USF Halftrack
Posts: 600
Id rather the OKW HT lose its smoke and be able to fire on the move and surpress just as easily... who wouldnt? its fkin nuts.
No idea how this has skipped past the balance hammer for so many years now.
Posts: 148
Posts: 600
maybe it can't face the gun forward
Makes it easier to run away while nailing and suppressing the shreks or raketens you have as your only counter at 5 mins.
Again, clone the stats on the OKW HT and lets watch the tears flow.
Posts: 366
Makes it easier to run away while nailing and suppressing the shreks or raketens you have as your only counter at 5 mins.
Again, clone the stats on the OKW HT and lets watch the tears flow.
A bit unnecessary and aggressive response.
As stated, the usf halftrack has to have its rear facing the enemy to fire which can make it very vulnerable as even a burst of incendiary round can put it down as reararmour is non-existent.
The canon dosnt fire as well if the halftrack isn't stationery so even a 222 can dislodge the halftrack and effectively kill it without any trouble.
So no, I do not thinkt that it is a balance problem and never has been.
In my experience, it has trouble shooting down aircraft. Not sure if anyone else feels the same.
Edit: if it was clonned as the OKW halftrack , I think you will find it would be even more annoying.
Posts: 148
if it was .50 they could just tranfer this effect to the 37mm gun
so it need to stop to fire the 37mm (similar to quad-truck)
Posts: 15
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Posts: 528 | Subs: 1
Posts: 2358
Posts: 3053
I think we should nerf usf aaht. Starting with removing 37mm cannon. Its silly it can fight back versus some axis vehicles while supressing infantry. Usf aaht dominates in almost all game modes at every skill bracket, please tone it down.
Let's just remove a gun that's literally on the halftrack, just make it a prop lol.
The thing dies in 2 atg hits, just like okw flaktrack and soviet halftrack. It's an l2p issue.
Posts: 3260
The OKW one needs a serious buff if Battlegroup is to be relevant.
Posts: 3053
The USF AAHT's fine. It's got a good gun but it's squishy.
The OKW one needs a serious buff if Battlegroup is to be relevant.
I like the OKW one but it does seem a bit underwhelming. IMO its damage and suppression are where they need to be (and only get better with vet), but I think it could use an acceleration buff and/or maybe a slightly shorter setup time, somewhere between half or 3/4 of what it is now. Those two changes would make it a lot easier to use IMO and would help it get away in conjunction with smoke.
Posts: 17914 | Subs: 8
I think we should nerf usf aaht. Starting with removing 37mm cannon. Its silly it can fight back versus some axis vehicles while supressing infantry. Usf aaht dominates in almost all game modes at every skill bracket, please tone it down.
I genuinely admire your skill at sarcasm.
Posts: 1954
A bit unnecessary and aggressive response.
As stated, the usf halftrack has to have its rear facing the enemy to fire which can make it very vulnerable as even a burst of incendiary round can put it down as reararmour is non-existent.
The canon dosnt fire as well if the halftrack isn't stationery so even a 222 can dislodge the halftrack and effectively kill it without any trouble.
So no, I do not thinkt that it is a balance problem and never has been.
In my experience, it has trouble shooting down aircraft. Not sure if anyone else feels the same.
Edit: if it was clonned as the OKW halftrack , I think you will find it would be even more annoying.
The AA performance has been bad ever since they removed the dedicated AA ability. It does sound effects only. It seems like even the Sherman pintle mg is better. The M20 is much better.
Posts: 528 | Subs: 1
Let's just remove a gun that's literally on the halftrack, just make it a prop.
EXCATLY! Just like calliope, this will make for a good change. Glad we are on the same page.
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