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USF Mortar Halftrack White Phosphorus Overperforming

19 May 2019, 18:17 PM
#1
avatar of thekingsown10

Posts: 232

For only 25 munitions you can saturate an entire area with white phosphorus which very quickly reduces all units in the cloud to an hp of 1 .

To make matter worse you can't just run out of the way as it for some ludicrous reason has a slowing effect. It's arguably even better than late game artillery as 2 or 3 m21's will waste the entire area and even a nearby medic bunker at a cost of 150 manpower and 60 munitions isn't enough.

I would like to see this addressed in the balance update a cost increase would go well to 50 munitions and removing the slowing effect altogether to actually give players a chance to move out of the area would go a long way in balancing this ability.
20 May 2019, 00:20 AM
#2
avatar of thedarkarmadillo

Posts: 5279

For only 25 munitions you can saturate an entire area with white phosphorus which very quickly reduces all units in the cloud to an hp of 0 .

To make matter worse you can't just run out of the way as it for some ludicrous reason has a slowing effect. It's arguably even better than late game artillery as 2 or 3 m21's will waste the entire area and even a nearby medic bunker at a cost of 150 manpower and 60 munitions isn't enough.

I would like to see this addressed in the balance update a cost increase would go well to 50 munitions and removing the slowing effect altogether to actually give players a chance to move out of the area would go a long way in balancing this ability.



Aaaaaaaaactually it reduces hp to 1 not 0 so.....
20 May 2019, 04:41 AM
#3
avatar of jackill2611

Posts: 246

Have you tried delayed fuse bombs? They are way better to destroy bunkers btw.
20 May 2019, 04:43 AM
#4
avatar of jackill2611

Posts: 246

What are you going to do with 3 mortar halftracks lategame?
20 May 2019, 05:44 AM
#5
avatar of gunther09
Donator 22

Posts: 538

interesting idea, haven't tried thouse phosphorus rounds in ages…….thx
20 May 2019, 08:51 AM
#6
avatar of Aarotron

Posts: 563

they are a great tool, one of my favourite units. Can we also note that usf mortar halftrack has biggest selection of fire options while being cheaper than german variant?
20 May 2019, 14:26 PM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

invised post for excess flame
20 May 2019, 17:14 PM
#9
avatar of adamírcz

Posts: 956

Thats a compensation for the lowest auto-attack damage...
21 May 2019, 02:03 AM
#10
avatar of insaneHoshi

Posts: 911

Thats a compensation for the lowest auto-attack damage...


It doesn’t though?
21 May 2019, 11:44 AM
#11
avatar of Grim

Posts: 1096

they are a great tool, one of my favourite units. Can we also note that usf mortar halftrack has biggest selection of fire options while being cheaper than german variant?


tbf though the german mortar ht can almost shut down any emplacement usage with one or two of them so they earn their cost quickly.

21 May 2019, 11:55 AM
#12
avatar of Farlon

Posts: 184

I just wish it wasn't available at vet 0
21 May 2019, 13:40 PM
#13
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post21 May 2019, 11:55 AMFarlon
I just wish it wasn't available at vet 0

That might be enough tbh. Push the Pw to vet 1,the timed fuse to vet 2 (don't know if anyone has used this post buff but it can mess up sws based pretty hard in a barrage. 2 is enough the kill them)
21 May 2019, 23:03 PM
#14
avatar of Reverb

Posts: 319

The real issue is that it slows infantry moving through it on retreat, this is amazingly stupid.
22 May 2019, 01:18 AM
#15
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

I wanna see a game where someone goes 3 MHTs.
22 May 2019, 10:30 AM
#16
avatar of Lago

Posts: 3260

I wanna see a game where someone goes 3 MHTs.


I've seen it.

It made for one very happy 222.
22 May 2019, 10:35 AM
#17
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

I have done it before completely by accident...


I had two, decrewed and repairing. And forgot I had them. And bought one to drop some WP rounds on a VP. And then remembered the two in my base were a thing.

Awkward moment.
22 May 2019, 14:50 PM
#18
avatar of SuperHansFan

Posts: 833

Damn secret 3 MHT meta

Someone tell vonivan about this kappa
22 May 2019, 15:22 PM
#19
avatar of Sander93

Posts: 3166 | Subs: 6

I wanna see a game where someone goes 3 MHTs.


Getting 2 or even 3 is not uncommon at all in certain team games maps (like Port of Hamburg) where light vehicles will have a very hard time getting behind enemy lines for a dive. And as long as they can fire with impunity (while your ally holds the line) they are genuinely very hard to deal with.
22 May 2019, 16:17 PM
#20
avatar of Widerstreit

Posts: 1392

US arty units are all kind of broken.

Mortar? ok
Howitzer? ...ok
Mortar halftrack? ...uff
M8A1 Howitzer? ...no words

All over all, it is borken.


1. For me, the mortar halftrack should be removed for US and get a UK unit. M8A1 Howitzer replaces it in commanders.

2. normal US mortar gets phosphor, but nerf it. e.g. remove the shooting blocker ability.


Mortar and Howitzer are enough, they don't need more stock units.


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