What do you think about giving the USF AAHT smoke?
11 Aug 2019, 22:27 PM
#1

Posts: 888
I've wondered if it would be fair to give this unit smoke cover just like the OKW HT. It dies in just two shots from AT guns or tanks, it's got terrible manuverability, and it's just a huge pain in the ass to baby sit and drive backwards all the time.
11 Aug 2019, 22:35 PM
#2

Posts: 19
Permanently BannedPressing U instead of right clicking isnt hard, honestly.
USF AAHT is also mobile and can suppress on the move unlike OKW AA which requires a setup time making it more vulnerable to AT
USF AAHT is also mobile and can suppress on the move unlike OKW AA which requires a setup time making it more vulnerable to AT
11 Aug 2019, 22:44 PM
#3

Posts: 960
The Flak HT vs AAHT matchup is interesting.
On the one hand, the Flak HT gets smoke and 360-degree firing, but on the other, the AAHT can fire on the movie / has no setup time. I don't think it needs smoke, but the awkward reverse-movement thing could use some adjustment.
On the one hand, the Flak HT gets smoke and 360-degree firing, but on the other, the AAHT can fire on the movie / has no setup time. I don't think it needs smoke, but the awkward reverse-movement thing could use some adjustment.
11 Aug 2019, 22:47 PM
#4

Posts: 450
I don't think the main gun shoots on the move, it is just the mgs. My only issue is sneaky reketans murdering it.
11 Aug 2019, 22:54 PM
#5

Posts: 450
Maybe give it a timed ability that detects stealth units sort of like infantry tracking on the 222.
11 Aug 2019, 23:01 PM
#6

Posts: 3053
I don't think the main gun shoots on the move, it is just the mgs. My only issue is sneaky reketans murdering it.
+1
I don't think it needs smoke at all. It's more manueverable than the OKW flaktrack.
11 Aug 2019, 23:09 PM
#7

Posts: 833
I would give the British and Soviet quad smoke instead
It's too underused in comparison
It's too underused in comparison
11 Aug 2019, 23:27 PM
#8

Posts: 129
What the AA halftrack needs is a a vehicle target only mode, this unit would be alot better if you could do that so it can dive chase a low hp luchs/halftrack but half the time it will target a random nearby infantry making chasing ineffective.
11 Aug 2019, 23:54 PM
#9

Posts: 556
12 Aug 2019, 01:24 AM
#10

Posts: 818
It's terrible at attacking ground, so it would be a bit self defeating
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
12 Aug 2019, 01:28 AM
#11

Posts: 3053
It's terrible at attacking ground, so it would be a bit self defeating
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
I dunno I think it's pretty good overall. I wish the mgs had better suppression though, since it seems like the cannon does most of it and that thing has a long reload sometimes (or it'll just hit elevation in the terrain and do nothing).
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