I've had some thoughts about this.
1: I'd kinda like to see tournaments start with a group stage, round robin instead of pure knockout. The way I'd do it is this:
Best of 2. Each player plays Axis and Allies. Three commander ban against UKF, USF and OKW, Five commander ban against Ostheer and Soviet. If you win 2-0, you get 3 points in the group, 1-1 is 1 point. I'd suggest 4 man groups.
2: Ace game deciders should be a random map out of a large pool. Perhaps work with Tric to create this pool and have the worse excesses of some maps shaved down a little.
3: Commander bans should always be a thing. At minimum 1-2 bans, because it inherently encourages players to have a broader strategy pool than "OKW, Spec Ops, Mechanised, Puma, Luchs, Command Panther."
4: I know people hate ColdTech, but frankly I think having a side event or a smaller tournament on it to see if it develops another meta would be very interesting..
1. Agree that formats should try and spice things up a bit, with something we haven't had before.
2. Completely disagree, ace game decider should be as balanced as possible so the player with the best skills, endurance, and strategy reigns supereme. Not whoever can think fast enough on an unknown battlefield
3. I agree, however let's see how balance patches look.
4. Dying troops with low visibility is not fun for anyone. We suffered it in tournaments for two years, and for those of us that remember it was just... shit.