mini patch
Posts: 13496 | Subs: 1
MINI PATCH - JULY 5th
Single Player - Ardennes Assault
Addressed an issue where using the paratrooper ability in one of the Ardennes Assault Missions would cause a SCAR error.
Balance
OSTHEER
Tiger Ace
Spearhead moved to Veterancy 2
Now requires 11 CP in addition to Heavy Panzer Korps
This change was made to accommodate resource inflation in big team games, where teams could acquire the Tiger Ace earlier than ideally intended.
The following change is intended to strike a balance between big team games and 1v1 and 2v2
If successful, a similar implementation will be applied to all heavy call-ins.
NOTE: Rushing a Tiger Tank is still intended to be a more viable strategy than in the past, especially when a team has extended map/ fuel dominance.
Ostwind
The Ostwind has had its price adjustment to match new performance
Costs now increased to 300MP and 100FU
Assault Grenadiers
Now start on initial cooldown
OKW
Tiger
Now requires 9 CP in addition to Schwerer Panzer HQ
This change was made to accommodate resource inflation in big team games, where teams could acquire the Tiger earlier than ideally intended
The following change is intended to strike a balance between big team game and 1v1 and 2v2
If succesful, a similar implementation will be applied to all heavy call-ins.
NOTE: Rushing a Tiger Tank is still intended to be a more viable strategy than in the past, especially when a team has extended map/ fuel dominance.
UKF
Tommy Assualt package cost reduced from 70 to 60 munitions
USF
Rear Echelon Grenade Launcher
Riflegrenade range reduced from 40 to 35
Sherman WP Rounds
Range reduced from 40 to 30. This ability was too potent in countering anti-tank guns.
Assault Engineers
Now start on initial cooldown. Cooldown reduced to 35 in compensation. (to standardize with all other 0CP call in infantry)
BUGFIXING
Panzerfusilliers should now be able to upgrade to another panzershreck if one has been picked up.
Single Shreck upgrade has added localization
Fixed issue where 251 Half-Track could capture points in observation mode
Fixed issue with British M5 Quad suppressing on the move
Fixed issue with Guards Airborne Strafing Run hotkey conflict
Fixed bug where PPSH Penal troops could still upgrade to PTRS and Satchel
Fixed bug where Bofors Emplacement did zero AA damage
Trenches are now impassable once built
Standardized Panzer IV rear armor across variants (90)
Fixed issue where the M2hB 50 Cal received decreased penetration at Vet 2
Posts: 13496 | Subs: 1
Panzer J and H has the same forntal armor as the vet 2 Ostheer PzIV so I see no reason why it should lower rear than vet 2 Ostheer PzIV.
Posts: 3145 | Subs: 2
Posts: 13496 | Subs: 1
Sorry for the off topic and probably stupid question, but I noticed that the OKW Tiger now has a new default skin, is that true or did I see a custom skin? Also were the voice lines for it fixed/added? Last time I played with/saw it had no default skin and no voice lines.
OKW Tiger seems to be using the "blaugrau" skin.
Posts: 868 | Subs: 5
"Standardized Panzer IV rear armor across variants (90)"
Panzer J and H has the same forntal armor as the vet 2 Ostheer PzIV so I see no reason why it should lower rear than vet 2 Ostheer PzIV.
But now they're all the same in the rear armor, right?
Wehr Pz4F2 (vet 0)
Wehr Pz4H (vet 2) (bonus front armor)
OKW Pz4J (Vet 0) (bonus front armor)
All versions having same rear armor, correct?
Posts: 13496 | Subs: 1
But now they're all the same in the rear armor, right?
Wehr Pz4F2 (vet 0)
Wehr Pz4H (vet 2) (bonus front armor)
OKW Pz4J (Vet 0) (bonus front armor)
All versions having same rear armor, correct?
according to patch-notes
Ostheer PzIV armor Armor: 180/90
panzer_iv_ausf_H Armor: 234/90
panzer_iv_ausf_j Armor: 234/90
Only the last 2 do not get an armor bonus.
Posts: 3145 | Subs: 2
OKW Tiger seems to be using the "blaugrau" skin.
I am not sure if it's from the All Units Mod but this is the default skin for the OKW Tiger for me:
It also still doesn't have any voice lines for me either, just the OKW announcer saying that the Tiger is deployed.
Posts: 13496 | Subs: 1
I am not sure if it's from the All Units Mod but this is the default skin for the OKW Tiger for me:
It also still doesn't have any voice lines for me either, just the OKW announcer saying that the Tiger is deployed.
maybe it use the Ostheer skin then.
Posts: 3166 | Subs: 6
I am not sure if it's from the All Units Mod but this is the default skin for the OKW Tiger for me:
It also still doesn't have any voice lines for me either, just the OKW announcer saying that the Tiger is deployed.
You might have broken your game with mods then somehow, because for me it deploys in standard Panzergrau and it has voice lines now.
Posts: 3145 | Subs: 2
You might have broken your game with mods then somehow, because for me it deploys in standard Panzergrau and it has voice lines now.
Hmmm, might be from the All Units Mod then I guess but all other changes did get reflected in the mod as well for example Spearhead being at Vet 2.
Posts: 817 | Subs: 5
Hmmm, might be from the All Units Mod then I guess but all other changes did get reflected in the mod as well for example Spearhead being at Vet 2.
Yes, the All Units mod uses this skin instead of Panzergrau. The Spearhead ability is not edited in the mod, that is why it got updated automatically. The voice lines are located in the edited tank, so those did not update yet.
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