Anybody playing Luftwaffe Ground Forces?
Posts: 207
Has anybody been having success with this one lately, and how do you think it compares to other OKW choices?
Posts: 857 | Subs: 2
I've been thinking about switching up my OKW commander lineup and I realized that not only have I not used this doctrine in awhile but I haven't really seen anybody in teamgames use it either. However it's peaked my interest because I wanted to pick a more aggressive commander and the Luftwaffe Ground Forces seems like a good option.
Has anybody been having success with this one lately, and how do you think it compares to other OKW choices?
Luftwaffe Ground Forces is barely used in 2vs2 or other higher game modes (But i saw Aerafield use it in 3vs3 with great effect). Right now its more a 1vs1 doctrine and it surely have some strongpoints like stuka smoke drop, valiant assault and the airattack.
Nevertheless it still has some real flaws:
- Falls should be the filet of the doctrine but are just bad / inefficient compared to US airborne, shocktrops etc. I really hope the unit get the deserved buff in the next balance patch.
- Heavy fortification is fine for "fortress doctrine" but i dont like the commander slot for LGF.
I would like to replace it with the OSTWIND - the unit fits perfectly to the theme of the doctrine.
- Airborne assault comes very late. The ability is basically an infantry pin and the same ability can be used at 6CP with Wehrnmacht's Assault support doctrine. Yes, the additional AT strafe is nice but the ability is not strong enough to be comparable to other air attacks which are available at CP12.
- Options: Airborne attack should work like the Sturmovik attack including the additional AT strafe - then it can stay at CP12.
Posts: 97
I totally agree that the Ostwind would be a better item for this commander; it doesn't really fit the theme in Scavenge.
Posts: 1220 | Subs: 1
Posts: 556
Make them 5 man dropping with MP-40s (later upgraded with FG42)
Increase the cost back to 400
Remove the panzerfaust to prevent Falls blobs being immune to tanks.
Remove the blendkörper give it a potato masher smoke
Posts: 857 | Subs: 2
Just registered for this post. Finally someone realized that Falls are overpriced glass cannons. Heck they even lose 2 models while fighting with cons and they have absolutely no chance to fight penals or shocks if opponent is microing a little bit to avoid the grenade.
Make them 5 man dropping with MP-40s (later upgraded with FG42)
Increase the cost back to 400
Remove the panzerfaust to prevent Falls blobs being immune to tanks.
Remove the blendkörper give it a potato masher smoke
1.
2. Mod team (at least Sander93) is aware of the Falls problematic situation, lets hope they buff them in the next balance patch.
3. Your idea of 5 a men squad arriving with MP40 is close to the first relic design of the unit. Wehrmacht have a own Falls unit starting exactly as you mentioned, you can upgrade the unit with 2 FJG's or 1 MG43.
Posts: 556
1.
2. Mod team (at least Sander93) is aware of the Falls problematic situation, lets hope they buff them in the next balance patch.
3. Your idea of 5 a men squad arriving with MP40 is close to the first relic design of the unit. Wehrmacht have a own Falls unit starting exactly as you mentioned, you can upgrade the unit with 2 FJG's or 1 MG43.
Well thanks for the warm welcome
I think their greatest problem is their RA. Maybe giving them a RA buff rather than a 5 man squad can solve it.
And Wehr falls would be interesting since Wehr really lacks the "elite" infantry for close-mid range combat (IMO)
Posts: 26
Well thanks for the warm welcome
I think their greatest problem is their RA. Maybe giving them a RA buff rather than a 5 man squad can solve it.
And Wehr falls would be interesting since Wehr really lacks the "elite" infantry for close-mid range combat (IMO)
because pzgrenadiers and stromtrooper with mp40s is not enough for close-mid range combat right?
but i do agree with RA buffs..
Posts: 3053
Well thanks for the warm welcome
I think their greatest problem is their RA. Maybe giving them a RA buff rather than a 5 man squad can solve it.
And Wehr falls would be interesting since Wehr really lacks the "elite" infantry for close-mid range combat (IMO)
Wait but that's literally pgrens.
Posts: 818
If it had 5 man falls and an ostwind it would likely be quite popular
Posts: 789
Posts: 1217
That "feature" needs to be fixed for any airborne unit. It sucks.
Other than that Falls are redundant and fill no real role. They can seomewhat stand up against Bars and Bren blobs... however not for cost. I see nothing they can do better than Obers. And I don't consider a Faust canging their role.
Posts: 818
Last time I played Fallschirmjäger the squad died while airdropping into a single tree.
That "feature" needs to be fixed for any airborne unit. It sucks.
Other than that Falls are redundant and fill no real role. They can seomewhat stand up against Bars and Bren blobs... however not for cost. I see nothing they can do better than Obers. And I don't consider a Faust canging their role.
They bring camo and neato rifle sound effects
Posts: 556
Wait but that's literally pgrens.
Well if we look that way shock troops are beefed pgrens then
Posts: 556
because pzgrenadiers and stromtrooper with mp40s is not enough for close-mid range combat right?
but i do agree with RA buffs..
Pgrens do not excel at mid like falls imo and storms are only good when they ambush like commandos. They are absolutely terrible at assaulting since the changes and perform excellently at long range with x3 G43s (So no point in going any other doctrine than elite troops for storms).
Posts: 3029 | Subs: 3
The only truly underwhelming ability is the fallschirmjagers but they are not completely horrible.
Posts: 3166 | Subs: 6
Posts: 3053
Last time I played Fallschirmjäger the squad died while airdropping into a single tree.
That "feature" needs to be fixed for any airborne unit. It sucks.
I had an airborne squad die on landing in a road somehow. I was a litle mad.
Posts: 810
Luftwaffe Ground Forces is already fine commander
just other commanders are more powerful and easy to win
ex)special Ops, overwatch, scavange
Posts: 1614 | Subs: 3
no need to change
Luftwaffe Ground Forces is already fine commander
just other commanders are more powerful and easy to win
ex)special Ops, overwatch, scavange
Falls are shit, that's the problem.
Livestreams
14 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, vanyaclinic02
Most online: 2043 users on 29 Oct 2023, 01:04 AM