M20 armored skirts
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On topic so mods don't invis me D: : I like the upgrade. Makes the M20 cheap and they aren't required for the M20 to function. Risk vs reward IMO.
Posts: 129
Posts: 593
Seems kinda silly to attach a muni cost to make the m20 usable. It was a bad idea with the 222, and grayhound, and its a bad idea with the m20. I simply propose increasing the m20s cost by 5-10 fuel and 50-100 mp, either upfront and giving it the upgrade at the start, or, like the changes to the bulldozer sherman upgrade, as the cost for the upgrade.
yo i like the idea and i agree with u. theres alot of tree to get this thing up and running. u gta get that upgrade to buy them, then u gota spend a insane amount of muni on upgrade. i think start it with the upgrade and increase cost by 60mp. i think it still will be balanced if u gave the mini armor boost free. just like if u removed the flak from okw flak truck
Posts: 818
It is a good unit to spam b/c of the low fuel cost, manpower cost is fine though I think, you usually have to wait for manpower to build it in a 3 rifle lt build
Posts: 129
There is almost nothing else to spend munitions on early so its upgraded every game, it's a weird upgrade.
It is a good unit to spam b/c of the low fuel cost, manpower cost is fine though
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
Posts: 48
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
What u talking about, on open maps m20 can lead to earlie mapcontrol in the right hands
Posts: 818
Nothing to spend muni on, besides grenades and weapon upgrades
Also, light spam doesn't really end well. But a fuel cost increase would discourage the preupgraded m20 being spammed
If you build a 4 or 5 minute m20 you do not yet have weapon racks or grenades unlocked. Later on the upgrade will have an impact but rarely have i seen a player without the munitions to upgrade the first m20.
As for Spamming it, Replacing an m20 or building a second one for 20 fuel does not significantly impact teching speed, you can build 3 m20s for less than 1 stuart. An m5 or 221 is only 15 fuel but are very much inferior to the 20 fuel m20 after that skirts upgrade.
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Hi bleb! I didn't know you were here!
On topic so mods don't invis me D: : I like the upgrade. Makes the M20 cheap and they aren't required for the M20 to function. Risk vs reward IMO.
I also like it like this. Sometimes late game Ill get one to lay mines or as a throw away with raid/ try and snag rocket arty out of position. Increasing the cost makes it more pricey to do so and I'm not a fan.
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240/20 -> 260/30
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It's one of the few good ideas I have seen around here, it let's the M20 have munitions for it's other abilities all while making it a bit more costly to be at full strength, which is good seeing how dominant it has become once again in the USF meta.
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Posts: 2358
But...
I think a muni cost for a stats upgrade is a good idea though, it just changes the main unit requeriments, but USF also uses muni for other more important upgrades therefore it ends being too costly.
Posts: 3260
And, if you get an M20 later on to lay mines, you can skip the skirts as they're not going to do much against late game vehicles.
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