Fallschirmjäger is very OP!
Posts: 40
Maybe one of them is not a great a deal, but once you get 2 or three they just sherd anything and everything.
Posts: 4474
After some matches I do have to agree, falls are insane at the moment, they were supposed to be an ambush/glass cannon unit like storms or commandos, but unlike those two falls have a long range automatic weapon besides having faust, smoke and a normal grenade.commando can equip bren and beat falls at long range
Maybe one of them is not a great a deal, but once you get 2 or three they just sherd anything and everything.
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Posts: 261
Posts: 4474
Do they come with two grenadier Kr98?yes
Posts: 888
I like how many of the people saying that falls are fine are known to have axis bias or have axis dp's... or both
These people run the balance.
Posts: 810
Blind or see only what you want to see
Falls with panzerfaust are more vicious OP units than JLI, and I'm wondering if there's a brain saying they're all okay
Yes for the falls buff but received too much buff
At least a first strike bonus will need a nerf.
Posts: 5
I did probably 10 tests and found out that without the first strike bonus upgraded vet 0 falls are basically panzergrenadiers at sub 20m and double bren tommies at beyond 20m. Strong? Sure, but also not crazy OP given their cost. Vet 5 falls are reasonably stronger than vet 3 tommies. Then I did like 20 more tests trying to see how strong the first strike bonus was compared to these units (and double-bren commandos).
Basically with the (vet 0) first strike bonus they literally melt 1-2 models in the first 5 seconds at any range. Health damage was about 40% at 20m. Tommies and pgrens averaged about 25% at 20m. So it was consistently about 60% more damage compared to what pgrens or tommies could do in the first 5 seconds. This is a weird result on it's own because falls are only supposed to get 25% boost. I welcome anyone to try and duplicate this.
However the most concerning thing is that the first strike works over any range because of the damage profile of the FG42. It would be like if commandos had first strike on their brens (which they don't it only applies to stens). So overall I'd nerf the first strike bonus and maybe take a look at the faust (probably not needed).
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Posts: 732
Posts: 556
Serious question I have here: Fallschrimjagers are only one of two effective elite infantry units that are available before CP3, the other are Soviet Shock Troops...are there any elite infantry call-ins like that? Now I know people are now complaining about Fallschrimjagers but what about Shocks? Anyone ever suggeste they be a CP3 unit instead of 2? I wouldn't count Panzerfuzilers, Cavalry Riflemen, Assault Engineers or JLI as elite units BTW.
I had to slap Guards here. 3-4 Guard Blob strat defeats anything but a Stuka zu Fuß/Penzerwerfer with ease.
Posts: 1220 | Subs: 1
commando can equip bren and beat falls at long range
Adding 2 bren in to commandos reduce theirs close range dps, while 4 Fg42 is all range weapons.
But Dont get me wrong, The patch was just out for a couple of day and i encounter several fall spam but not that much to say. For my experiences with fall until now, while i think fall is very strong at the moment, but i will not come to the conclusion of OP, yet. I will wait to see more, also look for ways to deal with them.
Posts: 1217
Posts: 89 | Subs: 1
commando can equip bren and beat falls at long range
Simply untrue and very cost inneffective / not balanced. In what scenario would one even do this?
As evidenced by tightropes video --> https://www.youtube.com/watch?v=9ZtaBecIom0 they eat just about anything the allies can throw at them. Yes, he examples USF Para's with 2 LMG's but thats a scenario which you hardly see these days. They also have a faust so any tank that gets close is toast too. Lets not forget about their regular nade AND blendkorper, Oh, lets add some more bonuses to them:
- Can pop out of any free building on the map
- Has camouflage
- can be upgraded with 2 more extra FG42's because they 'need it'
As much as I love my partisan play (remember when they were "OP OP!?!" damage wise they have nothing on these dudes.
Time to normalise the fallschirms again.
Posts: 7
Permanently Banned
Simply untrue and very cost inneffective / not balanced. In what scenario would one even do this?
As evidenced by tightropes video --> https://www.youtube.com/watch?v=9ZtaBecIom0 they eat just about anything the allies can throw at them. Yes, he examples USF Para's with 2 LMG's but thats a scenario which you hardly see these days. They also have a faust so any tank that gets close is toast too. Lets not forget about their regular nade AND blendkorper, Oh, lets add some more bonuses to them:
- Can pop out of any free building on the map
- Has camouflage
- can be upgraded with 2 more extra FG42's because they 'need it'
As much as I love my partisan play (remember when they were "OP OP!?!" damage wise they have nothing on these dudes.
Time to normalise the fallschirms again.
He was already proven wrong for this many times in the shoutbox, he just chooses to ignore it to keep on his axis fueled bias dream
Posts: 5279
Simply untrue and very cost inneffective / not balanced. In what scenario would one even do this?
As evidenced by tightropes video --> https://www.youtube.com/watch?v=9ZtaBecIom0 they eat just about anything the allies can throw at them. Yes, he examples USF Para's with 2 LMG's but thats a scenario which you hardly see these days. They also have a faust so any tank that gets close is toast too. Lets not forget about their regular nade AND blendkorper, Oh, lets add some more bonuses to them:
- Can pop out of any free building on the map
- Has camouflage
- can be upgraded with 2 more extra FG42's because they 'need it'
As much as I love my partisan play (remember when they were "OP OP!?!" damage wise they have nothing on these dudes.
Time to normalise the fallschirms again.
Parisans also cost 210mp and their power was an accident but OK....
Posts: 1304 | Subs: 13
-ROF change reverted from 7 to 6
-Mid Range from 21 to19
-Cost from 320 to 340
This will also come on top of a nerf to Valiant Assault sprint so you can’t as easily bypass team weapons during combat.
Posts: 4474
Simply untrue and very cost inneffective / not balanced. In what scenario would one even do this?
As evidenced by tightropes video --> https://www.youtube.com/watch?v=9ZtaBecIom0 they eat just about anything the allies can throw at them. Yes, he examples USF Para's with 2 LMG's but thats a scenario which you hardly see these days. They also have a faust so any tank that gets close is toast too. Lets not forget about their regular nade AND blendkorper, Oh, lets add some more bonuses to them:
- Can pop out of any free building on the map
- Has camouflage
- can be upgraded with 2 more extra FG42's because they 'need it'
As much as I love my partisan play (remember when they were "OP OP!?!" damage wise they have nothing on these dudes.
Time to normalise the fallschirms again.
He was already proven wrong for this many times in the shoutbox, he just chooses to ignore it to keep on his axis fueled bias dream
https://imgur.com/a/it0USWy
vet 0 vet 5 all ranges
and before u ask, yes commando with 2 bren > para with 2 lmg (the 2 bren have the lmg 34 profile in dps so they both deal 24+ dps at long range)
as always allied fan boi ignore everything ,the only thing u prove is ur knowledge of the game
1 falls don't infiltrate house, so this show u didn't built them even once
2 they have standing camo until vet 2, then they get commando and partisan camo
3 the extra 2 fg are they cause they lose to anything with only 2 base fg42
btw i do agree with mira changes , tho i would have preferred a price increase for the upgrade instead of a nerf to the base fg42, as they stand without the other 2 fg42 they are pretty weak
Posts: 4474
hope this will be done to for mother russia too right ?
This will also come on top of a nerf to Valiant Assault sprint so you can’t as easily bypass team weapons during combat.
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