90% one side or the other then it tells you something. I could see starting a thread like this one if I was playing a lot of OST and struggling with USF in ranked games, but starting one like this with no ranked games seems strange.

Here's the actual link:

https://www.coh2.org/ladders/playercard/steamid/76561198026287197

BTW - Unless there is another Stug Life playing COH, we've played each other a couple times. You were playing UKF a couple days ago. I still have your vickers :)
30 Sep 2019, 22:59 PM
#51
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post30 Sep 2019, 22:42 PMGrumpy


That's strange. When I click on the second icon pulls up my playercard.

I never question the quality of someone's playercard. My rankings aren't good. But the information in the player card does tell a lot. If it's 90% one side or the other then it tells you something. I could see starting a thread like this one if I was playing a lot of OST and struggling with USF in ranked games, but starting one like this with no ranked games seems strange.

Here's the actual link:

https://www.coh2.org/ladders/playercard/steamid/76561198026287197

BTW - Unless there is another Stug Life playing COH, we've played each other a couple times. You were playing UKF a couple days ago. I still have your vickers :)


Check to see if your settings on your .org profile for steam are set to "public".
30 Sep 2019, 23:21 PM
#52
avatar of Grumpy

Posts: 1954



Check to see if your settings on your .org profile for steam are set to "public".


Thanks, they were set to private.
1 Oct 2019, 00:17 AM
#53
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post30 Sep 2019, 19:27 PMAnon66
Wasn't everyone complaining about Rifle spam before the rework? Now three rifle opening is being suggested again under the guise of it not being special snowflake in a game around A-symmetrical balance?
I thought the problem was just the timing resulting in a power spike?

No, the bigger problem is that the officer tier costs 200/35, but gives you an additional squad, so in some ways getting the tech gives you an extra 80 manpower.
1 Oct 2019, 06:43 AM
#55
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post30 Sep 2019, 22:10 PMGrumpy


Is there a setting that makes it private?

Yes, if you have your steam acc set to private it'll affect display for others.
1 Oct 2019, 06:48 AM
#56
avatar of Esxile

Posts: 3602 | Subs: 1

What I don't really understand about those USF OP topics is that USF only received the close range dps buff for the riflemen and several nerf on its mid/late game indirect fire this last patch. I could understand such topic if USF players were abusing the shit out this riflemen buff by spaming them but no, the concern is about building the minimum of them early game.

So how suddenly 2xRM and fast Lt is becoming a thing? M20 is still counterable with one 222 and you can still build 2 222 to close the deal, M20+Stuart still cost 90 fuel to which you need to add the ambulance and potentially BARs for a total of 110 fuel investment. I have seen in my games and on twitch Ostheer players have just forgotten the use of their T2 building, blindly attract by the power of a fast Ostwind supported by a pair of shreck. Yes 100 fuel worth investment early on on light vehicles isn't something you can deal with lightly by just spamming more gren and pzgren until you get your goddamn Ostwind/pz4. You can build 3 222 and still win the fuel contest vs it.
1 Oct 2019, 08:19 AM
#57
avatar of Stug life

Posts: 4474

jump backJump back to quoted post30 Sep 2019, 23:21 PMGrumpy


Thanks, they were set to private.
there is still a broken img under ur signature



just to let u know ;)
1 Oct 2019, 08:24 AM
#58
avatar of Vipper

Posts: 13496 | Subs: 1

After several post about playcards did we come any closer on how to improve USF?

Imo it better to debate the claims and argument and not the people.
1 Oct 2019, 08:27 AM
#59
avatar of Stug life

Posts: 4474

idk, player cards wanking was always a bad argument for anything,

1) make officer come at the second unlock to delay power spike

2) maker the squad come with 2-3 men that u need to reinforce , but can still use them to cap if u don't want

3)nerf LV timing like m20,stuart etc

4)increase tech sot
1 Oct 2019, 09:41 AM
#60
avatar of mrgame2

Posts: 1794

Imo increase popcap by 1 for those units with vehicle crew.
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