Coming from what? all those years you served as a pilot in ww2?
Yes.
I'm literally Winter Soldier.
Don't tell anyone please, because its a secret.
Posts: 17914 | Subs: 8
Coming from what? all those years you served as a pilot in ww2?
Posts: 3423 | Subs: 1
Have you ever heard of historical documentation and literal videos from planes?
Posts: 785
Posts: 17914 | Subs: 8
You can't confirm kills and hits from ww2 gun camera footage. That's ridiculous. You can see that their firing AT stuff, but getting actual kills from the cockpit was very difficult, and there's no way in hell you could confirm it from ww2 plane cameras
Long story short loiters should go, strafes should replace them. Mostly because of gameplay reasons
Posts: 207
So, you're trying to say here that whole sub category of WW2 planes that exists up to this day, ground attack planes, were so inefficient that they just kept building and using them?
Seriously, go read up a bit on combat use of IL-2.
Loitering strafes was EXACTLY how it was used, just instead of circling and waiting to be shot down, squadron attacked with every single loop.
It was extremely effective(for soviet standards) against vehicle columns and IL-2 being literally a slow flying tank allowed for that effectiveness while keeping very low pilot casualties.
In one instance during single battle one pilot lost 5 planes and just kept coming back for more.
Posts: 3423 | Subs: 1
So, you're trying to say here that whole sub category of WW2 planes that exists up to this day, ground attack planes, were so inefficient that they just kept building and using them?
Posts: 97
Posts: 3423 | Subs: 1
Posts: 4474
Posts: 2272 | Subs: 1
The one that's a plane loiter skill plane, it has such insane high alpha damage
I just played a game where it 60-0'd my IS2 then 90-0'd my IS2 within 4 seconds by itself while I'm hauling ass out of it with my IS2 reversing without engine damage. I assumed first time was just bad RNG combined with basically sustaining some damage, second time I was mentally prepared for him to do the same thing but it died 100-0.
How is this thing able to do so much damage in one loiter, I get its an expensive ability and if it killed a t34-76 in 4 seconds I'd be frustrated but not this baffled.
There's no time to even get out of it, is there a catch I'm missing? If there's no counter play this ridiculous ability needs to be nerfed because it's doing ridiculous damage to the tankiest allied tank just point and click.
Posts: 207
I agree with Mazianni. If you nerf (or remove) loiters, you have to severely nerf anti-aircraft units as well.
Hand-cranked, visually-aimed AA guns were even more inaccurate than ground-attack planes. As Smiling Tiger insinuates, the only way to be sure to hit something was to have lots of units firing at the same time - both on the ground and in the air.
However, if the game moves to single-pass strafes, they have to target units in the area of attack and not just shoot at a patch of ground regardless of what's there. How effective the strafes are should be addressed by varying the damage. Strafes should not be "hit only if the unit can't move and miss if it moves even the slightest bit", regardless of how "unrealistic" that is. This game is SO unrealistic on so many different levels that "realism" can never really be used to address balance issues (as SkysTheLimit has pointed out to me on more than one occasion).
#BuffStrafeTargeting/NerfStrafeDamage
Posts: 97
As for targeted single pass strafes they should require constant vision on the target to be accurate and only be marginally accurate without it. I don't think that an undodgeable strafe would be very fair so I think that there should be only a certain range where units can be hit beyond where the strafe was called in.
Posts: 97
camoing an AT gun and walking it thru an open field shouldn't be a viable strategy in a ww2 rts
Posts: 318
Impossible. On average, the Stuka AT planes deal about 250-500 damage per pass (both planes combined). And that is on a stationary target. If the target moves, the Stukas will usually miss more (but that depends on their angle of approach).
They both need to be hitting the IS-2's rear armor to deal that maximum of ~500dmg, because they have 180/170/160 penetration (IS-2 armor is 375) and deal less damage on deflection, which is highly unlikely on the first pass given that the planes start on opposite ends.
Since the IS-2's health is 1080, that means they can deal a maximum of 25%-50% damage to it. With 50% being the most ideal circumstances, only possible on a second or third pass, and with 25% being the average damage it deals on the first pass. And again, tested on a stationary IS-2, so expect damage to be even less if it's moving.
So TLDR, unless a replay shows otherwise, Sector Assault can not have done more than 50% damage in a single run to your IS-2 and something else must have damaged it at the same time or circumstances were not as you presented them.
The ability requires ground forces to spot enemies or it will not target anything.
Posts: 3053
You can't confirm kills and hits from ww2 gun camera footage. That's ridiculous. You can see that their firing AT stuff, but getting actual kills from the cockpit was very difficult, and there's no way in hell you could confirm it from ww2 plane cameras
Long story short loiters should go, strafes should replace them. Mostly because of gameplay reasons
Here is a IS2 taken below 50% by 2 passes, the schwer does a very minor contribution, it looks around 30% health after these two passes, I highly doubt the schwer contributed 20%..
https://clips.twitch.tv/RefinedStupidAsteriskTriHard
This ability almost always deals maximum damage within the first 10 seconds and rarely does limited damage. It probably is OP.
The math does not add up. Something is funky with this ability.
Posts: 8154 | Subs: 2
Here is a IS2 taken below 50% by 2 passes, the schwer does a very minor contribution, it looks around 30% health after these two passes, I highly doubt the schwer contributed 20%..
https://clips.twitch.tv/RefinedStupidAsteriskTriHard
This ability almost always deals maximum damage within the first 10 seconds and rarely does limited damage. It probably is OP.
The math does not add up. Something is funky with this ability.
4 | |||||
265 | |||||
27 | |||||
6 | |||||
4 | |||||
3 | |||||
1 |