It was a shame not to use his beautiful design, so I created the new base in a tuning pack!
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1807099413
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Where do units retreat to? The truck in the middle?
That would make it pretty unfair compared to other bases because retreating infantry would be much more protected against dives by all the tents and weapon racks around it.
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1. British infantry protected by racks and buildings after retreat. Does it make it unfair to other factions?
2. Ost factions can protect their infantry with constructions. Does it make it unfair to other factions?
P.S. USF infantry at the moment protected by all USF base and even can stuck with some manipulations inside of it. Does it make it unfair to other factions?
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Brit infantry still stops in front of their HQ like all other factions and need to be moved into the protection of the base manually by the player. If their retreat stopped at the outskirts of this base, like with all other bases in the game currently, then it'd be fine.
Same thing as I said above. What I mean is that with this base layout, if units retreat to the truck in the middle, they are protected by structures automatically without player input. No other base in the game has this.
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Where do units retreat to? The truck in the middle? That would make it pretty unfair compared to other bases because retreating infantry would be much more protected against dives by all the tents and weapon racks around it.
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I must admit that I focussed on pathing and visuals, but completely forgot about the retreat point. Would it be fair to set a retreat point on the Company Command Post?
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