Ostwind Overbuffed?
Posts: 359
Hoping to discuss the new and improved ostwind since the last patch. The ostwind seems like a very good AI platform and has high shock value when hitting the field now. Don't have any problems with that; where I think the issue lies is its performance vs armor and dedicated AT platforms.
I've been playing more LT. tier with USF lately making use of the beastly .50cal and the stuart. The stuart is a good AT platform so I build one to match up against the ostwind. I eventually end up battling the ostwind in a great 1v1 scenario, no other infantry or ATGs are around, just stuart and ostwind. The ostwind ends up 1v1ing my stuart pretty handily with around 1/4 health left and this even accounts for me vision blocking the ostwind for sometime with the stuart ability. Both vet 0 vehicles btw.
I know RNG is a factor and this is a sample size of 1 but the stuart should be able to atleast dislodge an ostwind right? I wasn't even able to push it off, it handled the stuart quite comfortably. Is this working as intended or is the ostwind over-performing vs armor/AT platforms.
Yours truly,
Your favorite USF main
Posts: 1304 | Subs: 13
Ostwind’s primary role is to kill infantry, but it’s other roles are anti-air and anti-light.
Also, Stuarts and AEC are not meant to take down the Ostwind alone, they need support as the Ostwind still has tank health at 640 with somewhat alright armour and arrives later than they do.
Posts: 818
This is relatively fair because it costs more to tech to than other units like the t70 stuart.
However I will say with 2 Ostwinds I would expect to handily beat a t34 in a prolonged battle, that seems a bit much considering the ostwind is worlds better vs infantry than the t34(if you ignore crushing )
I think Reducing FAR penetration would allow the ostwind to still be effective vs vehicles, but also give more space for light vehicles to play. Aside from that it should still have good impact vs these units, and would benefit both players microing well and avoiding snares.
As far as tactics, I think you need super bazookas to fight it off with USF if you cannot get a sherman out in time with LT tier
Posts: 12
Posts: 359
I don't know, maybe if ostwind got a bit of a health nerf it would feel more balanced. As it is, it's extremely hard to dislodge and its DPS is obviously more than enough to 1v1 anything that isnt a medium. Maybe other factions have easier matchups against it than USF. I just hate I need to roll out a sherman to reliably kill it. Even two atgs can get kited or outright killed by an ostwind before its dead.
Open to any l2p suggestions as well.
Posts: 911
Posts: 818
Ok, so I guess I had some misconceptions about the unit to begin with. Yes the stuart is a light vehicle but I think most agree it's a premium light with the 70 fuel cost and the fact its build on a tank chassis which comes with solid armor. I just thought it would perform better than it did against ostwind. I tried to screen my stuart with infantry but they don't last very long next to the ostwind lol. I guess zooked up rangers would be the best.
I don't know, maybe if ostwind got a bit of a health nerf it would feel more balanced. As it is, it's extremely hard to dislodge and its DPS is obviously more than enough to 1v1 anything that isnt a medium. Maybe other factions have easier matchups against it than USF. I just hate I need to roll out a sherman to reliably kill it. Even two atgs can get kited or outright killed by an ostwind before its dead.
Open to any l2p suggestions as well.
on L2P getting an M10 for 80 fuel would be the cheapest vehicular counter to the ostwind. That was how you countered STUGE when it was quite strong vs USF.
Even before the buff ostwind one of the most versitile units in the game though simply because of how many units it can be effective against. (everything that's not a tank, and even then it does work vs most mediums if used well), and it's good mobility.
At the same time, ostheer risks not having any AT vs something like a Centaur, T3485, IS2, Kv2, Ez8, M4c unless you then go to rely on a quick stugG follow up. Ostwind's can significantly delay a lategame composition if it doesn't have impact.
Posts: 1614 | Subs: 3
However I will say with 2 Ostwinds I would expect to handily beat a t34 in a prolonged battle, that seems a bit much considering the ostwind is worlds better vs infantry than the t34(if you ignore crushing )
They don't.
I hope you're not referencing this thread: https://www.coh2.org/topic/92117/ostwind-s-penetrations, where insane RNG was backing up two Ostwinds in a fight against a T34, because it has been debunked:
Posts: 818
They don't.
I hope you're not referencing this thread: https://www.coh2.org/topic/92117/ostwind-s-penetrations, where insane RNG was backing up two Ostwinds in a fight against a T34, because it has been debunked:
Mabye it influenced me
But in practice I find that playing defensively with an ostwind, it will do enough damage to ensure an effective panzerfaust upon aggressive t34 play, ensuring your vehicle is relatively safe from destruction when it takes ~20 seconds to kill an ostwind with 4 penetrating shots at 40 range.
Playing aggressively you have a high chance of penetration 55/75 or ~70% from the rear, if the t34 is weakened or has engine damage, 2 ostwinds rushing it will give the t34 limited chance to escape. Even trading 1 ostwind for a t34 is fine, since you are already in the lead having produced 2.
That thread shows a chance for winning in an absolute worst case scenario for the ostwinds. I think in a live situation, they create a stronger composition with their larger impact vs infantry, and the opportunity for big plays due to their manuverability, armor, hp, dps ect. This is what i mean by prolonged engagement.
Posts: 379 | Subs: 1
Posts: 1614 | Subs: 3
Mabye it influenced me
But in practice I find that playing defensively with an ostwind, it will do enough damage to ensure an effective panzerfaust upon aggressive t34 play, ensuring your vehicle is relatively safe from destruction when it takes ~20 seconds to kill an ostwind with 4 penetrating shots at 40 range.
Playing aggressively you have a high chance of penetration 55/75 or ~70% from the rear, if the t34 is weakened or has engine damage, 2 ostwinds rushing it will give the t34 limited chance to escape. Even trading 1 ostwind for a t34 is fine, since you are already in the lead having produced 2.
That thread shows a chance for winning in an absolute worst case scenario for the ostwinds. I think in a live situation, they create a stronger composition with their larger impact vs infantry, and the opportunity for big plays due to their manuverability, armor, hp, dps ect. This is what i mean by prolonged engagement.
I don't know man, going 2 Ostwinds if you expect a T34 from your opponent is not a good idea in my book. It's far better to get a P4/Stug after an initial Ostwind, unless you like giving your opponent a chance to comeback because your tanks can barely scratch his tank.
A T34 rushing your double Ostwinds (if unsupported) can take one of them out without too much danger to itself, it would be suicidal for a T70 to do the same against the dreaded 444. This is partly because the Ostwind has shit accuracy when chasing vehicles, so won't pose too much of a threat to a T34 that's backing off.
Posts: 4183 | Subs: 4
As for the ostwind, honestly I think it is like in need of a 3-5% nerf. It may be awful on the move, but so is the centaur. The difference between the 2 is the centaur moves at the pace of a KT and the ostwind doesn't. I also think the ostwind is just a hair better than the centaur because it uses an AoE damage profile vs the centaurs accuracy profile. So just a tad nerf to the ostwind IMO.
Posts: 13496 | Subs: 1
... It may be awful on the move, but so is the centaur. The difference between the 2 is the centaur moves at the pace of a KT and the ostwind doesn't.
That information is incorrect:
Accuracy Centaur is:
Accuracy near 0.675 Accuracy mid 0.618 Accuracy far 0.56
so centaur will always hit vehicles on the move while ostwind not only will not score hits it will also not score collision hits.
Posts: 4183 | Subs: 4
That information is incorrect:
Accuracy Centaur is:
Accuracy near 0.675 Accuracy mid 0.618 Accuracy far 0.56
so centaur will always hit vehicles on the move while ostwind not only will not score hits it will also not score collision hits.
I'm talking about vs infantry. Who uses a centaur vs anything larger than a puma :/
Posts: 13496 | Subs: 1
I'm talking about vs infantry. Who uses a centaur vs anything larger than a puma :/
So far people including OP where talking about ostwind vs vehicles in which cases Ostwind is rather bad when moving.
Centaur on the other hand can hit and penetrate vehicles up to light tanks.
Posts: 4474
btw ostwind and centaur have same AI performance sander tested it in the other "please nerf ostwind !!11!! RRREEEEEEEEEE!!!111!11!" THREAD
Posts: 818
try puma vs centaur, if last 5 second u are lucky
btw ostwind and centaur have same AI performance sander tested it in the other "please nerf ostwind !!11!! RRREEEEEEEEEE!!!111!11!" THREAD
Ostwind seems stronger until you get vet 1 Delete ability on Centaur But both relatively balanced. I think the centaur will beat the ostwind 1v1 b/c of its good armor, but i've not seen that fight to completion
Posts: 4474
yes it will beat ostwind 100% ostwind has 110 armor
Ostwind seems stronger until you get vet 1 Delete ability on Centaur But both relatively balanced. I think the centaur will beat the ostwind 1v1 b/c of its good armor, but i've not seen that fight to completion
centaur has 160
Posts: 3423 | Subs: 1
try puma vs centaur, if last 5 second u are lucky
btw ostwind and centaur have same AI performance sander tested it in the other "please nerf ostwind !!11!! RRREEEEEEEEEE!!!111!11!" THREAD
Everyone already knows they're the same when standing still. As Shadow said one of them is much faster than the other, so it's easier to handle
Can you also try not to accuse everyone you disagree with of crying for nerfs? All I see is someone starting a discussion
Posts: 4474
and the other has much better armor and better moving accuracy
Everyone already knows they're the same when standing still. As Shadow said one of them is much faster than the other, so it's easier to handle
Can you also try not to accuse everyone you disagree with of crying for nerfs? All I see is someone starting a discussion
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