Wehrmacht problems.
- This thread is locked
Posts: 76
Posts: 607
Also, play as soviets against wehrmacht and see how the wehr player deals with you.
Posts: 42
Posts: 3423 | Subs: 1
Posts: 76
Posts: 76
Posts: 307
Posts: 76
Posts: 31
Posts: 1794
Wehr problem is pop cap and heavy resource need. These were ok previously when their units are stronger. Right now, their units are not any better than allies, so you have squishy units and expensive tanks cost.
So for wehr you need to get p4 fast, dominate every early infantry encounter with no mistake, like stay at range, reposition mg asap, have pak asap. Have a lucky teller to disable T70 or Sherman. A single mistake and you have no comeback chance. Since allies survivability means they can grind away the longer you fail to take a strong lead.
Wehr has become a very unforgiving faction to play.
Posts: 1289
Wehr problem is pop cap and heavy resource need. These were ok previously when their units are stronger. Right now, their units are not any better than allies, so you have squishy units and expensive tanks cost.
So for wehr you need to get p4 fast, dominate every early infantry encounter with no mistake, like stay at range, reposition mg asap, have pak asap. Have a lucky teller to disable T70 or Sherman. A single mistake and you have no comeback chance. Since allies survivability means they can grind away the longer you fail to take a strong lead.
Wehr has become a very unforgiving faction to play.
Their tanks still have more hp and armour mostly. They just dont get to bounce so many shots anymore. The prices of the mediums are pretty close so they should preform pretty simaler as well.
Their support weapons are still better then most direct counter parts from the allies.
Their td and pak dont get 100% stun anymore. Stopping any flank instantly. The ost mortar does not fire 2 to 3 times faster then other mortars anymore. Wich was quite redicoules imo.
Ost had its required micro increased over time. Inf and weapon teams need to support eachother a bit more then before. Their tanks cant yolo in and bounce most if not all at rounds and escape 90% of the time with next to no damage suffered anymore.
Posts: 3260
The first is CQC infantry. The only things in the Ost arsenal that'll stop a Shock Troops squad are an MG or a vehicle. Panzergrenadiers are meant to fill this role, but in live they don't.
The second is it has no light tank destroyer. Without the Panic Puma, it has to make do with infantry anti-tank. This is just part of the faction design.
The third is the Stall-In meta. If the enemy goes for a stall-in tank, especially a Soviet one, you need to go Panther. The StuG won't cut it.
However, doing so in time means not going T3. If you skip T3 and the opponent techs, you're fucked.
The next patch will address the first: Panzergrenadiers and the Ostwind are being improved. The Panzergrenadier buffs also partly address the second.
Apparently the patch after that will address the third.
Posts: 76
Posts: 1794
Their tanks still have more hp and armour mostly. They just dont get to bounce so many shots anymore. The prices of the mediums are pretty close so they should preform pretty simaler as well.
Their support weapons are still better then most direct counter parts from the allies.
Their td and pak dont get 100% stun anymore. Stopping any flank instantly. The ost mortar does not fire 2 to 3 times faster then other mortars anymore. Wich was quite redicoules imo.
Ost had its required micro increased over time. Inf and weapon teams need to support eachother a bit more then before. Their tanks cant yolo in and bounce most if not all at rounds and escape 90% of the time with next to no damage suffered anymore.
I think Ost tanks dont scale as well as allies. Allies TD get stronger in their TD role on vet. The higher hp and armor arent really 'higher' now, considering higher repair times, first shot advantages, 100% pen from (rear)sides, and 100% pen everywhere on vet, fast snares.
Besides, it is the Allies call in tanks and Churchill have overly strong armor and hp for Ost to deal with now.
Usf mortar was the fastest reload and still the fastest and the most accurate(less scatter), thats ridculous.. Ost mortar has slightly faster aim time for first shot, thats about it. Katsuya, Brit base arty and Usf scott/pakhowie are better at decrewing Ost weapon teams.
Imo I wont say Ost weapon teams are clearly better than allies counterparts. Brit have a fast position ATG, Usf have turbo ATG. Allies Mg have higher dps, Maxim is harder to decrew, vickers have slightly better sight, 50cal is deadly. etc and the likes.
I think the problem Ost have is late games, tanks dont scale as well, takes up a bit more resources for their state of performance, infantry support teams are squishy for the price.
I dont think is the micro, but how unforgiving if you make a mistake or your opponent one-up you once.
Posts: 13496 | Subs: 1
Ost's got three main things it struggles with.
...
Ostheer has one problem. OKW. Allied faction got buffed to deal with OKW and left Ostheer struggling.
The solution is simple stop buffing unit and start nerfing.
Posts: 1794
Should I stop playing them until the patch?
I think the next patch allows more options for OSt but i dont see it solves the late game weakness. Ostwind Stug are still taking resources and can be taken out by allies AT. I seen many streams of patched 1v1, 2v2 and its not like the play style change for the better. Besides Allies got some good changes too.
Posts: 42
222 will be more reliable but it s firepower is nothing to be afraid of.
Same for stug, low penetretion won t be a problem for heavys
Posts: 36
Permanently BannedOnly thing OST struggles with lategame is arguably infantry and some overbuffed allied TD's but Panther still exists
Posts: 609
What late game difficulties does OST have with the 2nd best rocket arty ingame, best stock AI tank in the form of Brummbär, best mobile TD (panther), good stock medium and still great if not best team weapons. And if we talk team games then u have the I WIN Elephant button and a good heavy aswell.
Only thing OST struggles with lategame is arguably infantry and some overbuffed allied TD's but Panther still exists
One problem is affording all 3 of those is difficult and to get any you have to survive a dicey wait holding back allies while you tech and pay for them.
The infantry issue is key though because as they fold in the late game your good team weapons get neutralised/stolen and there's nothing to spot for your panther (and rockets) to allow you to outwit the long range tank destroyers.
Posts: 1289
I think Ost tanks dont scale as well as allies. Allies TD get stronger in their TD role on vet. The higher hp and armor arent really 'higher' now, considering higher repair times, first shot advantages, 100% pen from (rear)sides, and 100% pen everywhere on vet, fast snares.
Besides, it is the Allies call in tanks and Churchill have overly strong armor and hp for Ost to deal with now.
Usf mortar was the fastest reload and still the fastest and the most accurate(less scatter), thats ridculous.. Ost mortar has slightly faster aim time for first shot, thats about it. Katsuya, Brit base arty and Usf scott/pakhowie are better at decrewing Ost weapon teams.
Imo I wont say Ost weapon teams are clearly better than allies counterparts. Brit have a fast position ATG, Usf have turbo ATG. Allies Mg have higher dps, Maxim is harder to decrew, vickers have slightly better sight, 50cal is deadly. etc and the likes.
I think the problem Ost have is late games, tanks dont scale as well, takes up a bit more resources for their state of performance, infantry support teams are squishy for the price.
I dont think is the micro, but how unforgiving if you make a mistake or your opponent one-up you once.
Allied td,s get stronger in their td role because axis have more acces to heavy and superheavy tanks. Axis tanks get more hp or armour or both with vet. No allied tank gets that.
The ost mortar did fire 2 to 3 times as fast. 2 times until about a year ago when mortar rof was brought closer together. Katty is about saturation, its really luck if it wipes a wpn crew.
Allied mg,s may have higher dps but are more likely to eat nades because of lower supression. Maxim is easy to dercrew because of deathloop. In a lot of situations that a maxims get wiped the mg42 almost always escapes.
I think ost team weapons are solid. Yes they are squishy but excel at their job.
Ost always had squishy squads that didnt change, their early game did not suck as hard as sov and usf late game did before. soviets and usf went from sucking hard to being viable late game. Soviets did suck early game and late game at one point. No more paper tanks/tds shooting blanks. No more rngesus inf from soviets.
That imo is the main reason ost appears to struglle now.
Livestreams
45 | |||||
129 | |||||
6 | |||||
4 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.273143.656+6
- 7.278108.720+29
- 8.307114.729+3
- 9.601237.717-2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
31 posts in the last month
Welcome our newest member, Roperto
Most online: 2043 users on 29 Oct 2023, 01:04 AM