Selecting a commander should be a 2-click process...
Posts: 29
hope its not just me =)
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While I imagine that an "are you sure?" prompt might reduce the chances of that happening slightly, I think it'd ultimately be more annoying than useful.
Posts: 240
Posts: 2425
Permanently BannedFking blinking boxes and flashing graphics everywhere, needlessly obscures the fieldmview, accidentally clickable.
Such noobish design elements as stating COMMANDERS UNLOCKED in a huge popup at the start of every game, completely needlessly. Yeah, thanks for the info. NO SHIT?!
Pretty terrible really. What id expect in a kickstarter, not from salaried professionals.
Posts: 2181
Id give stern talking to the person who designed the ingame Commander related UI.
Fking blinking boxes and flashing graphics everywhere, needlessly obscures the fieldmview, accidentally clickable.
Such noobish design elements as stating COMMANDERS UNLOCKED in a huge popup at the start of every game, completely needlessly. Yeah, thanks for the info. NO SHIT?!
Pretty terrible really. What id expect in a kickstarter, not from salaried professionals.
To add to that, pretty sure it still says commanders unlocked at 1 cp and in the notification bar
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Posts: 409
It'd be nice to move the resource counters down to the left side near the minimap.
Posts: 2425
Permanently BannedBut thats just me and coming from that game.
Posts: 525
Id prefer a DoW style vertical unit represenatation as well.
But thats just me and coming from that game.
i played dow and i like the horizontal one and the fact that its split by vehicles and infantry.
Posts: 83
Posts: 688
I'm all fine with just one click. I could do without the zooming circles in screaming yellow, though.
Posts: 1734
Permanently Banned...like it was in vCoh. Now that you can choose a commander at 0 cp, an errant click locks you in for the game. In vCoh you had to hit 'accept' after the 1st click. a similar functionality would prevent accidental commander selection.
hope its not just me =)
dont be so retard to missclick, noob
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