Jagdtiger not reliable anymore?
Posts: 1
It is related to the jagdtiger being now an OKW version of the elefant, having its range reduced from 80 to 70 and its frontal armor reduced. The problem i find here is that its a very late game unit which its main characteristic being its long range, and now its probably better to just call 2 jagdpanzers instead.
Anyways, what do you think about this? Maybe now is possible to use this unit in 2v2s as its rotating speed has been increased?
Posts: 261
Posts: 857 | Subs: 2
I prefer this new Jagdtiger, but I want to reduce its CP and tech requirements so it could come earlier to counter IS-2 and ISU 152.
+1 JT should have the same CP requirements like Elefant and ISU 152.
Posts: 2243
while have high armor and a relative "good" mobilty
combined with in stealt moving Zis guns (hello rakten you worst AT gun)...its bs
Posts: 57
Veterancy 5 added back to the unit as nerf? Joking? 1120 HP and less armor? Just bring the old JT back. New movement bonuses added and upgrade bonus only when out of combat
Just google for jagdtiger and get some information regarding its armor and its gun performance, which was a model to follow for years to design new armors. It may help you to understand how unique this TD was.
Posts: 2458 | Subs: 1
Posts: 5279
What a big nerf to this unit! I got surprised.
Veterancy 5 added back to the unit as nerf? Joking? 1120 HP and less armor? Just bring the old JT back. New movement bonuses added and upgrade bonus only when out of combat
Just google for jagdtiger and get some information regarding its armor and its gun performance, which was a model to follow for years to design new armors. It may help you to understand how unique this TD was.
If 1120hp on the highest armored unit in the game with 70 range and new mobility buffs isn't enough for you idk what to tell you
Also while you are googling the Jagdtiger also Google the outcome of the war. Obviously you want realism over balance so next patch axis automatically loses at the end of the match. Cause realism for the flowers that don't realise its a game
Posts: 2243
with it it can be deleted by so many abilities from allies (get engine dmg and call in anti tank abiltys like planes or anti arty shell which drop about the half map in an accuracy only blitz p4 can evade it (bs) )
Posts: 5279
Posts: 2243
If your 70 range TD with 450 frontal armour is getting snared I don't know what to tell you...
it isnt this hard when u flank it with some t34 and ramm it or use mother russia and satchel it....not this hard when u play smart...
Posts: 17914 | Subs: 8
Jagdtiger is a victim without a whole army to support it.
I'll share a secret with you, but don't tell anyone, promise?
with it it can be deleted by so many abilities from allies (get engine dmg and call in anti tank abiltys like planes or anti arty shell which drop about the half map in an accuracy only blitz p4 can evade it (bs) )
You do realize every other slow vehicle is equally vulnerable to that?
Have you ever seen what SCAS does to engine damaged ISU?
(spoiler: it deletes it).
Posts: 2243
I'll share a secret with you, but don't tell anyone, promise?
You do realize every other slow vehicle is equally vulnerable to that?
Have you ever seen what SCAS does to engine damaged ISU?
(spoiler: it deletes it).
all other Callins (except axis ele and jgtiger) have some anti infantry power.
this both not. or have turrets and are more mobile.
so you need so less effort to take them out...while are most expansive. and works only vs armor. and eat your popcap like hell.
Posts: 57
If 1120hp on the highest armored unit in the game with 70 range and new mobility buffs isn't enough for you idk what to tell you
Also while you are googling the Jagdtiger also Google the outcome of the war. Obviously you want realism over balance so next patch axis automatically loses at the end of the match. Cause realism for the flowers that don't realise its a game
So, if Hp is not important to you, why they have increased it on super mobile Pershing?
Come on, I dont tell that jagdtiger should one shot IS2 from 2-3Km range, read carefully pls.
Balance is not about making all of the armies and units the same. Why should JT match Ele? Who asked for this? They are different units and already got nerfed when they reduced their range and damage from 320 to 300, preventing 2shots. Units must be different, not only their physical characteristics, but also their performances related stats. JT never documented to be an exact copy of Elefant. (Other than the new patch here)
Enough is enough, enough nerf already done on this unit. Or, please nerf it to exact level as M36, I would prefer it over JT every time I have been asked for.
Posts: 1003
This JT change is welcome.
Posts: 2243
Posts: 17914 | Subs: 8
than again..why not give the jgtiger HE Shells? yo can switch. and everything would be fine.
If you want that, then, well, its as easy as switching a faction.
Posts: 2243
If you want that, then, well, its as easy as switching a faction.
you mean like the 17pounder got a time -pak43-modus? as nondoc unit?
why brit players made it easy and switche factions?
or why usf got t0 mortar?
any heard from balance? ISU can handle both targets types easily...while is cheaper and has same range. is more mobile and is not useless when enemy park armor until he has enough to overrun you
Posts: 2458 | Subs: 1
Posts: 1220
Current state:
A) medium cancer
Or
B) soft cancer
Posts: 4474
Right now it's super niche, its abilities are still unresponsive
i fells it's better to use kt and some supporting JP as JP will take care of TD and KT takes cares of medium and AI (as it will kill medium in the same amount of shoots)
and actually use a good doc,
the sturm officer is the worse early commander unit, with 2 ability, 4 man, and same RA than other 5 man units
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