the point of my feedback isnt about the lack of healing in a vacuum... the point of my feedback is very much relevant to the balance team... and ill summarize it...
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make soviet T2 viable
T2 viability is completely irrelevant to stock healing options for Soviets and Ostheer.
In this patch t2 units get the following buffs:
Feel free to test these changes and provide useful feedback on them
Something I haven't seen discussed, but does significantly impact team games are the changes to medics. Mainly the above change, which caps their radius of target acquisition to 20. Doing some tests on 2v2 maps where team mates share a base area, it seems that 20 is slightly too small even with perfect placement to reach the retreat points of both players. This might not sound like a big deal, but it is a huge hit to QoL, and it seems like it's not really necessary. I'd like the range upped to 25 and see how that feels.
Interesting points. However, I still think the intended QoL improvement is superior to the lack of being able to use one healing option to reach both bases.
Yeah It was pretty retarded that they double slapped the osttruppen reserve with a double nerf, by both shortening the time of the ability and increasing the requirement of losses for a new unit. That made it go from decent to completely useless real quick
I mean the ability in mobile defense.
Relief Infantry is decent-ish, but comes so late Osttruppen will be 100% useless in combat.
it has retreat and 5th man for the lack of shield and 5 less range
again i'm all in to make it a usf at gun with different abilities
At this point, it's so close to a normal ATG. Just make it a Pak or 57mm clone, it would solve almost every problem with the unit (stealth ambushes, retreat, hitting the ground a lot, no shield, etc.).
Interesting points. However, I still think the intended QoL improvement is superior to the lack of being able to use one healing option to reach both bases.
I think the sprinting medics is enough of a fix without having to reduce the search radius to the point of making 2v2+ annoying. Upping it to 25 should be enough.
I'm aware of what it has. It doesn't need the ability to retreat...
because its still the worst AT gun in the game, with the horrible survivability, as stuglife said we'd be happy if it had the USF at guns stats and loses retreat, what do you think about that?
because its still the worst AT gun in the game, with the horrible survivability, as stuglife said we'd be happy if it had the USF at guns stats and loses retreat, what do you think about that?
Would you be happy about it being tied to a tech choice and requiring fuel to unlock? My guess is no
Of course you'd be happy making it a much much better AT gun. You can't when its that cheap and requires nothing to build
then what about a clone of the zis ? make it come after first truck call in so it's even more expensive than zis tech (25 fuel vs 10)
or a clone of the usf after tier truck call in ? (always 25 fuel, a bit cheaper than usf but no free officer)
or a clone of the ukf one always after first truck call in ?
I proposed just giving them the pak40 years ago. I got shouted down for wanting the game to be age of empires, this is an even more extreme version of that