What do you think about giving the USF AAHT smoke?
11 Aug 2019, 22:27 PM
#1

Posts: 888
I've wondered if it would be fair to give this unit smoke cover just like the OKW HT. It dies in just two shots from AT guns or tanks, it's got terrible manuverability, and it's just a huge pain in the ass to baby sit and drive backwards all the time.
11 Aug 2019, 22:35 PM
#2

Posts: 19
Permanently BannedPressing U instead of right clicking isnt hard, honestly.
USF AAHT is also mobile and can suppress on the move unlike OKW AA which requires a setup time making it more vulnerable to AT
USF AAHT is also mobile and can suppress on the move unlike OKW AA which requires a setup time making it more vulnerable to AT
11 Aug 2019, 22:44 PM
#3

Posts: 960
The Flak HT vs AAHT matchup is interesting.
On the one hand, the Flak HT gets smoke and 360-degree firing, but on the other, the AAHT can fire on the movie / has no setup time. I don't think it needs smoke, but the awkward reverse-movement thing could use some adjustment.
On the one hand, the Flak HT gets smoke and 360-degree firing, but on the other, the AAHT can fire on the movie / has no setup time. I don't think it needs smoke, but the awkward reverse-movement thing could use some adjustment.
11 Aug 2019, 22:47 PM
#4

Posts: 450
I don't think the main gun shoots on the move, it is just the mgs. My only issue is sneaky reketans murdering it.
11 Aug 2019, 22:54 PM
#5

Posts: 450
Maybe give it a timed ability that detects stealth units sort of like infantry tracking on the 222.
11 Aug 2019, 23:01 PM
#6

Posts: 3053
I don't think the main gun shoots on the move, it is just the mgs. My only issue is sneaky reketans murdering it.
+1
I don't think it needs smoke at all. It's more manueverable than the OKW flaktrack.
11 Aug 2019, 23:09 PM
#7

Posts: 833
I would give the British and Soviet quad smoke instead
It's too underused in comparison
It's too underused in comparison
11 Aug 2019, 23:27 PM
#8

Posts: 129
What the AA halftrack needs is a a vehicle target only mode, this unit would be alot better if you could do that so it can dive chase a low hp luchs/halftrack but half the time it will target a random nearby infantry making chasing ineffective.
11 Aug 2019, 23:54 PM
#9

Posts: 556
12 Aug 2019, 01:24 AM
#10

Posts: 818
It's terrible at attacking ground, so it would be a bit self defeating
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
12 Aug 2019, 01:28 AM
#11

Posts: 3053
It's terrible at attacking ground, so it would be a bit self defeating
It's actually just not very good right now though, I would rather build a quad, which costs a bit less fuel and is supressing just as well as the AA HT, easier to micro too
I dunno I think it's pretty good overall. I wish the mgs had better suppression though, since it seems like the cannon does most of it and that thing has a long reload sometimes (or it'll just hit elevation in the terrain and do nothing).
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
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Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
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Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
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Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
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aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
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