M20 armored skirts
Posts: 129
Posts: 4183 | Subs: 4
On topic so mods don't invis me D: : I like the upgrade. Makes the M20 cheap and they aren't required for the M20 to function. Risk vs reward IMO.
Posts: 129
Posts: 593
Seems kinda silly to attach a muni cost to make the m20 usable. It was a bad idea with the 222, and grayhound, and its a bad idea with the m20. I simply propose increasing the m20s cost by 5-10 fuel and 50-100 mp, either upfront and giving it the upgrade at the start, or, like the changes to the bulldozer sherman upgrade, as the cost for the upgrade.
yo i like the idea and i agree with u. theres alot of tree to get this thing up and running. u gta get that upgrade to buy them, then u gota spend a insane amount of muni on upgrade. i think start it with the upgrade and increase cost by 60mp. i think it still will be balanced if u gave the mini armor boost free. just like if u removed the flak from okw flak truck
Posts: 818
It is a good unit to spam b/c of the low fuel cost, manpower cost is fine though I think, you usually have to wait for manpower to build it in a 3 rifle lt build
Posts: 129
There is almost nothing else to spend munitions on early so its upgraded every game, it's a weird upgrade.
It is a good unit to spam b/c of the low fuel cost, manpower cost is fine though
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
Posts: 48
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
What u talking about, on open maps m20 can lead to earlie mapcontrol in the right hands
Posts: 818
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
If you build a 4 or 5 minute m20 you do not yet have weapon racks or grenades unlocked. Later on the upgrade will have an impact but rarely have i seen a player without the munitions to upgrade the first m20.
As for Spamming it, Replacing an m20 or building a second one for 20 fuel does not significantly impact teching speed, you can build 3 m20s for less than 1 stuart. An m5 or 221 is only 15 fuel but are very much inferior to the 20 fuel m20 after that skirts upgrade.
Posts: 1527
Permanently BannedPosts: 5279
Hi bleb! I didn't know you were here!
On topic so mods don't invis me D: : I like the upgrade. Makes the M20 cheap and they aren't required for the M20 to function. Risk vs reward IMO.
I also like it like this. Sometimes late game Ill get one to lay mines or as a throw away with raid/ try and snag rocket arty out of position. Increasing the cost makes it more pricey to do so and I'm not a fan.
Posts: 13496 | Subs: 1
Posts: 3053
Posts: 3588 | Subs: 3
Posts: 810
240/20 -> 260/30
Posts: 1323 | Subs: 1
It's one of the few good ideas I have seen around here, it let's the M20 have munitions for it's other abilities all while making it a bit more costly to be at full strength, which is good seeing how dominant it has become once again in the USF meta.
Posts: 999 | Subs: 1
Posts: 2358
But...
I think a muni cost for a stats upgrade is a good idea though, it just changes the main unit requeriments, but USF also uses muni for other more important upgrades therefore it ends being too costly.
Posts: 3260
And, if you get an M20 later on to lay mines, you can skip the skirts as they're not going to do much against late game vehicles.
Livestreams
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Males
Most online: 2043 users on 29 Oct 2023, 01:04 AM