Except it has a big weakass rear though. And the front dont scale into late games. Hence we are researching how to best distribute its armor. To make it work better for its 3Ts costs, to give it a clearer role, something that scales better against the rigor of heavy armour and ranged Td that got good scaling.
The present armor skirts feel short changed, a lack of reward for growing up with xp. And more importantly, dont scale progressively than the number looked.
How about 220/95 vet0. 286/124 vet2. +30%. Yes the numbers look big buff at vet, sure to cause allies players some noise.
But look closer, vet2 still makes no difference against it hard counter. We still want it to grow stronger against med tanks and heavy armour. It's weaker at vet0, meaning there is a dynamics for allies to kill it faster and for axis to feel rewarded keeping it alive, knowing its xp can distanced against max range meds.
To supplement this, i think comet can get cheaper, -5% fuel and 16 pop, to make it sit between cromwell and panther, and give Brit a choice between Churchill and it at 16 pop. To kill panther faster or dig in with Churchill..
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- The Panther front AND rear armor got hard nerfed last time axis demanded allied TDs to be nerfed.
They got their wish. And Panther, StuG, hulldown, and command Panzer 4 all got nerfed at same time as
a result.
Side note : Panther got a nice health buff, however.
As for the Comet, it's a dead tank. As in dead, dead, dead.
No one uses it. If we triple the comet fuel cost, can we further nerf the Panther?
Bris won't care. No one even remembers what a Comet looks like at all.
Cromwell and Chuchill spam. Hammer is overwhelmingly underwelming so hard it's dead.