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russian armor

Panzerfusiliers Need Adjustments

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29 Aug 2019, 12:49 PM
#247
avatar of Katitof

Posts: 17914 | Subs: 8

no u clearly wrote pfusi have more dps than cons test show pfusi only win some times at long range and lose at all other ranges


What is higher?

Range: 5, 15, 25 and 35

Cons: 18, 13,5, 10,2 and 6,3
Or
PFs: 17, 14, 11,9 and 9,3

1) If you will fight at most optimal distance for cons, you're going to have a bad day.
2) PFs DPS is objectively higher.
3) These numbers should give you a rough idea about the distance at which you should engage cons
4) With your methodology, its very easy to proof that grens are weaker then cons despite everyone knowing that match up is fine
u simply don't want to say "yea im biased"

Holy fuck, I'm going to recover for days from that IRONY brick drop.
29 Aug 2019, 12:52 PM
#248
avatar of Stug life

Posts: 4474

jump backJump back to quoted post29 Aug 2019, 12:49 PMKatitof


What is higher?

Range: 5, 15, 25 and 35

Cons: 18, 13,5, 10,2 and 6,3
Or
PFs: 17, 14, 11,9 and 9,3

1) If you will fight at most optimal distance for cons, you're going to have a bad day.
2) PFs DPS is objectively higher.
3) These numbers should give you a rough idea about the distance at which you should engage cons
4) With your methodology, its very easy to proof that grens are weaker then cons despite everyone knowing that match up is fine

Holy fuck, I'm going to recover for days from that IRONY brick drop.
if having a bad day means dropping 3-4 model or wining at long range ok

since u don't belive my test as i think i rigged them, hannibal did them again
Okay, so I did some testing:
PF vs Cons, all tested in at least triplicates if not stated otherwise, vet 0, no cover
range 0-10: Cons win clearly (usually 30% health left)
range 20: Cons win reliably (they won all fights, but one barely and the rest much closer)
range 30: Cons won 1/6 fights, PF won 2 reliably, 3 clearly. This happened even though I allowed Cons to model snipe PF by bad PF positioning in the first three runs


exactly, if fine cause they cost the same , now which unit her cost 40 more mp ?
29 Aug 2019, 12:54 PM
#249
avatar of Katitof

Posts: 17914 | Subs: 8

if having a nad dday means droping 3-4 model or wining at long rnage ok

exactly, if fine cause they cost the same , now which unit her cost 40 more mp ?

The one that had utilities rolled into its own cost while other have to pay to unlock it, bloating its cost that way.
29 Aug 2019, 12:55 PM
#250
avatar of Stug life

Posts: 4474

jump backJump back to quoted post29 Aug 2019, 12:54 PMKatitof

The one that had utilities rolled into its own cost while other have to pay to unlock it, bloating its cost that way.
like urrah and sand bag vs at nade ?
29 Aug 2019, 13:01 PM
#251
avatar of Katitof

Posts: 17914 | Subs: 8

like urrah and sand bag vs at nade ?

Remind me how much damage both of these do compared to at nades and regular nades?

I have lost my "sandbag and really loud yelling DPS sheet" and don't know the numbers off my head.
29 Aug 2019, 13:04 PM
#252
avatar of Stug life

Posts: 4474

jump backJump back to quoted post29 Aug 2019, 13:01 PMKatitof

Remind me how much damage both of these do compared to at nades and regular nades?

I have lost my "sandbag and really loud yelling DPS sheet" and don't know the numbers off my head.
kat again do u actually play the game, the normal nades are locked behind tech, only the at nades come for the start (like gren)
29 Aug 2019, 13:59 PM
#253
avatar of Stug life

Posts: 4474

and btw to kat and all the other nay sayer , Hanibbal trying to prove me wrong saying okw doesn't pay for upgrades actually proved me right

fuel need to reach tank tier rushing

su 165

usf 165 (with ambulance)

ukf 125

okw 185 (with medic)

now if we add optional upgrade of the live patch

su 185 (at nade and molo)

usf 195 but has better weapon and smoke

ukf 185 weapon nades AND bolster, which is not even needed and is just a plus

conclusion okw pays the upgrade like all others (and ukf is actually the one that get free stuff)

to further add okw had even a mpre expensive full tech tree as they need to pay 60 fuel for mech and 15 more fuel for repair squad


29 Aug 2019, 14:14 PM
#254
avatar of Katitof

Posts: 17914 | Subs: 8

Yeaah, that's what happens if you have a T4 vehicle in your T3(panther).
Also none of the 3 you mentioned get to be rewarded with superheavy once fully teched, so yes, its well justified in terms of cost.
29 Aug 2019, 14:25 PM
#255
avatar of Stug life

Posts: 4474

jump backJump back to quoted post29 Aug 2019, 14:14 PMKatitof
Yeaah, that's what happens if you have a T4 vehicle in your T3(panther).
Also none of the 3 you mentioned get to be rewarded with superheavy once fully teched, so yes, its well justified in terms of cost.
nobody mentions, vehicle crew form the start, 25 pounders , etc

we can see what is a faction perk and a cost in tech
29 Aug 2019, 14:27 PM
#256
avatar of Alphrum

Posts: 808

nobody mentions, vehicle crew form the start, 25 pounders , etc

we can see what is a faction perk and a cost in tech


your arguing with someone who does not play the game, let alone even USED the new pfussies lol.

29 Aug 2019, 14:48 PM
#257
avatar of Stug life

Posts: 4474

i would not even mind a faction rework with the removal kt and adding it to docs but obv they should give something else
29 Aug 2019, 15:32 PM
#258
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

It's curious to me that this discussion of their cost is entirely focusing on the g43 path of the fussies. Like they can also upgrade to a 2x shreck squad, and none of you "their too expensive" people seem to have any problem making them cheaper

I'm against anything that assists the return of shreck blobs. At least volks only had 1 per squad

But again, you're paying for potential. The fact you can choose to take the squad either way makes them worth more than volks IMO
29 Aug 2019, 15:46 PM
#259
avatar of thedarkarmadillo

Posts: 5279

If they are made cheaper you could offset some of the cost in the upgrade via manpower cost tacked on. Like lower the cost of the g43 to 75 or 60 mu and add like 100mp to it instead. You end up paying more manpower and less munitions in the end (means more muni for using some of their abilities) but then the unit can be priced more for its starting performance. If that route was decided upon
29 Aug 2019, 15:53 PM
#260
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

and btw to kat and all the other nay sayer , Hanibbal trying to prove me wrong saying okw doesn't pay for upgrades actually proved me right

fuel need to reach tank tier rushing

su 165

usf 165 (with ambulance)

ukf 125

okw 185 (with medic)

now if we add optional upgrade of the live patch

su 185 (at nade and molo)

usf 195 but has better weapon and smoke

ukf 185 weapon nades AND bolster, which is not even needed and is just a plus

conclusion okw pays the upgrade like all others (and ukf is actually the one that get free stuff)

to further add okw had even a mpre expensive full tech tree as they need to pay 60 fuel for mech and 15 more fuel for repair squad




And what's the manpower cost for that?
Include OH with medic bunker for sake of completitions as well.
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