...command p4 are the only ones that suck. It's because their auras are so strong that the unit itself is punished for it. They probably did that for balance but in the cmd p4s case it just makes its value very inconsistent. Super strong in teams, not really in 1v1
...
Such opinion, much disagree, not a single fact. Wow.
Yeah we all know CPz4 is not meant to be used solo, at least against other tanks, thats why it has a stubby gun (actually a low velocity shell cannon and it doesnt have HE munition, wich it should).
But its true, it sucks against all tanks,
therefore it sucks overall... (Logic over9000)
...Command panther and tiger are useless in a fight are they?...
Of course! Those are fully operational tanks, payed full price *and more, their performance must be different of their *identical, non commander counterparts, just because the simple fact a Commander Pz4 Ausf D tank has a main role of logistics rather tank fight.
--- Edited>Added
To the rest of people reading this post.
IMO the aura potential a feature and a dead weight, simply because it can easily sinegyse with other tanks, even OKW ones. All units have a lower ceiling of HP because if a CPz4 appears that situation must be contained (and it is btw).
IMO this aura is balanced when compared to stock allied tank offensive abilities, from selfspotting, moving acc, alpha damage.
-To remove this and all auras, those mentioned aspects should get a proper review.
-To add abilities, unless someone takes the topic seriously, there are not much options to adjust the unit role in 1v1 and teamgames altogether. Simply because 4v4s are fuckfest doesnt mean the ablity has to be nerfed.
-To adjust the aura into other effects, if they are offensive, that will promote a-move blobbing (since blobs are used to attack, rather than hold and defend) and that is drastically opposite of the people here appeal
-To make the aura an toggle/active ability will increase user input and can be a viable solution if the player is distracted or unprepared. If a tank gets hit before the aura is active, it effectively will be destroyed in the same amount of shots