Panther armor rebalance.
Posts: 1794
Vet0: 260/90
Vet2: 284/99
+10%/+10%
Proposed (edit4)
Panther
Pop: 18 to 18 no change
Vet0: 220/95
Vet1: +0.1 moving accruacy
Vet2: 286/124 +30%/30% (just like Stug and P4)
Comet
Pop: 18 to 18 no change after sbp19 buff
Fuel: 185 to 180
This keep with the theme of teching tiering and timing. The 3Ts.
Puts Panther progressively back into Wehr tech tree. Stug -> Panzer -> Panther -> Tiger
Gives Comet some life, Brit can choose between Comet, to counter Panther faster or Churchill, to dig in.
Panther is latest nondoc unit and costly, if im right.
The proposed change keeps in line with wehr faction favour of armor skirts.
By making rear 95/124 is more inline for the 3Ts, progressively discourage med tanks max range shots.
First the stuarts/aec/76 to later 85/ap shermans/Cromwells/Churchill
The additional moving accuracy supplement it's late game role against vetted TD and high armour/hp and scotts. Panther does not have AP abilities and slowslow rof. Its role of expensive mobile Td is highly suspect the later the game drags.
Posts: 1794
Likewise p4 armor skirts also kept with its unit theme and have progression purposes
Posts: 17914 | Subs: 8
There is not a single reasonable scenario where it achieves anything reliably.
Posts: 1794
Just like when allies td hits the field, they should 1up even a vet p4.
Posts: 1289
The only way that non doc mediums beat it if the axis player is outflanked. it hits a mine/is snared. Or allies get enough tanks to swarm it.
Posts: 1794
The current armor vet is mostly pointless.
Posts: 366
Posts: 810
Posts: 13496 | Subs: 1
As far as I know you can not have different buff for front and rear armor.
On can simply have the Panther with higher rear armor to begin with.
Of all things that could be said, you want to buff it's rear armour on a already fast tank...
You mean like the Comet that starts with 110 rear armor?
Posts: 1794
We can do 240/110 to 264/121 perhaps.
Still does the job against max shot
Posts: 1794
Of all things that could be said, you want to buff it's rear armour on a already fast tank...
I dont see why speed and armor cant coexist, especially if you considering the 3Ts and Td available.
This armor rebalance is just to filter the lower tier at a certain range.
Posts: 1351
or mg instead? After all it was a great all around tank rather than TD. It's so expensive that it should do more to inf than just crush it.
Posts: 1289
It can stay out of harms way quite easely. It can chase realy easely by crushing almost anything.
Its only real downside its rear armour and its cost. It still bounces shots frontaly quite reguraly, just not from td,s designed to fight it.
And 0.5 moving acc is not a weakness. It was not designed to be the fastest mobile tankhunter with suberb accuracy while also being the tankiest one of the bunch with decent ai power.
Posts: 246
If you want buffs for panther, then you gonna need more arguments.
Posts: 1794
By keeping the frontal armor lower at 240/264, it actually gives higher probability for allies med tanks to pen/deflect damages than now, and more than panther vs IS2 i believe!
Please no more AI buff. Lets keep the theme of mobile td. I think heavy crush was nerfed so it aint that bad. Previously we had super crusher jackson which is so cheesy.
And 0.55 is not superb moving acc, just 10% better than FF and su85, which both got damage pen vets
Posts: 13496 | Subs: 1
You can still flank but just a little harder for med tank to take max range at 110/121.
By keeping the frontal armor lower at 240/264, it actually gives higher probability for allies med tanks to pen/deflect damages than now, and more than panther vs IS2 i believe!
Please no more AI buff. Lets keep the theme of mobile td. I think heavy crush was nerfed so it aint that bad. Previously we had super crusher jackson which is so cheesy.
And 0.55 is not superb moving acc, just 10% better than FF and su85, which both got damage pen vets
Heavy crush and crush humans are to different values with different affects. One allow to crush bushes and other stuff the other to crush entities.
Posts: 3260
Panthers are fast and have range. They've got the means to face their front armour towards the enemy.
Posts: 13496 | Subs: 1
Moving the Panther's armour from the front to the back is a nerf.
Panthers are fast and have range. They've got the means to face their front armour towards the enemy.
Not really, the current rear make them really bad at flanking because they expose the side allowing rear armor hits.
And the front armor values of the Panther make little difference vs M36/SU-85.
Posts: 1794
Posts: 1392
This proposal actually make comet more useful without changing brit
But chruchills pens has to be nerfed a little bit.
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