and btw to kat and all the other nay sayer , Hanibbal trying to prove me wrong saying okw doesn't pay for upgrades actually proved me right
fuel need to reach tank tier rushing
su 165
usf 165 (with ambulance)
ukf 125
okw 185 (with medic)
now if we add optional upgrade of the live patch
su 185 (at nade and molo)
usf 195 but has better weapon and smoke
ukf 185 weapon nades AND bolster, which is not even needed and is just a plus
conclusion okw pays the upgrade like all others (and ukf is actually the one that get free stuff)
to further add okw had even a mpre expensive full tech tree as they need to pay 60 fuel for mech and 15 more fuel for repair squad
Don't misrepresent me. I always said that OKW does not pay extra for the same stuff that Allies get, and you disagreed.
Also when I first made this calculation, you said this calculation would be bullshit and pointless, only to make the same calculation a few posts ago. Just normalized to T34, then you claimed that we would "now" see something new (which we did not), and now you make the exact same calculation again just without tank costs and use it as an argument?
Anyhow, glad that you finally agreed.
One thing that is not relevant in a fast medium scenario, but ingame: UKF needs 15 fuel for side tech of AEC (or Bofors), otherwise they don't have any light vehicle, something that OKW has.
Also, full tech needed FU gain(no vehicle) for all factions are:
OST/SOV/USF/OKW/UKF
205/210/260/260/250
So OKW does not lag behind.
Full tech needed MP gains are similar with around 1160 +-20 MP (except OST which I calculated 1000 MP for, did I miss something? 150 MP for Heal bunker already added). Also here, OKW does not pay more.
For medium rushes, I'll mention a third time that OKW has the highest early game pressure and therefore also a bit higher income than other factions. From then on, other factors are hard to price, like UKF getting field healing/arty with upgrades(/+ additional mun cost), USF getting a "free" officer squad and FRP and OKW getting a "free" forward reinforcement point (or nothing in the terms of Mechanized) and a "free" combined area denial/AA building. OST and SOV get, well ... not very much.
So, but enough of that I think. Back to PF.
Technically, I could agree with a early game buff for probably late game nerf, but that would make them very similar to Volksgrenadiere. So one solution is to refine the mechanic they have now, or make them a very low or high cost alternative.