Maxim redesign redirect thread
Posts: 97
Posts: 4474
both role i mean dps moving unit and suppression stationary
What do you mean "both roles"? It still can't fight vehicles. The mg42 can suppress infantry and kill light vehicles, but you have no problem with that
Posts: 4474
Machine guns have one job: inflicting suppression on enemy units.no need to nerf the damage just make it have slower set up time, so u can't a move it
The HMGs that do this in one burst (MG42, MG34, .50 cal, DHSK) are good. The HMGs that do not (Vickers and Maxim) are trash, and the factions that can build them spam mainlines instead because their HMG is unfit for purpose.
Give it good suppression, cut its damage however far you need to to balance that out.
Instant workable HMG.
Posts: 2066
Posts: 5279
I'd be interested to hear more on the mechanics of that idea. What happens when the cover gets destroyed in the middle of a fire-fight (mid-burst of the maxim)?
I'm no modder but I imagine it would work similarly to the brits cover bonus, once it's gone it would probably stop with the Supression, or lowered dramatically so that it can keep a suppressed unit eating dirt but not Supress a new squad
Posts: 97
I'm no modder but I imagine it would work similarly to the brits cover bonus, once it's gone it would probably stop with the Supression, or lowered dramatically so that it can keep a suppressed unit eating dirt but not Supress a new squad
I'd rather it waited until the next re-load to lower the suppression than have it disappear mid-burst.
Posts: 3260
no need to nerf the damage just make it have slower set up time, so u can't a move it
I'm not that fussed what they nerf.
A machine gun needs to be good at suppressing squads. If I want a mobile damage dealer that can rapidly turn to face the enemy, I'll build Penal Troops instead.
Posts: 1323 | Subs: 1
The balance team is deathly afraid of Maxim Spam returning.
Posts: 3260
The best bet at this point is to make it like the HMG34: good suppression, trash tier damage.
Unless a single Maxim can actually do an HMG's job, it's good for nothing but these reviled spam strats.
Posts: 4474
without a fast set up time the maxim can suppress and not be spammed and a moved
Posts: 3423 | Subs: 1
both role i mean dps moving unit and suppression stationary
Moving unit? Suggestion in the OP was that the dps mode would be more mobile, not that it could fire on the move. He meant it would setup faster not that it could act like a squad
You can mean whatever you want by "both roles", the mg42 also has more than 1 "role" or capability, whatever you wanna call it. Suppression, light AT, and the incin rounds do great dmg to infantry too
Posts: 1096
You can't if you keep it 6 men.
Honestly mate at this stage make it 4 man I don't care so long as it suppresses.
edit: if we factor in the death loop however we would need to either reduce its cost or keep it at 5/6 men. Forgot about that stupid bug.
Posts: 1979
You can't if you keep it 6 men.
Remove the deathloop first
Posts: 4474
if we count vet ability then is't supressin fire alredy making maxim an mg ?
Moving unit? Suggestion in the OP was that the dps mode would be more mobile, not that it could fire on the move. He meant it would setup faster not that it could act like a squad
You can mean whatever you want by "both roles", the mg42 also has more than 1 "role" or capability, whatever you wanna call it. Suppression, light AT, and the incin rounds do great dmg to infantry too
Posts: 3423 | Subs: 1
if we count vet ability then is't supressin fire alredy making maxim an mg ?
That ability makes it good at it's only job, the mg42s doesn't need that, and its ability makes it good at a different one
The 42 is leagues better than maxim for same price without tech, AND these changes include a price increase. Sustained fire would most likely go with these changes anyway, it would be pretty redundant to keep it, but it doesn't compare to incin AP rounds
Posts: 17914 | Subs: 8
if we count vet ability then is't supressin fire alredy making maxim an mg ?
It actually would, but it requires you to have a future seeing gypsy to predict when opponent will move in range because of forced reload.
Its not "Yuri, cover that squad over there with more fire now" ability.
Its "Yuri, you can stop shooting blanks, lets drink some vodka and then we'll shoot these boolets I've found around, they look real".
Posts: 4474
then isn't the same for pen rounds ?
It actually would, but it requires you to have a future seeing gypsy to predict when opponent will move in range because of forced reload.
Its not "Yuri, cover that squad over there with more fire now" ability.
Its "Yuri, you can stop shooting blanks, lets drink some vodka and then we'll shoot these boolets I've found around, they look real".
Posts: 1979
Posts: 4474
pen rounds dont double DPS....yes ? he was arguing that pen round ability make the mg 42 a LV counter, but by that logic the maxim ability make it both dps and suppression
Posts: 17914 | Subs: 8
yes ? he was arguing that pen round ability make the mg 42 a LV counter, but by that logic the maxim ability make it both dps and suppression
Boi.........
Let me in on a lil secret that not a single player has found out about for the last 7 years of CoH2.
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Also, you didn't understood what I said in the first place.
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