SU-76 Rework
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
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![avatar of Lago](/images/no_av.png)
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It's a functional unit in its current state, like a little StuG.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
Not a fan of the penetration nerf since when a Panther appears the su76 becomes redundant. A vet 3 penetration buff would be welcome.not a fun of light vehicle as MGS becomes redundant, a buff to pen and damage would be welcome
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![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
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when u are a bit behind and know a medium tank is coming, as the su 76 heavily counter medium tanks
Just told me in which part of game su-76 have it's own place? It was build when penals don't have PTRS, but now role of su-76 as weapon against light and medium fully overlapped by PTRS and zis. You don't need su-76 anymore.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
i remember the video of the su 76 defeating an elephant with equal cost on fuel
At the time, the barrage was free, so you could use them to lump 12 HE rounds into a squad in a tiny time window.
The MU cost on the barrage killed SU-76 spam dead in one stroke.
![avatar of WAAAGH2000](/images/no_av.png)
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not a fun of light vehicle as MGS becomes redundant, a buff to pen and damage would be welcome
That’s completely different though. My point is that a su76 that vetted up the whole game should be able to scale a bit better vs late game vehicles to remain relevant.
![avatar of KiwiBirb](/images/no_av.png)
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That’s completely different though. My point is that a su76 that vetted up the whole game should be able to scale a bit better vs late game vehicles to remain relevant.
Can a Puma vetted up the whole game please scale better vs Jacksons/Churchills/T34/85s!
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![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
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Can a Puma vetted up the whole game please scale better vs Jacksons/Churchills/T34/85s!
Absolutely it can. It has one of the very best support abilities as vet 1 that can do anything from stun to force team weapons to pack up and also gets panzer tac smoke.
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My suggestions:
1) Instead of selfspotting ability, add stealth, with increased penetration and damage for 1-st shot. All ligt TD historically acted from ambush, because light armor don't give enough protection in head-to-head fight.
That would be a big improvement and make it a lot more viable.
![avatar of GI John 412](/images/avatars/sherman_soviet.png?updated=1399022846)
Posts: 495 | Subs: 1
Exactly, the zis makes the su76 redundant.
An SU-76 can’t be killed by a Grenadier riflegrenade shot like a Zis Gun, or suppressed by an MG42, or wiped by a flanking PanzerGrenadier squad.
SU-76 has a definitively different set of pros and cons when compared to a Zis Gun.
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![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
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That would be a big improvement and make it a lot more viable.
+1
![avatar of Maret](/uploads/avatar/21151.jpg?updated=1522529240)
Posts: 711
An SU-76 can’t be killed by a Grenadier riflegrenade shot like a Zis Gun, or suppressed by an MG42, or wiped by a flanking PanzerGrenadier squad.
SU-76 has a definitively different set of pros and cons when compared to a Zis Gun.
SU-76 can get crit engine from 1-st faust, MG-42 could use AP rounds to kill or seriously damage it. With crippled damage...it's almost dead unit due to it's low health, armor and pathnig.
Only one real pros from su-76 - you can't steal it. I never saw abandoned su-76.
But cons - low penetration than zis, low damage than zis, it will delay you t4 from terms of fuel (you need 75 to su-76 and 90 fuel to t4, i think choice will be very distinct and clear for su player), it have worse scaling with veterancy than zis. Zis also have the same abilities and range as su-76. Zis don't die from 1 tellermine.
In which situation you will be build su-76, not zis? Zis cost more MP, but give you much more potent AT power than SU-76. And if SU-76 have real pros players will build them. But now it's like old ostwind. You could saw one, when Mars in House of Orion.
I see only 2 ways for su-76:
1) It still in T3, but get buffed and cost increased to prevent spamming. It must become viable AT option, selfspotting and barrage must be removed, to don't get overlapping with zis.
2) Move it to T4 with completely different role - light howitzer.
IMHO i prefer 2-nd way. Because 1 clear role better than 2 roles. With all current 2 roles (light AT and light AI) you always have zis, but much cheaper and much stronger.
We also could evolving su-76 to low health version of stug-e. But i think it will be more cancerious option than everything else.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Can a Puma vetted up the whole game please scale better vs Jacksons/Churchills/T34/85s!
Oh, it could for example get damage boost from 120 to 160!
Oh wait! It does get it!
![avatar of Taksin02](/images/no_av.png)
Posts: 148
but in this game it seem like it were solid weld to the tank chassis.
![avatar of Maret](/uploads/avatar/21151.jpg?updated=1522529240)
Posts: 711
If we could give to SU-76 one main role this resolve problem with their low popularity. It could become light howitzer in T4 or decent AT option in T3.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
it will still counter medium tanks and TD, and BTW do medium become irrelevant late game ? i mean they have less pen than su 76
That’s completely different though. My point is that a su76 that vetted up the whole game should be able to scale a bit better vs late game vehicles to remain relevant.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
su 76 get's a 20 damage to with vet
Oh, it could for example get damage boost from 120 to 160!
Oh wait! It does get it!
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