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russian armor

Panzer Tactician

16 Aug 2019, 13:39 PM
#21
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

I don’t know if u can read, he is asking that each unit needs to be upgraded with 50 min smoke dispenser, THEN u have to still pay normal smoke
So no I’m not making stuff up


Nowhere does he say that you would still be paying for each use?

And comparing it to US in the first place is wrong, its not on every tank. Nor is it as responsive
16 Aug 2019, 13:40 PM
#22
avatar of Stug life

Posts: 4474

AEC, m20, m8 literally the same
16 Aug 2019, 13:41 PM
#23
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

AEC, m20, m8 literally the same


Literally the same as an ability you get for every single vehicle in your roster? On a roster that has way more vehicles? No, stop being ridiculous
16 Aug 2019, 13:42 PM
#25
avatar of Stug life

Posts: 4474



Nowhere does he say that you would still be paying for each use?

And comparing it to US in the first place is wrong, its not on every tank. Nor is it as responsive
the we can ask him

Do tank still pay for smoke use after the upgrade ?
16 Aug 2019, 13:43 PM
#26
avatar of Balanced_Gamer

Posts: 783

AEC, m20, m8 literally the same


Yeah, those are very responsive smokes too. Not to mention also Puma.

I think all smokes should be changed and delayed more.

As of now, it is pretty too quick.
16 Aug 2019, 13:44 PM
#28
avatar of Stug life

Posts: 4474



Literally the same as an ability you get for every single vehicle in your roster? On a roster that has way more vehicles? No, stop being ridiculous
and 1 is doc the other is base
16 Aug 2019, 13:45 PM
#29
avatar of gbem

Posts: 1979

AEC, m20, m8 literally the same



flaktruck
puma
221

but note that all thos are light vehicles.... everything changes when you put them on fast tank hunters like the panther or mediums like the P4... they need to be less responsive when in vehicles such as those
16 Aug 2019, 13:46 PM
#30
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

and 1 is doc the other is base


Yeah and the one that is doc is much much better. What is your point?

jump backJump back to quoted post16 Aug 2019, 13:45 PMgbem

everything changes when you put them on fast tank hunters like the panther or mediums like the P4...


Precisely
16 Aug 2019, 13:58 PM
#31
avatar of Stug life

Posts: 4474

jump backJump back to quoted post16 Aug 2019, 13:45 PMgbem



flaktruck
puma
221

but note that all thos are light vehicles.... everything changes when you put them on fast tank hunters like the panther or mediums like the P4... they need to be less responsive when in vehicles such as those
if is just a delay there is no problem, not 50 mun upgrade each
16 Aug 2019, 13:59 PM
#32
avatar of Stug life

Posts: 4474



Yeah and the one that is doc is much much better. What is your point?



Precisely
then why are rifle Molotov much better than cons ?
16 Aug 2019, 14:07 PM
#33
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

then why are rifle Molotov much better than cons ?


What the hell are you talking about? What is your point about panzer tact

I wasn't saying stock stuff has to be better. Your misreading...
16 Aug 2019, 14:27 PM
#34
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Just delay the smoke by 1 second. I believe the ability should still be a bit better than the non-doc smoke that allies get.
16 Aug 2019, 14:37 PM
#35
avatar of gbem

Posts: 1979

i would honestly prefer smoke rounds... as i can use it both offensively and defensively...
16 Aug 2019, 14:41 PM
#36
avatar of thedarkarmadillo

Posts: 5279



Yeah, those are very responsive smokes too. Not to mention also Puma.

I think all smokes should be changed and delayed more.

As of now, it is pretty too quick.


I think light vehicles are ok having the insta pop smoke, it's the durable ones that give it a bad name. Oddly enough those durable ones also have blitz so it's made even stronger.
16 Aug 2019, 14:45 PM
#37
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



I think light vehicles are ok having the insta pop smoke, it's the durable ones that give it a bad name. Oddly enough those durable ones also have blitz so it's made even stronger.


Yes exactly. Which is why im so confused as to how anyone is bringing up the m20. We all know the bane of this is Panthers, which are mobile and durable already

Could it be made to cost more on larger units? Like a different price for lights, mediums, and heavies
16 Aug 2019, 16:26 PM
#38
avatar of insaneHoshi

Posts: 911



You repeatedly call out Codguy for making stuff up, yet have no problem doing it yourself

There is not a single USF unit that gets free smoke. Every single one of them costs munitions. If you ever played US you might know that


Im pritty sure by free, he means you dont have to pay a commander slot for it.
16 Aug 2019, 17:08 PM
#39
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

@ullumulu and gbem:
Stop spamming this thread with your cock comparisons. Do it in PM if you think there's something worth comparing
16 Aug 2019, 17:19 PM
#40
avatar of gbem

Posts: 1979

Maybe a delay for 2 seconds or so would do.

I do agree that it is pretty responsive.

It would be nice too see some other axis vehicles having smoke since most allied factions have smoke by default.

OST and SU are the only factions that have zero vehicles with smoke.


WEHR I think what would be great is give the "Scout Car" or "Halftrack" a smoke by default for starters since they are not commonly used!

SU the "Halftrack with Anti Air upgrade" should get smoke by default also since they are not commonly used also.



A solution making these units more viable.

What do you guys think?



do note... light vehicles should retain insta smoke... but smoke for panzers and the like need to be reworked
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